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Killer behaviour is appalling during events

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Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    If I'm stuck watching survivors bleed out on the ground, the game was already won. This just speeds up the process.

    Why aren't you complaining when someone suggests that survivors should be able to speed up the bleed-out timer? That's literally the same type of solution, except that my solution happens automatically, instead of being a survivor's choice.

  • Spare_Them_Mori_Me
    Spare_Them_Mori_Me Member Posts: 1,864

    This thread keeps getting more and more ridiculous lol.

    This is why I keep arguing that if a survivor has been slugged for 60 seconds, they should automatically get teleported to a 2v8 cage. It stops prolonged slugging, and ends the game quicker because the game would automatically end when all the remaining survivors are in cages.

    People just keep adding more ways to speed up the gameplay loop of 4k bleedout. If the game was changed by BHVR to be fun for both sides, I really wonder what would become of the forums.

    I italicized the parts that I feel compensate the killer too much, and thus encourages more slugging. I also bolded parts that I want to make sure you understand: It stops prolonged slugging by making it quicker to do. Do you feel this is an actual, feasible solution? Genuinely, I see your angle, but it isn't acceptable to me. Its more like salt on the wound type thing, just makes it worse.

    Anyway, I do want to try and work with the 2v8 cages. I'd say it would be acceptable if it spat out the survivors after a 30 second hold, and then they get a hook state. Counts as a hook effect and this way, 3 hooks or three rounds of slugging for the 4k. Its still a choice! Everyone wins.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 111

    Because there's absolutely no situation where this is necessary to win in 2025 DbD.

    Depends on what you mean by 'necessary' and 'win'.

    Since 2019 I have personally had very few soloQ matches where a 4 man slug was executed to win, and those were hooked, the game was finished. I was new back then, like many were. Even rarer were those games that I personally would categorize as griefing, namely those where this 4 man slug lead to us bleeding out for the sake of it. Very, very few in my countless matches. Maybe 15,… 20 of those thousands over 6 years.

    I quickly learned that for a 4 man slug to occur precisely 2 factors must be present.

    A) The killer wants to employ this strategy (for whatever reason)

    B) The survivors give him the opportunity

    A killer can't just suddenly create this Gamestate without any substantial effort OR substantial misplay by the survivor team.

    4 megs on a gen in a tight indoor map with an undetectable Bubba… You would do it, admit it. That is the game, you messed up and the entity punishes you for it. Guess what, I laugh about myself, about this situation. I can still hear Bubba's cute noises he makes when he sweeps or throws a tantum while the entity takes me away to my next trial. I won, that was silly and fun.

    But all of that is probably meaningless to you. Maybe you wouldn't be that Bubba. In that case I am sorry, while there are still chill and memey lobbies out there, you really cannot reasonably expect them to be anywhere regular. In this case I would suggest looking for a community of like minded people, on discord for example and arrange custom matches. I'm serious, try it it's fun.

    The overwhelming majority of the playerbase (rightly) recognise this as malicious behaviour 

    What does this mean? That the overwhelming majority recognizes this and does not partake in it?

    Or does the overwhelming majority recognize it and some of that percentage actively do it? If so then give me your best guesstimate.

    In case this overwhelming majority is against it, then it is statistically unlikely that this occurring anywhere near as often to you personally as it seems to me you're making it out to be. And that is congruent with my experience. It's there, yeah sure I give you that.

    If you still insist on claiming that this is happening all the time to you then I fear that we are at an impasse unless you are willing to deliver hard evidence in form of handing over a continuous recording of your play sessions or even stream them.

    If you manage to prove this to me in such a way that it is absolutely crystal clear that this is all your DBD experience is and there is nothing at all you can do about it then I am open to believe you at once.

  • apathyinc
    apathyinc Member Posts: 495

    It's always better to go for the hook, since the game doesn't care about these reasons you listed. The game scores bleed outs as a loss for killer, you will see this on the first match result screen. By letting survivors bleed out, a killer fails to accomplish the primary goal of sacrificing survivors to the entity.

    Automatically teleporting to a 2v8 cage is better idea than what is currently going on, but it takes away the responsibility of the killer to take action and make the entity happy. Same with speeding up the bleed out timer, which is another frequently requested idea to solve this.

