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Something needs to be done about the "Go next" epidemic
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Very true
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Oh sorry well good luck trying to get something that wont happen, they are not going to remove the 4% because there achievements/trophies for them.
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The balance for one does not equal the balance for many.
explain in detail what you mean by this statement. Are you saying we should balance the game around worse survivor players so worse survivor players escape?
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If you or I were to hypothetically win 99% of our games on, say, Killer; that does not mean Killer is OP.
That was the logic you were using earlier. You can be a statistical outlier, but that doesn't mean that the game is X-sided.
Your own personal experience doesn't dictate the balance of the game at large
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Cause of it needs to be fixed but bhvr has done nothing but make it worse so thats not happening.
If go next is somehow disabled without any of its causes fixed, then its a go next on this game lol0 -
the game stopped being survivor sided a long time ago
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Nothing needs done. If a survivor is getting slugged or camped or tunneled we should have the option to suicide on hook and move on. Matter of fact we should have a feature to make it happen faster.
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And how do you do on killer? Are the numbers the inverse of what they are of your survivor rating? Do they match BHVR's projections of a 60% kill rate when you play killer?
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i know, that's just how the dbd community is. Lack of proper ranking system in this game severely affected mentalities of people, thinking they are playing at some very high MMR so they can throw a tantrum over game balance when they lose instead of looking at every possible chain of mistakes they/their teammates make during matches
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no they are not inverse. Like pulsar states, your always going to do better than average states like with his legion example. All i am saying is that you do not need accept the average statistics as only kill-rate. you can get better and outperform whatever the stats say.
tru3 states that dbd is in the most survivor sided state that it has ever been. He's been playing the game since beta dbd.
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“tru3 states that dbd is in the most survivor sided state that it has ever been. He's been playing the game since beta dbd.”
Yeah the dude that wins most of his games yet complains about everything.
Yeah sorry I don’t care about his biased takes9 -
All i am saying is that you do not need accept the average statistics as only kill-rate. you can get better and outperform whatever the stats say.
But that's true of every game, video or otherwise. Some people outperform the numbers. It's a basic fact about how averages work. I don't know how you take that and have it mean anything about game design.
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tru3 states that dbd is in the most survivor sided state that it has ever been. He’s been playing the game since beta dbd.
So because tru3 states it, it is true?
And also, are you really so unaware as to think the current state of the game is more survivor sided than when DS was usable on no hooks, DH for distance was in the game, killers had longer animations and cooldowns, survivors got more distance on hit, gens were shorter, heals were shorter, and there were genuine infinites in the game?
Killer is in one of if not the best spots they’ve been in aside from broken metas like the gen kick meta.
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Plenty of people buy the game under the assumption that they're a solo player and not part of a team. It literally says in the game's advertising that 1v1 is fine.
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Well to be fair, back in beta we had things like, insta mori. And also people generally didn't know how to play very well. Back then "looping" wasn't really a thing because the game was more akin to a hide and seek, whereas now its more like a game of freeze tag.
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You could also counter DS back then by "dribbling" the survivor.
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The problem really boils down to it being a cultural issue as well as a fundamental misunderstanding for how the game works. The job of the killer is to kill. There's different ways of going about it but it's usually hooking that's the most consistent and the most beneficial, not always but in the vast majority of cases it's beneficial to hook sacrifice survivors. Since killer is technically the power rule it's usually ditacted by them how the flow of the match goes. Aside from giving out incentives to tough it through a match there's really not much that BHVR can do to fix the "gg go next" epidemic outside of reworking the fundamental dynamic of the game itself and that's why this issue will remain as a cultural one.
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inc killer mains who just want an easy win to feel good. Survivor side of game is a massive problem, its just not fun, too hard especially with no comms in soloq. its just a frustrating experience that WILL kill the game. Devs dont seem to care so it is what it is, hopefully some smart devs will look at what BHVR did wrong and make a better game some day in the same genre.
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