Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Live Roadmap - August 2024
Comments
-
Billy nerf maybe?
7 -
SM nerfs please please please.
19 -
Nothing about the Unknown needs changing, I don't know what you're tweaking.
7 -
His second ability is better than his primary ability.
3 -
Just make distortion do not recharge on chases please 🙏
5 -
On this, I'd like to clarify that revisiting recently release Killers is a normal part of the process. It doesn't not mean that there will be significant changes regardless of if they're necessary, it can be smaller adjustments and quality of life improvements as well.
We'll share more on each of the things listed here when they're a little closer.
21 -
Can someone from the team explain why it's going to take another 3 and a half months to go into the unreal engine editor and change the weave attunement radius from 12m to 6m? And/or apply the same highlight wesker sprays have if the perk is in play? That feels like something someone can do in half an hour tops.
Is the reason it's taking so long because it's not a priority? A lack of data? If either of those are the case, what does the team say about the numerous threads that exist on the forums that essentially say weave + Franklin's is no fun and makes people want to not play the match? Kill rate/survival rate data only means so much if nobody but the killer has fun with the combo.
11 -
there’s nothing to nerf about her she isn’t even a good killer
15 -
What about Trickster update on last november? A lot bad feedbacks and nothing happen or revisited about it? 75% maybe more dont like his changes, include survivors.
2 -
no gen slowdown buffs sadge
3 -
distortion user's slowly backing up in the distance.
5 -
Reddit: Any plans to rework Freddy or Myers?
BHVR-Dev: "We have an update planned for Freddy SOON. Stay tuned".
Also BHVR (my own interpretation of these obvious fake-news): "Haha, we fooled you the 34th time now. But stay tuned".
Depressing is the most friendly word I can come up with this.
12 -
Please don‘t make moris bp offerings!!! They are fine while only being a cool gimmick. You would ruin ghost face with this.
For the perks, that you will probably nerf, please don‘t ruin them like you did with MFT, UW, Adre….
8 -
What happened to all the perks you said you would make useful in the Ask me anything? You said it were 12perks or more solely buffed in fall.
4 -
What is the difference between a perk update and a tweak?
0 -
Blurry Photo basekit please 🙏 It feels impossible to get teleport value without it, it's a must-run.
I hope those Cenobite changes and Billy changes are good, I'm somewhat concerned because those killers seem to be in a very good spot atm. (please don't be nerfs please don't be nerfs)
Also Pharmacy buff is going to be peak, I hope, the Green Medkit goblins shall rise once again…
0 -
nothing has changed about that, it's still planned…just a lot to add to the roadmap - it's definitely not exhaustive.
6 -
Looks like a decent roadmap overall. Skull Merchant getting changes sooner than expected is a nice surprise.
3 -
Tweaks tend to be smaller number adjustments while updates tend to change how something works in a more significant way.
Still absolutely happening! This is not a comprehensive list, there's much more coming that couldn't fit into this roadmap. We'll have more surprises in store when the updates are a little closer.
7 -
Does that mean there is more coming what isn‘t on the road map like the other perks from the next update?
Is answered: The comment from peanuts showed up later.
1 -
I'm guessing the Finisher Mori is being added to help push new ones when you start selling them in the store, but please don't ruin the flow of the game with them. It'll be just like the MK finishers where everyone is just bored of them and they start feeling like a waste of time. Leave them the way they are it makes them more special. Also turning the offerings into BP is just plain boring and uninspired.
11 -
I miss that you return old first Sadako with current buffs in the roadmap😭. That is my suggestion:
Also can we please get a chest update, where you make „Ace in the whole“ basekit, special/more basement chests and the loot better.Post edited by Langweilg on0 -
Can we get a sneak peak at the SM changes pweaase :3
0 -
Disappointment as always for people waiting for a Freddy update (Me)
11 -
But she is frustrating to play against and the haste is stupid since they nerfed MFT and the undetectable is too much too.
3 -
Maybe they excluded him and want to surprise us?
1 -
Important to note, all the killer on the roadmap are listed as tweaks which given the dev explanation means minor adjustments to their kit without changing much.
I think you would be more disappointed if Freddy was just getting minor tweaks compared to a larger update.
4 -
I'd rather Distortion be nerfed with the same amount of energy as Ultimate Weapon. I've seen ZERO killers use Ultimate Weapon since the last nerf.
Distortion should be reverted to the 2.4.0 or 5.5.0 version, where the tokens can't be recharged at all.
Or make it so survivors can't see how many tokens the perk has, so they can't quickly determine what aura reading perks the killer has. This is even worse in a SWF, where one person uses voice comms to announce the killer's aura perks to everyone else.
8 -
Some curious stuff on there. I'm especially interested in finding out what they're doing with Crowd Control, that's a pretty good perk at the moment so buffing it might get a bit scary. Then again, it is a hex, so maybe that's appropriate still…
Obviously, I'm crossing my fingers that the Skull Merchant changes are sensible, there are a good number of things they could tweak that'd actually be useful but you wouldn't see any of those celebrated by the community…
2 -
We can hope
0 -
Oh god they're touching Twins again.
Also Plague and Cenobite were both very low on my list of killers that need changes so that's weird.
2 -
For cenobite, could you lower the tingy volume when you damage a generator? It makes me not want to play him, it hurts my ears.
