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DS should be basekit.

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Comments

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,953
    edited October 1

    The killer gets a loud noise notification and can immediately head back to hook and scour the nearby area or follow blood trails to find an injured survivor (most of the time there is no time to heal against a tunneller, which means half of the chase is already "won") and knock them down again, which also isn't too hard since maps are getting smaller and loops are getting weaker. At that point, as you correctly pointed out, the only defence survivors have are a select few perks that they can bring just to counter this exact scenario or, even more unlikely, their soloq teammates brought perks that protect them.

    Tunnelling is by far the easiest way to win but very hard to counter unless you dedicate your entire perk build around it

    Edit. Forgot to mention that the killer doesn't need to give up a single perk slot for this. So in that sense tunneling is also completely free.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,817

    Hear me out…

    "The killer gets a loud noise notification and can immediately head back to hook and scour the nearby area or follow blood trails to find an injured survivor"

    So? If walk my butt all the way back there and you are anywhere nearby the hook. I WILL be going for you. Especially if nobody else is injured in that moment. Its the smart thing to do. Also, you're not taking into effect healing perks and medkits. If you have that you will be healed by the time the killer gets back.

    " (most of the time there is no time to heal against a tunneller, which means half of the chase is already "won") "

    This is false. Perks like We'll make it, botany with empathic connection, medkits etc make it very duable to heal very fast.

    "which also isn't too hard since maps are getting smaller and loops are getting weaker."

    Haddonfield, one of the coldwinds, and midwitch are the only maps I feel that are killer sided….There are still PLENTY of maps that favor Survivors, so that's not a good excuse either. Crotus Prenn, All 5+ Badhams, The Game, Eyerie of Crows, Autohaven, Macmilian, one of the Yamamoka's Estates, aliens map and I am sure I am missing 1 or some.

    " At that point, as you correctly pointed out, the only defense survivors have are a select few perks that they can bring just to counter this exact scenario or, even more unlikely, their soloq teammates brought perks that protect them"

    That's on them. As much tunneling that does go on in this game imagine survivors out of 4 not bringing at least 1 perk to help with tunneling. You have plenty of options as I mentioned. BT, BS, OTR, basekit-BT, We'll make it, BOTY, literally any other healing perk, medkits, septics, DH, DS. If soloq isnt reliable to help out in this regard, than use perks for yourself to prevent this which is also an option. There is a good chance the killer will drop chase on you if you have a perk to protect yourself. Is it guaranteed? No.

    "Tunnelling is by far the easiest way to win but very hard to counter unless you dedicate your entire perk build around it"

    I disagree. Tunnel the wrong person and the gens are done… Your team should be on gens while the looping is in place wasting time.

    "Forgot to mention that the killer doesn't need to give up a single perk slot for this. So in that sense tunneling is also completely free."

    Ill play devil's advocate. Lets say if the killer tunnels its free. Then the first gen done before the killer can get a down on someone in chase is a Free Gen. The killer should get base kit corrupt intervention. Oh god no, of course not? Why? Why not…..The survivor's more often then not get to SPAWN directly on the Gens. Their objectives. We could scrap that entire idea and let the killer also get to spawn directly on the survivor to make it fair. However, of course this wouldn't be fair either.

    Point being. It's not free. Gens take time. Finding a survivor if you don't have lethal takes time. Then you have to chase them, get a hit, chase them again, hope it'll be quick before they make another loop, then down them, then pick them up, IF you don't get blinded or flash banged, after that you gotta find the hook and walk your fat butt over to it to make it happen. This ALL takes time.

    None of its free. Hope this makes sense.

  • Tostapane
    Tostapane Member Posts: 1,667

    fair, but i want noed and pain resonance (old version with the new changes regarding gen regression) basekit as well… deal?

  • KatsuhxP
    KatsuhxP Member Posts: 973

    If it deactivates on bodyblock (I mean real bodyblocking, not just being near another survivor, I certainly know that it would be useless otherwise) sure, otherwise no xD

  • albertoplus
    albertoplus Member Posts: 410

    I always see everyone talking about how anti-tunnel needs to be better, but no one actually talks on those times where you absolutely need to tunnel someone out as fast as possible to have a chance to win.

    Im in on making anti-tunnel measures stronger, but not before making some changes on those times where you need to tunnel someone out. Like, if there is 1 gen left and no one is dead, every anti-tunnel and anti-camping measures (both basekit and perks) should temporary deactivate. When someone is dead, they activate again until EGC where they just deactivate.

    Make anti-tunnel and anti-camp stronger if they are not on these cases. Also i still think killers should be actually rewarded by going into different survivors instead of just punished by trying to tunnel someone out.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 267

    some restrictions it could have is if you get healed. Also nothing to do with ds but how about they use the pyramid head cages like in 2v8.

  • iloveandhatethisgame
    iloveandhatethisgame Member Posts: 267
    edited October 1

    and then they ask for nerfs for those perks because everyone uses them

    Post edited by iloveandhatethisgame on
  • Alen_Starkly
    Alen_Starkly Member Posts: 1,189
    edited October 1

    Why do you have to choose between the unhooker and the unhookee in the first place? Do you not usually leave the hook area? And, you know, go pressure gens? There are other 2 people in the match. (of course, excluding scenarios where 1 or 2 people are dead, or they are playing immersed)

    Post edited by Alen_Starkly on
  • KatsuhxP
    KatsuhxP Member Posts: 973

    I mean you could also do that because you're not getting tunneled if you had the time to be healed, but I just don't want people with ds to bodyblock, it's just counterprodactive to make something against tunneling and at the same time don't let the killer play without it xD

    And yes cages would also be an option but the mainpoint that worked was the fact both sides were very fast paced, I don't think you have the speed to use it like this in the normal game.

  • Brimp
    Brimp Member Posts: 3,051
    edited October 1

    Going for some person across the map every time is just not a good tactic. Plus more often than not in my games survivors either let the hook survivor sit there until like 15 seconds left on the hook timer so why would I not go back and secure 2nd stage or they save when I don't even walk a terror radius away.

  • PetTheDoggo
    PetTheDoggo Member Posts: 316
    edited October 1

    You know I can say exactly same thing for killers, right?

    You don't need to run neither anti-tunneling perks on survivors, or slowdown perks on killers. But don't complain when you lose the game, when you don't try to win.

  • YayC
    YayC Member Posts: 120

    Killer shouldn't need to have half the perks into slowdown on the vast majority of the killer roster and yet they do.

    Tunnelling is rampant in chaos shuffle because you never get slowdown and it's a must in the games current landscape. With no slowdown they need slowdown elsewhere hence they tunnel.

    Why don't people like you ever wonder WHY people are tunnelling? Couldn't possibly be the rampant regression nerfs for the past 6 years that have annihilated the ability to play the game for hooks on any killer that can't have 20 second chases.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132
    edited October 2

    Tunnelling is so easy to counter now with the extra 10 sec hook time and anti-tunnel perks. Skill issue if you get tunnelled frequently.

    You should not NEED to run anti tunnel to have a playable experience.

    This is false. Tunnelling occurs in less than 10% of games and there are 4 survivors, so odds of getting tunnelled is less than 2.5%. Tunnelling perks are optional.