Anti camp working perfectly
Comments
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If you simplify it to that extend, then of course it sounds like Us vs. Them. But the same could be done with tunneling and camping.
Killers aren't complaining that gens get done at all but about how fast it happens. Just as survivors don't complain that killers kill them at all. They complain about how fast it happens and the strategies used.
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The difference is that the survivor complaints are about play styles where people engage in the minimum possible number of gameplay mechanics and the killer complaints are that survivors are not choosing to completely ignore their win con, hope this helps.
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DBD 2024, everyone
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I would rather devs scrap current AFC and just transport hooks when a killer lingers within X range for X seconds. At least then if a killer insists on camping it’s much more difficult to pull off, as they’ll need to travel across a map (even if it’s a small map) to do so.
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Again, you ignore the actual point. Gen rush is a play style as well. It means that you ignore everything else, bring specific perks and items and stop healing to push out gens as fast possible. That is not normal survivor gameplay but a playstyle that is decided in the lobby.
You could make the argument that tunneling is more of a natural playstyle because it doesn't involve any offerings, addons or perks.
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@Huge_Bush Don't worry, people have OBVIOUSLY forgotten that facecamping was a thing that is now basically erradicated. So because most don't seem to remember its perceived to be an inadequate countermessure to perceived disproportionate effective strategies.
I personally think that the bar could fill up a little bit more, BUT be visible to everyone, the hooked survivor, their friends and also the killer. Being transparent with how it works will allow to fine tune it a bit better, right now there are so many misconceptions, false claims and wrong observations about it that I feel going fully transparent for everyone involved would be the best course of action.
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For real, we seldom are on the same book, but in this case we are high five
This would solve so many problems, while also allowing the killer a certain defense tactic, like some Pyramid Head players do, ie purposefully displace the cage when a survior is coming for the rescue. This is a valid tactic, as after the displacement, the cage spawns at the literally most far off location for the killer to reach, giving the other teammates ample opportunity to go for the save, but it broadens both sides repertoire.
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Oh, I’m not worried about them. They’re the same people who won’t be happy until the Survivor role is back to being the power role and they can bully Killers while being in their face all the time, knowing they’re safe because they have chance after chance after chance.
And I’m not against improving it. Yes, the bar should be revealed to the other Survivors in the HUD. I dunno about letting it fill faster, especially since the hook timer is longer now, but I’m not against the devs testing it and see how it goes. The problem we have here isn’t that the AFC mechanic doesn’t work, it’s that people want to completely remove a Killers choice and force them to play how they want without thinking about the repercussions. You can’t take out a completely valid play style and eliminate a way Killers apply pressure without giving them another option. And even if they did, these same people will cry about it.
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Tbf the name sort of becomes irrelevant when you realize that it is just about as useful as not having it in the first place.
I don’t think anybody wants complete immunity but I have to laugh when the killer can stand just outside of the radius and still accomplish their goal as if they were face camping. The design for this feature is pretty bad.
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The design is good for what the mechanic does, stops face camping. Now if you think it should be improved or built upon, I won’t argue with you. But saying it’s useless and doesn’t achieve anything is wrong. It does what it’s designed to do.
The problem here is people have moved the goal posts from face camping to just camping and act like the Devs don’t do anything to improve their experience, forgetting how BT became base-kit (which people still don’t appreciate and claim is useless) and how Hook Grabs have been eliminated.
And yes, plenty want immunity and for rescues to be completely safe. If they don’t, they wouldn’t expect to be able to go toe to toe with a camping Killer and succeed (you already have someone in this thread implying this should be the case) and they wouldn’t be asking for teleporting hooks.
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If we want to get technical with definitions, Facecamping has not existed in the game since swivel-hooks.
And no, specifically facecamping wasn't a problem, it was always camping. Specifically the kind of camping this nurse is doing.
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Face camping is when the Killer is camping the Survivor face to face, regardless of the hook swivel. The removal of hook grabs and base-kit BT are proof that Face Camping was a problem. The AFC mechanic was just the cherry on top. There were plenty of complaints about face camping as well.
Even after the removal of the hook swivel mechanic, Killers with insta-down abilities like Bubba, Hillbilly and Myers were able to make it impossible to unhook. Heck, even a good Doctor who knew how to time their M2 could stop an unhook while face camping. Now Survivors have more of a chance to save without going down immediately.
