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Almost Infinite on Groaning Storehouse
I was playing Sadako, and found there is a window loop in Groaning Storehouse main that is literally an infinite until BL tier 3. The loop is too long to mind game, there are windows along the entire wall, and there is no breakable wall that shortens it. How is it ok for there to be a loop this strong? Bare minimum, all maps should be created with basic M1 killers in mind, no? A god pallet or loop with breakable wall is a different story, but the killer has absolutely no agency over this loop. No I am not talking about the window half a meter from a breakable wall, the other window.
Comments
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Any video record ?
But yes.
Same thing in the main building on Rancid Abattoir - Coldwind Farm.
Noticed very well against bots bc not mindgamable or slow vaults abuser (because they are aware of the trick).6 -
The game is easier for killers now than it has ever been. You want them to give the Haddonfield treatment to every map in the game?
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Did @Fluffyxox say that? No. Was it okay for HaddonField to be crazy survivor sided for as long as it was? No. It should be balanced. So should groanhouse.
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So you think this window is enough to make the map too good for survivors? And the past doesn't matter, Haddonfield went from the best survivor map in the game to the worst one (I think). There's a doorway next to both of the windows in the Groaning Storehouse.
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The window on Rancid Abattoir has a breakable doorway very close to it, and the tile spawns on that map can be complete garbage.
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Perhaps you are right about the garbage tile spawns on that map but… I insist: in the main building, whatever the breakable doorway near the windows (center room with the gen), you can see some bots can run very well from the window, go out by the big entry & vaults the window again. Following him, time to make this short race, killer lose his Bloodlust T.1, the window will never blocked by the Entity and if the killer can't use his power in the good time, I'm not sure he can reach the survivor…
To confirm that, a player did the same thing in a public match. He could even take it in slow vault…
So I don't know, maybe I tryhard when I shouldn't, or I just should leave this chase. Or I miss something… But for me, it was the perfectly meaning of 'Infinite Window' and the breakable wall near the window is just a bait 'cause I perfectly remember 'how was' this main building in the first version & I understand the nightmare it was for killers.
I remember it perfectly now !0 -
Bots have wallhacks, they know your exact position at all times. If you get close enough to a vault on their side they will vault the window. You need to juke them differently than real players.
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