1 -
I don't like the finisher mori system already
8 -
Hope is all that is left for us… for years. But Hope will die sooner or later too.
0 -
Huh - can´t remember they talked about the finisher mori again.
I really hope they don´t consider automatic mori at the last surv again. Optional is ok but not automatic.
1 -
How does is basekit unbreakable the same as a finisher mori which does not impact any gameplay?
2 -
This is the most "tweaks for little Timmy" roadmap ever.
Watch them remove slugging from Twins and give them something like +0,2m/s to Victor's basekit.
Nerf of perfectly balanced Billy, because poor average survivors can't drop pallets :(
No one liked Finished Mori, literally whole forum hated it, but who cares, let's waste another months of works on update no one asked and put it in live regardless of feedback.
SM will become less annoying D tier killer, but hey, we will see 5th rework in 2 years!
Probably will make Leverage 45 seconds and watch how absolutely nothing changed about it, because perk which you need to earn by hard work and which start doing something noticeable when you already almost won a match, definately needs a timer on it.
Watch them make Distortion doesn't charge in chase and leave this perk in same spot, where perk grants you with more stealth for stealthing and reward wrong things.
Weave will see UW treatment, where we kill another killer's perk and then we will nerf Pain Res again, because it's still most obvious choice across all these 100+ amazing killer perks.
Plague and Cenobite are pub stompers because you need some coordination against them and it definately isn't buff for them.
Yes, little Timmy, we will nerf anything you want, just buy this Feng new outfit.4 -
Sad to see that Freddy still isn't in the roadmap. When the AMA said Freddy had an update planned soon, I thought that meant the next dev update, or the next roadmap for that matter.
But then again, I've already waited 5 years for something amazing to happen to Freddy. I can wait a few more months.
It is what it is.
5 -
Killers nowadays have to many aura reading perks, distortion needs a recharge system but what do we have today is to easy to get tokens back.
6 -
Distortion is the way wrong to make an anti-tracking perk, because it's available way too much. Anti-tracking perks should be more like OTR, where it's available for a limited number of times per game, for a limited amount of time each activation. Allowing tokens to recharge is still too much uptime.
BHVR said the biggest gap between solo q and SWF, is that solo q has less teamwork. And Distortion is often used as an anti-teamwork perk, where survivors will excessively hide, and lower the team's overall chances of survival in the process.
There is also the issue that killer slowdown perks are often valued way higher than killer tracking perks, and perks like Distortion are at fault. Slowdown perks can always give value, but tracking perks can often be bypassed with things like Distortion. It's best for game balance that perks like DIstortion get nerfed.
2 -
DO NOT NERF THE TWINS PLEASE. They have clear counter play and are already unpopular. Please buff the pounce charge rate and increase movement speed when pounce is charged.
6 -
Seeing as how The Knight was nerfed and is completely useless now, please tell us what you’re planning to do with The Twins?
9 -
Oof. I'm glad to have the roadmap, but I'm really not happy to see the Finisher Mori system coming back (there are so many less disruptive ways to implement anti-griefing mechanics! Please don't ruin Devour Hope and slug races and mori photobombs again. I'm begging you guys.) And naturally the Plague tweak has me worried, since she performs well and it's probably a nerf. Good thing we're looking at Billy, Skull Merchant, and Twins, though? At least, I assume good thing because I'm assuming nerf, nerf, and QoL. If we're buffing the former two or nerfing the Twins, that's bad.
Though I think if Skull Merchant needs anything… her power is such an unreadable textwall and there's so much holdover sentiment from her old era that more often than not, my teammates don't actually know what she does. Some simplification would help immensely.
I like the perks up for change except Distortion - I don't use it, but I don't think it needs a nerf, I think it's just a symptom of how heavily we've leaned into aura reading everywhere. The issue isn't that it works, it's that pressure gets distributed too heavily onto non Distortion users.
7 -
Also, the most important Billy change that needs to be made, is to remove the "crouch tech" exploit. Billy's chainsaw should be able to hit a crouching survivor just as easily as it can hit a standing survivor.
5 -
And what about the umpteen killer perks and add-ons that provide aura reading? Do those receive any changes or nah?
8 -
Looks like Weave Attunement's getting the expected nerf after the usual ~5 month grace period. Good.
7 -
Ultimate weapon already got nerfed into the ground, and Weave attunement is already on the roadmap to be changed.
If tracking perks are too powerful, then they should be looked at individually. And there are healthier perks that block auras, like OTR, that exist for anti-tunneling, instead of encouraging survivors to excessively hide.
Having Distortion limited to 3 or 4 uses per game, places Distortion in line with perks like OTR. It’s better for the game, if the “excessively hide” perks are nerfed, and changed to be more of a limited duration anti-tunnel perks, or limited edition “helps escape chases” perks.
1 -
again how does that impact the proposal for finisher moris.
0 -
This trend of decreasing perk cool-downs is great!
Add Bardic Inspiration to the pile!
Cut the cool-down, or just let people play more often.
90 seconds is too long between performances; let the people lute!
2 -
Seeing a lot of comments regarding the Finisher Mori, this is NOT the same as was in the previous PTB, we had a lot of feedback on that system and did not go ahead with it.
8