some gen regression perks need buffs

legiondoctor
legiondoctor Member Posts: 208
edited July 9 in Feedback and Suggestions

call of brine (shouldnt have be nerfed it was a bad perk with easy counter) to 150%

hex ruin-150%

hex:huntress lullaby- now affects power such as the pig traps and exit gates will have skill checks failing it will give the killer aura and the survivor will scream. and, gen regress 6,8,10%

eruption: (buff) when knocked down, all gens will lose 10% regression and any gen that had a brand new part gets removed

THWACK: adds hitting a gen

undone: change it scourged hook. when you hook a survivor on a scourged hook you gain 5 tokens to max of 25 tokens. blocks gens for how many tokens you had.

thana- revert back to old thana (bad nerf even streamers stated it didnt need a nerf)

Post edited by Rizzo on

Comments

  • legiondoctor
    legiondoctor Member Posts: 208

    call of brine also has easy counter

    just press repair and its gone

  • Langweilg
    Langweilg Member Posts: 1,138

    Agree with hex:Ruin and COB (it could be higher, probably back to 200%).

    Hex: Huntress lullaby: I agree with the pig part, but I don‘t know about the rest.

    Eruption: No

    Thwack: Would be funny.

    Undone: I think you should get 1 Token for normal skill checks and 3 (or more) for failed ones.

  • legiondoctor
    legiondoctor Member Posts: 208

    imo with bnps perks now being introduce i believe we should have an anti bnp perk

  • legiondoctor
    legiondoctor Member Posts: 208
  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,856
    edited July 8

    Brine should be reworked, not buffed.

    It's a bad perk right now, but it was an extremely unhealthy effect when it was good.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    8 gen limit literally stops any of the "unhealthy" effect from all those perks

    It doesn't work at all

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    8 limit basically disables it's "unhealthy" effect completely

  • jesterkind
    jesterkind Member Posts: 7,723

    While I do think some gen regression/slowdown perks are weak, I'd be extremely wary of buffing them in the current state of the game. Any one of these perks you make desirable to the average player, they're just going to be run alongside Pain Res, and that's not exactly a good outcome for the game's health.

    Until such time as slowdown perks can't all be taken at once, they all necessarily have to be not too strong to stop them getting out of hand when they're stacked.

    As an aside, Call of Brine probably shouldn't be considered a regression perk anymore. It's always been a hybrid, and the regression half of can't actually be good or it's very unhealthy, so it should just be considered an information perk and buffed according to that imo.

    THWACK also isn't a regression perk so I'm not sure why it's on this list? I'd like to see it buffed but not like this, just remove the hook requirement and give it a cooldown. Also… we do not need Forever Legion/Plague builds back, Thana needs a rework, not a revert.

  • AggressiveFTW
    AggressiveFTW Member Posts: 1,081
    edited July 8

    In the perfect of worlds all perks affecting regression with the purpose of doing more damage than normal, should get reworked to do something different. The only gen perks we should have are the ones that actually impact gameplay in a more interesting way. Those would be: Tinkerer, Huntress Lullaby, Discordance, Surge (contradicting yes but gameplay changes in a more interesting way allowing for more chases faster), Trail of Torment, Oppression (also contradicting yes but the concept is more interesting than Call of Brine, Pain Res, Ruin and Pop for example), Dragon's Grip, Merciless Storm, Machine Learning, Nowhere to Hide and Unforeseen. The rest should do something else (in the perfect of worlds).

  • DwightDwigt
    DwightDwigt Member Posts: 73

    Especially agree with these two recommendations/observations:

    "Ruin should be 200%. It wasn't overtuned, it was just nerfed for nothing other than changing the meta."

    "Thwack honestly shouldn't even have a hook requirement. Breakable walls and pallets are a limited resource so you will get less and less value as the game goes on. Just remove the hook part. Flat scream and aura on break. Done."

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,856

    It eventually stops it, but it would still be very powerful up until that point. 8 kicks is still a lot. The only reason I don't think it should be lower than 8 is because it would start to affect normal games too much if it were lowered.

    Either way, the strongest regression effects should not be obtainable without winning chases.

  • Langweilg
    Langweilg Member Posts: 1,138

    Imagine doing an invocation just for eruption to remove it.

    The game/killer: Hahaha

    Honestly we don‘t need to nerf bad perks further.

  • TheSubstitute
    TheSubstitute Member Posts: 2,475

    My opinion, bring CoB back to 200% but it doesn't stack with other regression effects.

    Bring Ruin back to 200% and have it deactivate on survivor death. Ruin Undying was a much healthier meta than the tunnel meta.

    Revert Thano back to what it was.

    Revert Overcharge but have it not stack with other regression effects.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    And it's nowhere near "strongest" than any other regression perks, even with 200%

    The regression itself was never strong, only reason why it was meta was simply because it had best synergy with eternal skull merchant

  • CrossTheSholf
    CrossTheSholf Member Posts: 291

    1000% agree with this post. The nerfs are getting out of hand and i'd like to run something other than pain res and blocking perk of choice.

  • Shaddoll_Serpent
    Shaddoll_Serpent Member Posts: 156

    It was literally meta for a good 8 months before Skully released and was one of the most used killer perks in the game by a huge margin during its prime. The only reason it wasn't meta prior to 6.1 is because it was outclassed by old Pop, old ruin, og Pain Res DMS combo, and many other ridiculously strong slowdown perks.

    All that limit does is prevent stalemates from occurring where the game would never end due to the killer protecting a tight 3 gen and refusing to chase or down survivors. It doesn't stop 3 gens from being beneficial to the killer, so CoB would still provide an immense amount of regression to the killer for no cost, especially when a base kick now removes 5% and you can no longer tap a gen.

  • versacefeng
    versacefeng Member Posts: 1,174

    How about we get rid of gen related perks as a whole and make toolboxes dedicated to sabotages only?