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Almost Infinite on Groaning Storehouse

I was playing Sadako, and found there is a window loop in Groaning Storehouse main that is literally an infinite until BL tier 3. The loop is too long to mind game, there are windows along the entire wall, and there is no breakable wall that shortens it. How is it ok for there to be a loop this strong? Bare minimum, all maps should be created with basic M1 killers in mind, no? A god pallet or loop with breakable wall is a different story, but the killer has absolutely no agency over this loop. No I am not talking about the window half a meter from a breakable wall, the other window.

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