Slugging isnt a problem and doesnt need a "fix"
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Did you even read what i wrote?
let me copy paste some of my replies from before :
First off, 80% of survivors just stand around and waste time at the exit gate when they've already won. So, I don't see how slugging is a real issue here, other than the fact that it seems like it's only a problem because 'it's not fun when survivors aren't in control.
Team A has been dragging time from Team B for ages, and now that Team B is doing the same, suddenly Team A isnβt having fun anymore? Itβs a bit ironic, honestly.
It's not anyone else's responsibility to fix your actions, nor can they be held accountable for them. - Suggesting that is just toxic. So please stop pushing blame on the killer for the exit gate camping, this is purely on the survivors..
Its kind of tireing that a lot of survivor mains think its ok, and even trying to downplay or even push the responsibility for the exit gate camping to the killer, and over-dramatizatize the bleedouts.
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4 gens done doesn't mean the killer lost. Many times I have killed all 4 survivors with 1 gen left. It's 4min... Not that long
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Stepping in with a reminder to keep the discussion in here civil and respectful, please. Everyone here is welcome to constructively debate, discuss, and agree to disagree, without biting at one another. Thank you.
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Neither does having 2 or 3 survivors remaining on the match mean the survivors have already lost, so the OP saying "What does it matter if the killer is slugging for the 4k, you practically already lost so just tab out and do something else" is a weak way of justifying slugging.
That's why I put the 4 gen example. 4 gens is "practically" the killer losing, so by that standard, if the survivors could stun the killer for the remainder of the game and the only option for the killer was "just tabbing out and doing something else" it would be completely justified.
We should probably introduce something like this and see how engaging of a mechanic that would be.
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again, if you dont like it - go push them out.
if you get bled to death there's nothing you can do except waiting 4 minutes till killer is done feeding their ego.
idk why is that so hard to understand. that's the core issue and that's why bleeding people to death is problematic.
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Again I have to disagree, in many cases getting it down to the last gen is where the killer is at his strongest. Losing 2 survivors and having 2 remaining is definitely not at their strongest, especially if they avoid the gens. That is acknowledgement they lost the match and try to hide for like 30min. Not quite comparable but if it is then have to compare 4min bleed out time v 30min hiding even tho they lost
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First off, 80% of survivors just stand around and waste time at the exit gate when they've already won. So, I don't see how slugging is a real issue here, other than the fact that it seems like it's only a problem because 'it's not fun when survivors aren't in control.
Completely invented statistic aside, I don't ever teabag at the gate, and I'm usually only waiting around to make sure the team is also making it out ok. Being a good teammate isn't toxic. The killer also has the base kit ability to hit survivors out of the exit gate. No such things exists for slugging, since the survivor has no agency.
Team A has been dragging time from Team B for ages, and now that Team B is doing the same, suddenly Team A isnβt having fun anymore? Itβs a bit ironic, honestly.
The US vs them is off the charts here. The answer is to be the bigger person and at least try to stop the cycle of toxicity. As I said before, I don't teabag at the exit gates, but I've certainly been slugged for no reason while the slinger shoots the air, huntress his my body with hatchets, or listened to an incessant bell for about 4 minutes.
Its kind of tireing that a lot of survivor mains think its ok, and even trying to downplay or even push the responsibility for the exit gate camping to the killer, and over-dramatizatize the bleedouts.
I'm just going to address the "overdramatize" part here, cause I feel like that other poster is off topic. But slugging is absolutely a problem. People, including you I'll add, lose their minds when survivors hold the exit gates open. And the killer has full agency: you can go afk if you want, you can earn BP by spamming your power, breaking walls and pallets, all while ignoring the toxicity. You can go hit them out the door or maybe force a late game mistake that gets you extra kills.
Slugged survivors have zero agency beyond crawling around. No BP, no chance of escape, can't even play the game. And it's twice as long when the killer does this, since EGC is only 2 minutes.
