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Solo Q mode should finally exist. It would fix most of the problems.

I'll start with a little preface. Everyone will agree that playing solo as a survivor is something in the language of eternal suffering. If anyone needs an explanation of why this is so, here are a few:
- SWEATY KILLERS;
- most people really don't understand what they're doing and why;
- few people understand that instead of cleansing totems, which will not lead to victory, they have to repair the damn generators;
- an incredible amount of trolls who are deliberately ruining the game;
- people are afraid to save other survivors from the hook because the sweaty killer immediately returns to the hook and there are 2 options: either he tunnels the one who was on the hook, or punishes the one who saved the person from the hook;
- if you are a solo survivor who is trying to play the game as it was intended, not hiding in lockers and not sitting in bushes but making generators and saving people from hooks, you will be the first who die most of the time;
- your chances of escaping are very low, 9/10 games you will be killed, while playing as a killer 9/10 games you will get your sweaty 4K (lovely balance).

The idea of a Solo Q mode
The normal game mode means that the survivor can freely invite friends and accordingly there is a huge difference in balance between a solo game and a game with a coordinated group of people. The solution is simple - just add a solo mode in which you cannot invite anyone and to register for a match you must be solo. Also considering the fact that such a game will be with completely random uncoordinated people, this mod will need some changes:
1. "Self care" needs buff, so that the player has the opportunity to take care of themselves, because not all survivors want to heal you, and the current speed and efficiency of this ability takes too much time.
2. The audio and visual feedback for the Killer when a Survivor is unhooked should be removed. It's like a red rag to a bull for the Killer, they immediately run to the unhooking location and pressure players. The Killer will still be able to track the unhooking using the game UI, but at least returning to the unhooking location will be a less obvious call to action. This will give the survivors at least some air.
3. No damn mori offering. I still think mori is OP and the fact that some stupid offering can change the gameplay so much is complete bs, but that's a topic for a separate thread. Let's be honest, random people are unlikely to save you from death, it happens incredibly rarely. But at least it should be possible, and as we know, just the presence of mori deprives survivors of the ability to make a save using a flashlight (lightborne is also OP), body blocking or sabotage. This requires coordination, so mori in this situation is just another advantage for killers.
And ofc mori for the last survivor should'nt exist.There are many reasons for this and it is better to talk about it in a separate thread.
4. This is obvious, but for some reason it's still not implemented in the game - a hint during loading something like "Reparing generators is the best way to escape". Yeah, not everyone knows that. I don't understand what people expect who don't do gens and instead just walk around the map, open chests and clean totems.

Why is this important?
When playing as a killer, you really do face a big difference when playing against a random group of survivors or a coordinated discord group. If you're like me, not a sweaty but fair killer, you'll likely get cooked and face toxicity and bullying. For a solo survivor, the experience is even worse because you are completely alone, your group can completely ignore you and on top of all this, you get the sweatiest killer who thinks he is playing in a world tournament. So the solo mode will improve the gaming experience not only for survivors, but also for killers. And leave the normal mode for the self-proclaimed cyber-sportsman on both sides, let the sweaty ones fight the same sweaty ones like themselves. And in case the sweaty killer wants to punish random people in solo mode, some balance changes are needed for that.

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