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Killer behaviour is appalling during events

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Comments

  • LockerLurk
    LockerLurk Member Posts: 236

    Hi, thanks for the kind response. :)

    I personally was not around when BNPs were instant, but I have played for some time and heard the horror stories. These days, I would define "genrushing" as either anything intended tactically to do generators extremely quickly (which is valid and strategic), or whenever multiple gens get done quickly in succession, often in chase, and usually one right after the other like bingbingbing. I don't consider number of hooks done beforehand to be part of the definition. Generally, anytime Survivors REALLY focus gens and are bringing stuff to facilitate that. It's a tactic, like how some slugging is a tactic or how some amount of gen control is a tactic. It's part of the game, and while it's annoying it is valid. It doesn't hurt any less to be stung by though especially when you get that rare team you simply can't really catch.

    While gens can no longer be instantly done and many changes to gens have occurred to fix this, I believe it is still possible in a neutered form, the same way that "bully squads" no longer holds the same weight but still can be present in a neutered form (see some of the common nuisance SWF builds like the wiggle-sabo or head on flashbang squads for example). Much of the teeth has been taken from genrushing as a tool, but it still remains a powerful tool in the Survivor arsenal and even I still tell my SWF to "rush gens" if the game starts to go south for us, meaning I want them to focus the gens as hard as they possibly can.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 92

    There, I like this guy. You're cool. You know how to play a game without getting played. You're a player.

  • hermitkermit
    hermitkermit Member Posts: 495

    It's such a sad state that we have to thank people for being kind just for talking about a vidoegame haha but I do appreciate it (and I do understand it's unfortunately kind of rare on here to have polite conversations especially when people disagree) I see your perspective, and even though I don't necessarily agree as I belive gen-rushing, much like tunneling, has very strict 'requirements' I appreciate you taking the time to answer my question.

    I won't discuss it further on this post, (only because it's not necessarily in line with the topic and I dont want to clog it up more than I already have haha) but perhaps on a different post on this specific topic or message or something we can talk more on it. Always looking for more perspectives to better understand other people. Have a good one, gliyn! :)

  • kit_mason
    kit_mason Member Posts: 326

    Not a kiler-only problem. Both sides seem to be upping the ante when it comes to sweating now that they dont have their meta builds. It's been horrendous, really.

  • alpha5
    alpha5 Member Posts: 476

    Right, you are just asking with a little emotional blackmail on the side. Nevermind that gamers who actually do that are unlikely to read this in the first place as they are too busy making another lobby miserable. Fact is that is within the laid out rules of the game. I'm not a fan of this either and if I had the choice I would skip those lobbies, too, but this is what the current state of the game allows.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 92

    I find your post very interesting and you're clearly a person with an investigative and analytical attitude. I like that.

    I asked myself the same question, also analyzed the general consensus and found that there is none. It's a lack of cohesive definition on a macro level since on the micro level the individual definitions do not align.

    This is not exclusive to this specific term, but to the perception of Dead by Daylight in general, which is in my opinion a prime factor contributing to the current "disorderly" state of the community.

    But to answer your question:

    To me personally "Genrushing" is neither negative nor positive as it is a strategy that can be employed in order to achieve a goal. On a macro level the entire team of survivors knowingly has to participate in this strategy in order for there Genrush strategy to reach its maximum potential. On a Microlevel this means that Perks and Items which focus on maximizing this strategies potential must be chosen. It is also necessary to utilize these perks and items in a meaningful way to the best of ones ability to rush gens. In other words if I have the perks and hide in a corner, am I a genrusher?

    Given that all survivors knowingly chose to utilize this strategy to whatever success, we can say that the gamestate is thus such, that the gens are getting rushed. From a killers perspective this is an apparent fact of the gamestate. Whether or not the survivors are successful depends on an incredibly complex set of circumstances.

    Given the unpredictable nature of SoloQ, true genrushing in its maximum potential is probably exceptionally rare.

    Here we could easily philosophize the nature of time, the experience of time and what "rushing" really means. And here, naturally you will again come to the conclusion that there is no clear definition.

    The inherent difficulty in defining Genrushing lies in the overall loose definition of what Dead by Daylight is, as well as a myriad of ideas of what Dead by Daylight ought to be.

