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Still Sight: A simple buff that would make it much better to use

Context

The dungeon and dragons chapter (in my opinion) was perfect besides the map (which is cool but... not super enjoyable in gameplay) but, I wanna talk about the survivor

Aestri came with 3 perks, bardic inspiration, the illusion thing that I forgot the name and still sight, the first time I saw still sight I was SUPER EXCITED because I had this idea before I knew about the chapter and I really wanted a perk like that in the game

Recently i bought both vecna and aestri... but Still sight was a disappointment, for me, 4 seconds standing still doing absolutely nothing seems normal, but in game it feels like an eternity because you literally can't do nothing, you can't heal, you can't open a chest, or do a totem, a gen, nothing, activating it is as hard as getting a 4K blindfolded in eyrie of crows as walking nurse

The changes

Still Sight can now activate if you're interacting with a totem, a chest, healing yourself, healing another survivor, recovering in the ground, while on hook, doing an exit gate, lifting a pallet, a turret station, the cube, a supply box... ETC (maybe a generator too)

Explanations

Just like the skull merchant scan line immunity mechanic, being stationary should count interacting with stuff like the ones I mentioned before, it would make the perk feel so so so so much better to use in my opinion

And if you use the ada's generator trap as a comparison, remember that her perk works all the time (no need to be standing still), works for every survivor and also warns you if a stealth killer kicked the generator (because it deactivates)

If you guys think that it is too much you could even reduce the radius a little bit

Comments

  • Jay_Whyask
    Jay_Whyask Member Posts: 594

    They should make it take 2 seconds.

    It's more efficient than giving the perk a new effect.

    I like your idea though, it outclasses Dark Sense, which means the design team would need to buff or rework that perk too.

  • RFSa09
    RFSa09 Member Posts: 827

    I think decreasing the cooldown is kinda risky because it would kill some mind games from the killer side, but they could test it

    And I honestly forgot dark sense was a thing lol

  • Jay_Whyask
    Jay_Whyask Member Posts: 594

    If the killer lets you stand still for 2 seconds at a mind game-able loop they deserve to lose that mind game.

    I understand your concern though, maybe the perk should only work outside of chase?

  • AhoyWolf
    AhoyWolf Member Posts: 4,346

    Yea I like this idea! So basically when standing still or doing certain actions while also standing still.

  • UndeddJester
    UndeddJester Member Posts: 3,379
    edited October 28

    Even if the perk isn't buffed, one QoL I would like is to have it charge while stood still and degrade while moving, only have it function when fully charged, but at least if I slightly adjust I only have to wait a fraction of a second. It's quite frustrating how if you even move a pixel to adjust if you change your mind, you're back to waiting for 4 seconds.

    Letting me stand still for 4s to charge it, then making it take 2s to deplete when doing actions/moving would make it much less irritating to use.

    Post edited by UndeddJester on
  • RFSa09
    RFSa09 Member Posts: 827

    I see your point, but they could make more adjustments to balance the constant value you know?

  • RFSa09
    RFSa09 Member Posts: 827

    Ooooh that would be perfect

  • AssortedSorting
    AssortedSorting Member Posts: 1,348

    Kinda like needing you to stand still and not be doing any other objective at the time?

    But in terms of QoL I do like what Jester mentioned.