An end game perk idea for killer.
Inside information[Killer filler perk name]:
When only one survivor remain standing and all survivor are in dying state or hooked, Inside information become active.
The last remaining survivor screams and their aura is revealed for 30 seconds. Blood pool are shown in bright red. The perk remains active for 30 seconds.
-Player note: The perk can activate multiple times, for example if a survivor is picked up then hit back on the floor, the pick will re-activate for 30 seconds if it is not active. The perk triggers similar to Ada wong's Low profile perk
-Goal of the perk: The goal of the perk is to snowball as killer and slug 75% of the team, when the killer is almost winning, this perk activates allowing killer to find last survivor and close out the match.
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Opinion notes: An idea i had for a perk like this is to turn it into a hex perk but i wasn't sure if power-level was significant enough to be a hex perk. The other option was to turn this into obsession perk where if obesssion is only player left standing, the perk triggers on the obsession to limits power-level. In this iteration of the perk, i did not consider either drawbacks.
Comments
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I think it's not a good idea to encourage slugging, especially when the Perk would just help in this very specific slug heavy scenario and be quite useless during the match otherwise.
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i was doing my personal slugging experiment and what i found was that within 100 games of slugging, the teams that gave me hardest trouble were teams that hide when everyone is on the floor. you get so close to winning and than the person plays super passively. the slug split up and one person get up and than everyone is up.
Than i realized…. killer don't have single end game perk for information. nothing. there is perks like rancor which only trigger on gen completes, Bitter mumur but require gen complete but when it comes to killer. there is nothing. closest thing you get is infectious fright but that is very short radius.
i tried to use whispers but whisper triggers on people on the floor. so i realized… why not suggest new perk idea on forums and that is how i came up with this perk.
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You do realize hatch is a still a killer victory I know ego of many killers consider it a loss but its not.
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not about hatch, it is about 3 and 4 man slugging. perk like this is difference between 0k and 4k.
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Slugging is toxic and I want nothing to make it more viable in the game.
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It's ideas like these that make me wonder why I still play this game. Unbelievable.
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terrible idea. it would encourage and increase the amount of slugging and killers have already a billion aura reading perks and addons they don't need another one plus 30 second is way too long for a aura reading perk. it would just make the perk way too strong and increase the toxicity.
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Our question is why encourage slugging this way?
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