    Personally, I play both sides equally, and I do believe that I have a strong grasp on the games fundamentals. The soloQ experience is very varied with games lasting from mere minutes to 25 minutes+. Mind you the the majority of my playtime both on Survivor and Killer is spent playing without any perks, addons and items.

    From experience, the extreme cases of genrushing requires a coordinated swf and is in itself an impressive feat of teamwork that is nonetheless object to the knowledge and skill of the killer they are facing. If I can identify a genrush early and am successful in reading the other teams play style I am now faced with an incredible task of identifying or even creating weakspots.

    If the execution of the survivor team is flawless, if I do not manage to capitalize on any mistakes or create weakspots, the defeat can feel overwhelming. I just got genrushed. What an experience, how can I counter it?

    I feel a big part of this is the Map Design that can either favor killers or survivors in terms of available resources. On a resource heavy map, given those same survivors from above, the experience of my time rushing by will be a lot more intense than on maps that offer less in terms of defense for survivors.

  • alpha5
    alpha5 Member Posts: 476

    There is a difference between wanting something and the degree of whining you did.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 92

    If you allow me to give you one advice.

    Try playing custom lobbies instead of SoloQ. Find some people that you can play with and arrange a couple of games.

    It might seem out of place but I would like to tell you a story of what happened to me today so that you might be able to make yourself a picture of what DBD can do for you, and what you can do for DBD.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 92
    edited 2:20AM

    You raise some good points here that I will definitely into consideration, I also agree with you on several parts here.

    I've seen 'em all, from the absolute toxic games where the endgame lobby devolves into name calling, confirming that actions previously during the match were both inflicted with ill intend and perceived in bad faith.

    The survivor is in the following predicament→ "I am in a bad mood therefore the killer is tunneling"

    The killer →"This cocky survivor is probably running META builds, I saw him TBag me when he got that pallet stun and now they unhook in my face"

    On the other hand I have had games that were absolutely wonderful where everyone had fun, we talked in the engame chat, signed our steam profiles, maybe even added friends and played custom matches. Absolutely amazing moments where I made friends with people far beyond Dead by Daylight. Because I allow them to happen. I allow the other guy to be good. To outplay me. I invite you to. Teach me how to beat you.

    A good fraction of players are very emotionally invested when it comes to Perks, Strategies and general ingame behavior (tbagging, excessive flashlight to the face at every pallet, hitting survivors on hook, nodding). Note that I did not mention slugging and tunneling because with this we are about to open a can of worms that not a lot of people here can stomach, I fear.

    Maybe I'm wrong. I hope I am.

    I focus a lot on fundamentals in this game. No perks, no addons, no Items, nothing. I literally play a P0 Quentin who has yet to read that bloodweb info you get when you open the menu for the very first time. I play a perkless huntress without addons.

    I tell you that I don't even look at what perks people have in the endgame panel. I do not care, I legit have no clue what 45% of killer perks are called or what they do. I know the META stuff because that is the only stuff that can significantly impact how the fundamentals of the game work.

    I appreciate a really good survivor who got his fundamentals down because those are the ones who are really dangerous and the ones from which you can learn the most about this game. They do not rely on that Lithe, that Lithe is that last bit of juice that he squeezes out of a chase that required far more than relying on perks.

    When I see a survivor with weak fundamentals, the perks might help him a bit here and there, but his death is literally inevitable if no intervention happens. He has no chance outside of the very little RNG that the Map offers coupled with a lucky perk proc or a last ditch effort lucky execution of the "Finesse" perk.

    Now, why am I saying all this. Who on earth will read this wall of text? I don't know, I hope the right person does, at least.

    EDIT: I want to add to this that I not only appreciate the really good survivors, I also appreciate the lesser skilled survivors. More when I play Killer, admittedly, but in general. You can't win them all, but you can choose to give it your best shot, or give up… or throw a tantrum… it's really up to you how you will take it. I've had plenty of silly, non serious matches that were also fun.

    Just to add to the point that my experience of the match variety is quite extensive. I can see that my point of view very likely requires a person to invest a good chunk of hours into the game with the clear intend to have fun as well as genuinely improve as a player. The average person probably just wants to finally hit that guy before he reaches that damn shack window, or feel spooky vibes while hiding behind a bush as meg while the killer barely misses you.