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He didn't complain about players who "ignore everything else, bring specific perks and items and stop healing to push out gens as fast as possible" or any other concretely defined and specific version of gen rushing, though, he complained about "gens get done too fast." If you truly oppose Us vs Them to the extent you claim to, I highly suggest you examine why you immediately assumed the most charitable interpretation of what the person favoring only the Killer experience said, to the point where you entirely rewrote what they said, but you took exception to and actively opposed what the person who was also considering the survivor experience in addition to killer gameplay. I certainly hope you saw what you thought was the aesthetic of Us vs Them in my post and responded to that without stopping to properly read the thread (let's be honest, we all do it, and given the length of the thread that's a perfectly valid excuse) because if not, well...
Post edited by ratcoffee on1 -
You are failing to see the gray area in a bad mechanic. Just because on paper it says "Good for face camping" it doesn't mean it stops it. The loop hole that exists is proof that is is NOT a greatly designed mechanic. So yes it is useless when it's not serving as any other purpose other than to say it's there.
I guarantee you there there are more people who have found this useless more than not. Camping as a concept has been one of the the core issues with this game since the start, this is not a good step in the right direction. Face-camping isn't the only aspect of Camping as a whole that was already an issue.
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It’s not just good on paper, it’s good in the game. As I mentioned in another post, it’s stops Killers from face-camping and using their powers to completely deny unhooking. Killers like Bubba, Tombstone Myers, HillBilly and Doctor are no longer able to completely deny unhooks like they used to, so yes, the mechanic is good at what it’s supposed to be good at.
I’m not talking about any other aspects of camping. I’m only discussing the Anti-Face Camp Mechanic. If you think that camping in general is a problem, that’s fine, but that’s not the discussion we’re having. Feel free to start a new thread about camping and why you think it’s detrimental to the game and how you think it can be solved if that’s what you want to discuss.
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"You said, that killers in general are opposed to the idea of survivors playing at all. How is that not the most one-sided and unreflected take one can have? That was 100% Us vs. Them, let's not fool ourselves here. It's not the aesthetic but the very definition of Us vs. Them.
The reason why I assumed that they meant gen rush is because "gens popping fast" is used synomously for gen rush. So the worst you can accuse me of is assuming, that @drsoontm and me are on the same page when it comes to what gen rush means. That is in no way anywhere near anything that could be considered a one-sided take.
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i don't see survivors giving killers free hooks if the Killer hasn't been able to catch survivors. Don't you care about the killer fun?
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I care about everyone's fun, that's why I encourage people to play in a way that everyone gets to experience the widest range of gameplay mechanics available. When survivors consistently win chase, killers still get the chance to play hide-and-seek, to play tag, to kick gens; the only thing they don't get to experience is hooking survivors, which I'm told by other members of this forum is something killers don't like doing anyway.
Moreover, I personally wouldn't find survivors giving me free hooks to be at all fun. I will keep it in mind that you personally think it's reasonable for killers to expect that from survivors, though
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You defined fun by bloodpoints. A killer not getting hooks is not getting bloospoints. Yet it's totally fine to not give killers free hooks so they can enjoy bp.
Killers yet are expected to make sure every survivor gets enough bp by playing in a way that is effectively throwing.
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The fact that you have people complaining that they’re not able to do something the entire game if they’ve got caught and hooked or slugged or whatever is ridiculous. It’s entitlement. It’s an elimination game. One person is going to have gameplay mechanics taken away from them as a CONSEQUENCE of being caught. To complain about that is laughable.
And I will tell you right now that when I get hooked, I’m not thinking about the fact that I can’t do generators or I can’t cleanse totems or whatever else. This is about the fact that you don’t like to lose. That’s it plain and simple all of this agency being taken away and you unable to do things and not have fun is a strawman argument for the fact that you are a sore loser.
Never once at any time that I have been hooked, have I sat there and thought about how the killer has ruined my game because I can’t do generators or cleanse totems. When you are on the hook, the only thing that you are pissy about is the fact that you are losing. And every single one of these threads that pop up about this needs to be changed and that needs to be changed because we should be able to have fun, all you are saying is you need to make it so that the survivors can win all of the time. All four survivors should be able to play 100% of the game and screw the killer. No that’s not how it works. You get caught you get hooked or you get left on the ground. That’s the consequence of losing the chase. The game nor your opponent owes you anything.
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Stepping in with a reminder to keep the discussions in here civil, respectful, and on topic. Thank you.
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Not necessarily.
There is a reason this game is built around multiple chances. It is fun to get back into the game (and to help others get back into the game). When games last longer and have multiple opportunities to play, they are more fun. This is why many competitive multiplayer games moved toward respawn formats (such as point based TDM, capture the point/flag, reboot/revive) or have multiple elimination rounds in quick succession, so that even if you are eliminated you don't wait long to come back.