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From a survivor standpoint....slugging basically makes people not want to play survivor along with a lot of other things that is basically making solo miserable. Again, this game needs a competitive game play and a casual game play. 2v8 proved that. That was the most fun I've had as survivor since most of my friends gave up on this game for a lot of the listed items here. Even I now play more killer then survivor because it's more fun and easier. Don't have to worry about being paired up with a bunch of potatoes
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Crawling is an option.
e.g. Finding hatch.
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I do understand what you are saying, but i dont agree with you at all. for reasons i already stated.
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One of the best pieces of advice I got when I started playing DbD, and one of the meanest things I can say about the game, is that its more fun if you have a backup form of entertainment.
I'm not BHVR, but it would annoy me greatly that people were like 'hey, you want to enjoy the gripping horror thriller? be prepared for the boredom with a backup youtube video!' It's just the antithesis of what they seem to be shooting for.
Both sides have instances of this, but 4k slugging is the worst offender both on the time it takes and that it seems like such a simple fix.
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You do fine, and so do i⦠but there is a huge difference in securing the team, and just stand there, or even split in 3 to both gates and hatch, i thought that was pretty clear from what i wrote. that that is not what i talk about. Im talking about "survivors dragging time for the killer when they have won the game." (by that i mean when all remaining survivors are secure and safe) - that is not the example you give.
Yes the 80% is made up, i actually think its higher. We can find a killer streamer and watch together and do a counting, if you think im wrong. (i will even let you find a streamer).
But it is a them vs us, even on this forum it is. And i think that some of the slugging is a consequence of exit gate camping.
I also said that in a perfect world none of the two are happening, but facts is that they both do, and exit gate camping is happening a lot more often than slugging is.
I think all time dragging is a problem, both exit gate camping and slugging (outside cases where there are no other options for the killer).
I did also come up with a suggestion for a solution for some of the problems.
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with this logic, three remaining survivors trying to save that one hooked survivor during endgame are also egoing
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And that is actually punishable and can result in more kills. Slugging for the 4K is never going to cost the killer a kill.
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Yeah, I don't understand this argument about survivors teabagging at the exit gate.
When I play killer, typically I just either go mess around on the map to break pallets or force them out or chill around as the endgame collapse timer ends the game.
It's not about the control a survivor feels when they're at the exit gates and the endgame collapse timer isn't the same as being bled out for four minutes as the other survivor waits for the other to die to get a chance at surviving through hatch.
People typically wait at the exit gates to make sure that each survivor makes it to the gate accordingly. Yeah, some survivors will wait at the gate to deliberately teabag at the exit gate but I never understood getting upset at it and from my experience from seeing the teabags at the gate, it's usually a tunneled survivor teabagging in jest as a "you couldn't catch me" type of jab if anything.
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Nothing needs a "fix" in DBD, but they get changed anyway because they promote unfun gameplay. Why implement anticamp, it doesn't trigger every game and you can just rush gens against it. Why extend hook timers, most of the time people get unhooked before they go stage 2 anyway. Why remove hook grabs, you could just fake it over and over for 30 seconds and maybe get grabbed, maybe not. Why nerf anything powerful, ever, just bring stronger options yourself. Get the point?
The answer is that these things are unfun. I think the game as a whole could be a lot more fun if BHVR thought long and hard about how to handle the match after 2 survivors are dead. How do we make it still fun to play, even if 2 players are dead at 3 gens? How do we make it satisfying for the killer to just get a 3k? How do we make it feel "worth it" for the killer to accept a 3k, or for one of the two remaining survivors to do gens while the other hides for hatch?
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I guess, you don't get offended if the person who beats you in a game of cards or chess flips you off and calls you a slur (after all, they won, so they get to behave how they want). Good for you.
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Comparing teabagging in a video game (since the early days of Halo) to slurs is quite a leap in rationale that I didn't think I'd see on the forums. π
I don't understand why people get offended at teabagging and I say that as someone who doesn't even teabag unless I'm actively bm'd to in the first place.
Even as killer, when I see a survivor teabag me... Guess what? They're losing distance to teabag me. If they're at the exit gates teabagging, I go around and kick pallets or just go stand around to be on my phone - it's literally 2 minutes of my time out of the entire duration the match was.
