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Something needs to be done about the "Go next" epidemic

Reinami
Reinami Member Posts: 5,792
edited January 13 in Feedback and Suggestions

It is miserable playing as survivor right now in solo queue, every other game one of my other teammates gives up immediately and just "goes next" as fast as possible. It is insane especially since these games are more than winnable if people just played the damn game. At this point i don't know why these people even launch the game.

Post edited by Rizzo on
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Comments

  • ObsidianButterfly
    ObsidianButterfly Member Posts: 141

    That seems to be what people want though; to nerf every killer and perk into the ground and kill switching 90% of the killer roster they think is "unfun" so survivors are insanely strong again.

  • TwinsMain2004
    TwinsMain2004 Member Posts: 145

    just remove self unhook

    90% of the give uppers will continue to play the game normally if you save them when they are trying to give up

    if you just remove the 12% then the impulsive rage to go next cant be acted upon unless they want a penalty

  • NarkoTri1er
    NarkoTri1er Member Posts: 741

    Maps are nerfed to ground and most of them have trash loops which guaranteed hits. There is only few maps left to having fun loops. And you will notice survivors are usually using map offerings for those maps.

    3-4 maps get shrinked and yall start exaggerating it as if half of the maps have been nerfed into the ground? Most maps are literally still obnoxious to play as killer, e.g. Eyrie which is still the most survivor sided map even after it's rework.

    Tunnelling one survivor out and making game 3 v 1 is pretty easy and free. Killer is not getting enough punishment, even if survivor have anti-tunnel perks.

    you know what is even easier? Going on next on hook when killer first hooks you and then act like that isn't the problem with the game (or eventually accusing killer of tunneling after you/your teammate went next on 1st hook, which i unironically saw happening too)

    Balancing game around SWFs while giving nothing to solo survivors. Not even reworking problematic perks like Knock Out.

    1. Literally so many aspects have been improved for better soloQ QoL, there are still some needed, but things are okayish even in this state.
    2. soloQ has become extremely unreliable sample to be used for balancing due to soloQ players extremely often having completely different goals, skill levels and mentality in matches. SWFs at least play as a team and you won't have that one teammate that will ragequit out of nowhere. Also, they will play for one mutual objective. Knock Out is problematic for soloQ tho and should be reworked.

    Killer can make couple of mistakes and then they can still make it come back with some snowball and slowdown. But survivor games feels like it's not possible to comeback. Especially it's very hopeless when killer tunnel someone out and make game 3 v 1 at 2 - 3 gens left.

    against a team that knows how to play the game, it's enough to mess up the first chase and lose yourself a match. Only case when killer can make "couple" of mistakes, snowball and win is when survivors make continuous chains of mistakes.

    All in all, survivor mistakes are much more forgiving than killer's.

    If you have enough DbD knowledge you know what games are winnable and what are not. So even i don't support what they are doing, i understand why they are going to next instead of wasting their time for losed match.

    people who have enough DbD knowledge will never manage to have a teammate completely tunneled out before minimum of 3 gens have been done.

  • NarkoTri1er
    NarkoTri1er Member Posts: 741

    What will help with the problem is addressing why people do it, and I just explained one reason why. As others have said, more people give up because the match has reached an unwinnable state. Going next just because they were the first one downed is much less common than people claim on these forums, as also stated by others in this thread.

    1. people are generally burnt out from the game when it's usually the only game they play for prolonged periods of time. I have been taking a break 3-4 times already in order to cure my burnout every time i had it (and it usually happens when i start playing more than 5 matches a day).
    2. 3v1 at 2-3 gens is not an unwinnable state. Being downed in first minute of the match is not the moment when match becomes unwinnable.
    3. Out of 20 survivor matches, 8 happen to be survivor giving up on hook early into the match. As killer, there is basically a 1 in 2 matches where one survivor will get downed extremely fast and give up on hook.

    I can't count how many fully played out games we've lost when we should have won because one of us made a slight error. Also much more common than someone giving up.