Sure, some people complaining just want to win and nothing else, but you can't hand-wave away a lot of valid complaints about loss of agency. If I get chased by a nurse like this one here who decides to camp like this, I get one chase, maybe 1 minute or less if they are really good, then I spend 140 seconds on the hook, then back to lobby, etc. I have very few chances to interact with my teammates and the killer. If I go against a nurse who doesn't play like this, I might get another one or two chases in before dying, which is just objectively more fun. Not to mention, all 3 of OP's teammates are encouraged by the game to sit on generators and NOT go for killer interaction or altruism, which is also boring.
Even if survivors 3 man escape against a proxy camping killer by playing optimally, you can't tell me that their complaints of the game being boring are just them just wanting 4 man outs every game. Doing gens all game and avoiding a camping killer with zero interaction is not that fun.
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If you are the first hook and your teammates are not making the effort to save you or trade, if they have to, then this lies in the fault of your teammates you shouldn’t just be given a free pass. You got caught, it sucks yes. But this is where the four verses one comes into play you have three people that are capable of removing you from the hook so that you have your agency again. The fact of the matter is in a game, where it is four versus one, one of those four people is going to be the unlucky one that gets got first. You don’t have to like it but that’s the reality of it. And the game shouldn’t be changed to make you equal to the killer when there are four of you.
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By the way, this brings me to the point of what the actual problem is and why solo queue is so painful for so many players. You can’t force anybody to be a team player. That’s the reality of it. There is no game mechanic that you can create that’s going to make someone be a team player if they don’t want to be. The answer is not to buff individual survivors though, because that creates an unstable situation in a game where you have four versus one whether or not the four are working as a cohesive unit is irrelevant. It is still one player against four.
This was an issue in Friday, the 13th, Texas chainsaw, and every other asymmetrical horror, survival game. The only way for anyone who is complaining to fix this is to do what I’ve done in Friday the 13th and what I’ve semi-done in dead by daylight. Find randoms that are good and you’ve had good games with and add them as friends. Try to get players that you know you can depend on and this won’t be so much of an issue.
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The fact is, you can love it or you can hate it, proxy camping and tunneling is a winning strategy. Spreading hooks across survivors, not tunneling, is not a winning strategy. If it works, it's because the survivors are bad. Even Hens figured this out, and admitted it when it did a video where he did a 10 game win streak as Trapper without camping or tunneling. He FULLY admitted in the comments for the video that the survivors he faced were SIGNIFICANTLY less skilled than he was, after other people in the comments called it out. Otherwise, like it or not, he would have been bodied.
"Don't tunnel, don't camp, don't slug" - these are all imaginary rules. They aren't real, and you need to let go of them. It can't only be okay for survivors to use strong stuff, use effective strategies to try and win.
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I did not define fun by bloodpoints. I defined fun by "getting a chance to engage in as wide a range of the available gameplay mechanics as possible." I did not mention bloodpoints at any point in this thread until just now. I find it very disrespectful towards me that you have claimed arguments that I did not make.
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At the end of the day - asking killers not to do certain things because it's "not fun for you" is silly, and yes, it's entitled.
Killers are expected to not do certain things as hand outs to provide a fun game for their opponents. That energy has not, and will not, ever, be reciprocated. What's in it for killers following a fake rulebook? Not getting told to hurt ourselves in the end game chat? Cause with the amount of 2nd chance perks and base kit 2nd chances being thrown in killers faces, the amount of unfun maps, unfun loops, boring predropping, artificial chase extenders etc etc, I could go on, survivors give absolutely zero reason for killers to pander to nonsense survivor rules.
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It's more appropriate to say that tunnelling and camping increase the Killer's chance disproportionately in comparison to the effort put in and have a much lower skill floor than what is needed to counter tunnelling. That's what your calling it a winning strategy is admitting as there is no need to tunnel and camp in public matches unless your skill as a Killer is subpar in comparison to the survivors you're against and you need to tunnel and camp or a 60% win percentage is just not enough for you (which would be a you problem in that case). It's not difficult to get win streaks and a good win percentage without tunnelling and camping in public matches as long as you avoid tunnelling and camping to begin with.
Tunnelling and camping wasn't as much as a pressing issue in the past as the Survivor role had a lot of busted stuff to even it out as well. However, Survivor doesn't have any busted stuff now while Killer still has access to low skill floor strategies that require a much higher level of skill and coordination to counter than implement. Tunnelling throws the odds to win in one side's favour even more than the old 'press E to outplay' pre 6.1 DH and should, in my opinion, be treated with even more derision. It's a relic that should be thrown on the garbage heap along with infinite loops and pre 6.1 DH.
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That's just laughable. The fact is, camping and tunneling only works if the survivors are already mediocre. The only survivors it really hurts are mid survivors who usually get carried by their S tier perks.