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Put down the Necronomicon
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Curious, do you have a source for the devs stating 3K is a win? Historically, they have avoided answering that question. We know that MMR positive adjustments require a 3K+, but MMR adjustments don't go hand in hand with MMR adjustments in rating systems. MMR only cares about trying to make future games more fair regardless of match outcomes. For example, in chess, a Grandmaster wouldn't gain rating vs a brand new player, and a brand new player wouldn't lose rating against the grandmaster. MMR systems (ie rating systems) don't define a win or loss.
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It's not something I personally do often unless it's been a hard fought match and I want that 4k, but I can see why other people do it. The amount of times I've seen salty SWF give tons of abuse in end game chat because that last person happened to get the hatch, even though they lost badly on a 3k. Slugging for the 4k removes any comeback about being outplayed on the final chase from toxic teams that like to throw out abuse afterwards.
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Because it's the sign of disrespect and mockery β players going out of their way to express that they see you as lesser. The fact that people would often say slurs and insults when they t-bag (many streamers have willingly documented themselves doing that) shows that is pretty much the same. And unless you play your most intense, you end up either wasting your time waiting until they're done mocking you and rubbing their victory in β it's really like you have to wait until a guy who beat you at your tabletop game finally gets tired of flipping you off because you don't really have an option to leave the room and everybody else is telling you "relax, it's just a game, take an L, will you?"
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You do realize how self defeating your Killer Already Won argument is, right? "The killer already won so you should be fine spending 4 on the floor so the killer can get a 4k" reads like "Bezos already has more than enough money, so you should be OK with your taxes increasing so he can have a tax break and have even more too-much-money." The game being in a decisive state is a reason to end it, not a reason to prolong it further.
Also any game where "alt tab out and do something else" is at all a part of the gameplay loop has a serious problem. The game should not be encouraging you to do something else. "We love the idea that people who play our game send a significant amount of in game time not playing our game", said no developer ever.
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I suppose you can say it's a sign of disrespect and mockery, but I would not place it on the same level as using a slur against another person.
Suuuure, there are some people who use teabags along with slurs but let's not group ALL people who teabag into people who actively use slurs to belittle people. You are putting things together that shouldn't really be put together and that depends almost exclusively on the person doing the action and they will get banned accordingly, as that's against the rules in the first place!
I play on console, so I don't see the endgame chat that PC people get - but if someone is teabagging you at the exit gates, screaming profanity in the endgame chat or even in direct messages, promptly report them, and move along to the next game. I haven't personally experienced teabagging and having slurs said to me - the only slurs I have gotten was from a fellow survivor in a match, which I reported.
Post edited by CautionaryMary on2 -
That's just⦠securing the 4k.
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I would put it on the same level because the only reason tbaggers don't say slurs in the game is because the game doesn't let them. And I believe these things totally should be put together because the goal is the same β to humiliate and offend another player, to make sure they will end this match not only as a losing party, but as a miserable party.
I play on PC, so I see what kind of verbal abuse tbaggers throw in the endgame chat. Reporting doesn't do much β Behavior doesn't care.
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So, when I teabag at the exit gates β it's either because I was focused on via tunneling or because I had the killer dry humping me from giving them a long chase during the match. I do this action in jest back at the killer for them bming me in the first place.
I have never and will never type or use a slur against another player for how they play. For you to group me into people who teabag at the exit gates because they outmaneuvered a tunnel, a slugging match, or whatever the reason for the teabag and then say slurs in the game isn't an argument.
I've seen people get banned for these activities, especially when you gather screenshots or video gameplay when reporting them to Behavior, Sony, or Microsoft.
I don't understand why you're equating two things that have nothing to do with one another when you can report and move onto the next game. You're letting the person who teabagged you have waaaay too much power for what the action actually does.
I don't get upset when I get dry humped on the ground or being smacked on the hook, I simply chuckle about it and move on with my day β same thing when I see teabags as killer.
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