    Locking your team into a 3-gen or similar move is not a slight mistake, it's a fatal mistake. Slight mistakes usually get punished by losing a health state/getting downed

  • joeyspeehole
    joeyspeehole Member Posts: 142

    the game isn’t the same as it was 2000 hours of gameplay ago.

  • kaoraku
    kaoraku Member Posts: 264

    Thats absolutly not true. Yes, in some edge cases a misstake can ruin the game. But it is rare, and in cases like that it is already on thin ice.

    Killers can loose a game much more easier in small mistakes. Survivors have to do huge, and not only one mistake to loose.

  • kaoraku
    kaoraku Member Posts: 264

    I do not want to be direspectful, but after your "maps are nerfed" sentence I have to think that you are not an experienced player, and you not played too much on killer side, especially not with lower tier killers.

    Those are not nerf, those are rebalance, because they had to. They were extremly large, with OP loops (infinites sometimes). Ther are not trash "loops" with guaranteed hits. At all. If you loop it well the hits are never guaranteed.

    If the killer tunneled out (or not tunneled) at 2-3 gens left ONE person, than it is still way over winnable. That is the point, when a killer maybe can grip the match and turn it somehow, but still not guaranteed.

    If you think that at 2-3 gens in 3v1 is not winnable, then I am sorry to say but your DbD knowledge is what not good enough.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,690

    Not really, people go next in completely salvageable situations often. I'd say about 80% of the games I see someone go next could've been won easily if it wasn't made into an early 3v1.

  • kaoraku
    kaoraku Member Posts: 264

    I am not your bestie. And even if I wouldn't play survivor enough I would know as killer which loop is good or what is not a loop.

    And you see? This is the problem. That on the picture is not a loop. It is a filler basicly, so it is not a deadzone there. Near to that pallet there are loops. Also, the hit is not guaranteed, since there is that pallet. If the survivor plays well, they can stun the killer, or just use to get some distance. But definitly able to waste a few more seconds of the killer, which are counts.

    What you basicly say that every single tile should be there with a safe or godpallet, and you should be able to loop the killer anywhere. Yeah, that would be a grate game for sure…

    I literally cannot think any map which are killer sided. Sure, there are maps which not as good as a survivor, but that is the point. You have to use your brain and resources (pallets and windows) to win chases (in the future too, not only that one).

    And yes. You can easily win a game in 3v1 with 3, especially 2 gens left. You 3genned yourself? Yeah then maybe not. But it is not a small mistake. But a game winnable even in 2v1 with 1 gen left. Yes, it is not easy. Yes, it is harder agains some killers. But declaring that 3v1 with 2 gens left is unwinnable clearly shows that you have to get better, and it is not the map's fault or the "OPness" of the killers

  • buggybug
    buggybug Member Posts: 637

    That wont work and will make it worse. They either will afk still or do malicious things like sandbagging, blowing up your gens, throw all the pallets, going in and out of lockers by you.

  • kaoraku
    kaoraku Member Posts: 264

    Getting downed before the 1st gen is not a misstake, since there is no deadzone yet on the map. But even if we call it misstake it is far from changing the game with it.

    What you described is an edgecase. Not every single game is a Blight with BBQ with PainRes and Grim.

    Also what you described is the normal flow of the game. When somebody is hooked somebody have to go to save. I really not see how it is a huge deal, and how it makes the game unwinnable if you not just want an easy escape.

  • fussy
    fussy Member Posts: 1,802

    Great, in one cases they won't ruin another match and in others I will be glad to fill ticket on site to give them a weekend from DBD. Literally win-win for everyone.

  • fussy
    fussy Member Posts: 1,802

    Can't wait to see Pulsar doesn't exaggerate in a single reply on dbd forum.
    You know the answer. There are maybe 5% really valid reasons to leave a match outside of all these I don't love this map, i don't love this killer, i don't love this perk, i don't love this teammate, i don't love this teammate's perk, killer's perk, this addon, this item, this first chase, that killer outplayed me, that killer didn't leave instantly, that survivor do totem, that survivor doesn't do totem, that I jumped into killer's face with Lithe, that i pressed Drama in open space and got Exposed and many-many other I can list for 2 days without sleeping.
    Wanna fix them? Lol, good luck.