The sad truth of the matter is, I get hit with anti tunnel FAR more when I'm NOT tunneling than when I AM tunneling. Survivors use their "anti tunnel" in an offensive manner. So they really don't get to complain when killers don't pander. If you're going to get hit with this stuff anyway, may as well just tunnel anyway.
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It's more accurate to say that tunnelling and camping is needed in public matches if the Killer is mediocre in comparison to the Survivors.
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This has nothing to do with being equal to the killer. There are plenty of scenarios where not saving the person on the hook and letting them die is the right play. For example, basement against a camping Huntress, or when a camping nurse has anti-heal and pain res. Getting caught first or at all is fine. Most people, myself included, just want the game to be balanced around more fun forms of gameplay with limitations on unhealthy gameplay on both sides. Survivors will never be "equal to the killer" as long as they can be downed and hooked by them, most people just want the opportunity to play the game in the way it was designed and (likely) advertised to them.
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But your argument is false. Here are links to some old games where I won virtually all of them without camping and tunnelling with Killers I had been playing a match a day with for months. (I recorded them to observe my games after the fact but never got around to deleting them).
Nothing has changed except Killer is now easier. So, if for over two years, I can win the majority of my games without tunnelling and camping in public matches but you can't would it not be more accurate to say you probably have a skill issue or are misplaced in MMR and are compensating for it by crutching on tunnelling and camping?
You can't have it both ways where you say that the problem is 'bad teammates or survivor skill' and then also say 'tunnelling and camping is needed in public matches'. The players aren't Schrodinger's Survivors where they're simultaneously bad and that's why tunnelling works but also good enough that tunnelling and camping is needed to win.
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"Some old games"
Anecdotal evidence (aka, your own personal experience) isn't real evidence.
I rest my case.
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It's certainly better evidence than what you've provided which is essentially just "Because I said so" even when presented with video evidence to the contrary. The kill rates were lower in January 2023 than they are now. Are you implying that even though kill rates have gone up it's somehow harder for Killers now than when kill rates were lower?
I have no issues with recording a series of games now to prove my point but it'll take a few weeks to get 100 games so a proper sample size can be reached.
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Your own games are anecdotal evidence. Hens has done videos on this, Otz has done videos on this, many many more. It's not about their audience. It's about their experience level and general knowledge. Which is something you seem to lack in terms of DBD if your retort is the standard, typical and tired "lol if u camp n tunnel ur bad".
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Typically ad hominem attacks such as this are used by one side when their arguments have been so thoroughly debunked that there is nothing left. If you feel it's so necessary than why is it possible to get a higher than 60% win rate in public matches without tunnelling and camping?
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I also did not ask killers to avoid any particular play style. I was discussing the amount of fun I have with various different gameplay styles when I play killer, and objecting to the idea that certain play styles are strictly necessary in order to win.
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It's not an ad hominem attack to say you don't really have a full understanding, or are too new to understand. Which is what I'm saying. Trying to frame it as an attack isn't going to work with me. You'll have to do better than that, friend.
And I haven't said it isn't POSSIBLE. But survivors aren't going out of their way and put themselves at a disadvantage to stop themselves from doing things that annoy/bore killers. There's no reason to do anything but match that energy. Period. End of story.
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So you're now saying it is possible to have more than a 60% win percentage without tunnelling and camping, tunnelling and camping is not necessary in public matches and gives a disproportionate advantage to the Killer but you would rather tunnel and camp out of rancor and spite because some survivors annoy you?
If so, that's at least a far more honest statement than most of the statements I've seen defending tunnelling.
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I never said it wasn't. If you need to manufacture things I never said, I've proven my point.
-mic drop-
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Hey man, I noticed you never responded to my post here:
I wonder if you could find some time to respond to it, since you think
manufactur[ing] things [the other person] never said
is such a bad offense
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You literally said 'tunnelling and camping is a winning strategy and spreading hooks isn't '. I included your post from less than two hours ago where you stated that.
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I want to agree with you in that people should play how they want to play, not being entirely beholden to the opinions of others, but your argument isn’t sound, and you come off extremely abrasive.
”Don’t tunnel, don’t camp, don’t slug” are indeed imaginary rules, in an attempt to establish a social construct, one at the very least held by those proponent of it.
And so is the social construct that getting a 4K means the Killer won, and is what all Killers should strive for, which you seem to be a proponent of. Your opinion is just as imaginary. If for no other reason that I hold a contradictory opinion that my win condition is simply that I had fun as Killer.
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That's not not an issue with Anti-face camp, it's an issue with Nurse not being suited to DbD, and BHVR refusing to do anything about it.
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