The State of Chucky is Dire
- The Biggest problem chucky currently has is the 14 second cooldown, the cooldown currently hard limits chucky's maximum effectiveness. Even the best case scenario of a 28 second chase time is relatively not impressive, ideal or enough against some teams. Similar chase killers have much shorter cooldowns and far stronger cooldown add-ons.
- Slice and dice is just not as flexible as it used to be. After some practise i am still able to get similar hits at loops i was before, however, the slower speed means you cant slice and dice as early as you used to be able to, resulting in longer chase times in addition to the already longer chase times from the cooldown.
- This change to slice and dice has made the duration of Hidey Ho feel too short. Since you need to get closer to the survivor before launching your attack.
- Chucky is very vulnerable to pre-running and exhaustion perks. Chucky has always never had good map mobility, but it's even worse now because slice and dice is slower. He is also very vulnerable to the use of Lithe, Overcome and Dead Hard since slice and dice makes it easy to time the activation.
- He also has a pretty limited pool of perk and add-on choices. Being 4.4m/s and M2 and having no map mobility i find limits his perk choice quite a lot. He also only has a handful of add-ons that are even worth considering, and even then they are only minor boosts to his power.
- Scamper is still not practical to use. Even with the reduction of time it takes to scamper, it's use case and counterplay of moving to a "blind spot" remains the same. It is not a reliable chase tool and certainly does not compensate at all for the other nerfs.
Overall Chucky is in a state where he does not stack up to similar options. According to community collected stats his pick rate and kill rate have also dropped dramatically, being the worst they've been. This makes sense, because even launch chucky was better than current chucky, as he had a faster slice and dice and scamper that allowed him to counter god pallets.
As a short term solution i suggest decreasing the cooldown to 10 seconds from 14 seconds, as well as increasing the duration of hidey ho mode from 14 seconds to 16 seconds.
As a long term solution i believe Chucky needs an Update, that re-introduces manual scamper as well as an add-on pass. As well as some tweaks to Slice and Dice.
I main Chucky since release and unfortunately it's gotten to the point where he no longer feels as worthwhile to play, which is saddening.