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Blood rush rework
"Your mind and body are honed for great feats, allowing you to push through with extra effort when neccesary." This is the description for blood rush and I think this philosophy was lost in this rework. Blood rush should allow you to push through when neccesary but the current rework looks like it limits renato even more than previously.
The requirements of not doing any conspicuous actions are brutal as well as the relatively short duration and deactivation in endgame.
I would love to see this perk getting more love and attention rather than just slapping an anti tunnel logo on it and calling it good.
It shouldn't have a duration as you may need to use extra effort at other times rather than directly off kf hook, it should be active after every hook state and not deactivate in end game, and finally just keep it a fun unique perk for people to mess around with.
Thank you for listening to my reasonings for my hesitation on this rework and tldr is below.
TLDR; Blood rush needs to be perceived as how it currently is and not as an anti tunnel limited perk.
:)
Comments
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Does it still require from you to be fully healead in order to use it? I still can't figure out that rework XD
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@SkeletonDance I don't think so since you'd be hard pressed to be healed 60 seconds after hook lol
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no. it is only requirement is that you are unhooked and the perk is active for 60 seconds. if you touch gen/do regular actions, the perk disables.
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Which doesn't seem very in line with renato as a character and the perk description.
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Given enough time, you could reason that any perk is not fitting for any character. The point is it's reworked. The lore hasn't had any meaning on gameplay since they made entity blocker for kicking gens. The entity literally helping the survivors.
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Why is it a problem exactly? Old Blood Rush was way too situational to any useful. Now it's a fun and useful anti tunnel perk. Also, I think the description is still pretty fitting, pushing through exhaustion and pain after being unhooked to get away from the killer.
Let's at least see how it plays before we decide that it's bad. I think it'll be a fun perk.
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saying this game needs no more anti-tunnel perks is like saying liquids need no container.
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Oh wow, that's actually pretty good, might come handy when killer is next to you with sprint burst
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Blood rush is now limited to anti tunnel instead of the multitudes of ways it could've been used before. It could've been a clutch looping perk in endgame, a goofy double head on perk, a way to remove your exhaustion after using lithe to get iron will up. I'm just sad to see it lose that original flexibility. The original conditions were rough to achieve but it had FLEXIBILITY!
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Nobody said this?
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someone, somewhere on here said that. please, i'm indulging my pseudo-intellectual glow once again. i've worked hard for this.
Post edited by Garboface on1 -
I feel the opposite. I feel like the current Blood Rush is a really fun perk, but the hard limitations on its activations disincentivize people from using it. If you are out in the open, you need to get the timing right, and it's so satisfying when you do. And then the thrill of trying to survive the chase until you get fully healed from the broken state is so much fun. (similarly to Moment of Glory)
I remember a Legion match where they missed the frenzy because I timed my Blood Rush (with Sprint Burst) perfectly. They still went after me, and I managed to auto-heal right before they hit me. And then they left me to defend the last gen. Very fun and satisfying perk that just needs easier activation.
And now it's going to become an anti-tunnel perk. yay………. I find that so boring. The "thrill" of the new Blood Rush is going to be me hoping that the killer tunnels me, so I can have use of it? Meh… I never ever bring Off the Record, because I find it extremely boring. Yes, very useful, but sooo boring. I prefer fun perks. And the current Blood Rush is one of them. I'm really saddened that it's getting destroyed just so it can help against tunneling.
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This is exactly what I'm TALKING ABOUT!
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