  • hermitkermit
    hermitkermit Member Posts: 497

    Thank you for your thoughtful reply and for recognizing the effort I put into my question! It’s refreshing to see someone take a broad, layered approach to this topic. I completely agree that the lack of cohesive definitions, not just for “gen rushing” but for many concepts in the game creates confusion and contributes to the “disorderly” state of the community. It’s fascinating (and a bit frustrating) how much of the games terminology is subjective, seemingly shaped by individual experiences and perspectives which does create a kind of barrier almost because if you define it this way, and I define it that way, then everyone is right and everyone is wrong at the same time, so it’s absolutely no surprise why discourse and a lack of understanding and willingness to accept other points of view is seemingly so difficult for most in this community. And it feels all the more that all these terms aren’t even terms at all, because nobody can genuinely define them. Thats why for many concepts in this game, I try to go by the majority opinion, but I also understand the risk in that because obviously a bigger number doesn’t necessarily mean correct. I suppose it’s just a way to find some kind of commonality in what feels like completely random answers, but somehow that feels better?

    I like and agree with your definition of gen rushing as a strategy that requires conscious, coordinated effort from all survivors, supported by specific perks and items. It highlights how difficult it is to achieve true gen rushing in SoloQ, where coordination is minimal or nonexistent. I also agree with your point about extreme cases of gen rushing being both rare and highly dependent on SWF teams who execute near-flawless teamwork.

    Your perspective on killer is also compelling and understandable. The challenge of identifying and exploiting weak points in others gameplay can feel incredibly high stakes, and as you said, it’s made even more complicated by map design. Resource-heavy maps can completely change the tempo of a game, magnifying that sense of time slipping away too quickly. Honestly Maps I feel could make or break a killer, a perk, an entire match. Which I feel does bring into question the strength of some things in the game both for survivors and killers, if all it takes to nullify yourself or your opponent is a bad map.

    I really find the experience of time and how it influences our perception very interesting as well. Like in the example of gen rushing. It’s a fascinating idea—how what feels like “rushing” to one player might not seem the same to another, depending on their role, build, or even expectations going into the match. Thats why I asked specific examples about someone’s definition of gen rushing because the answer can leave a lot of things not quite making sense. Some people feell that if hooks are not equivalent to gens then it is gen rushing— but that means that a killer could take 20 minutes to get a hook and if 2 gens got done within the 20 minutes it would still count as gen “rushing” to that person despite the actual real life time application that would suggest otherwise. Do you think this disconnect in perception contributes to the broader disagreements about game balance?

    Lastly, your choice to play both sides without perks, add-one and things is impressive! It gives you a unique perspective on the game’s fundamentals that I feel few players probably have. Every now and then I will also play without anything equipped just to see if I’ve become to reliant on some kind of perk or add-on without realizing. I honestly believe perks themselves are relied on too heavily, and should enhance the gameplay but not dictate it. I think a mode of DBD that’s played where nobody has any perks or add ons or items would be very interesting, and would really help people notice if they lack the basic understanding of the game at its core without all the frilly stuff so to speak.

    Thank you very much for your reply! It’s nice to meet you.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    MMR systems can't work like that. Survivors lose MMR when they bleed out, which means killers need to gain MMR when a survivor bleeds out. You can't have a situation where a survivor is worth negative MMR points for both the survivor and killer.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 111

    Well if you don't care then what are you trying to achieve here? Isn't that somewhat the equivalent of standing on a soapbox?

    If you don't really care to prove to me that against statistical odds you have this experience then there is like I said, nothing that I can do. I am not sure how this is meant to help anybody or improve anything, other than maybe serving for your own entertainment I suppose.

    But you see how this might look? If you believe that you somehow beat the odds and are trapped in some sort of ELO hell then you gotta contact BHVR Support. At this point, all this discussion does is exacerbate an overall uncomfortable atmosphere that serves no purpose, since there is no clear definition of certain key factors, unsubstantiated statements and a lack of care on your part.

    I'm really trying to see your point here, I hope you know this.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    If all 4 survivors have been slugged for 60 seconds, there's like a 99% chance the killer won the game if they don't pick any of the survivors off the ground.

    So how would this be any different? The only thing that is being changed is how long the players are stuck in the game. If any of the survivors had a way to pick themselves off the ground, or could crawl through an exit gate, they likely would have done that before the 60 seconds happened.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    I did say that, but then you said it would incentivize full team slugging.

    This change would actually make it more difficult to full team slug, because the slugged survivors would get teleported far apart from each other, and the killer wouldn't see where the survivors are being teleported to, so it would be much harder for a killer to defend slugs, and much harder for a killer to attack survivors that are trying to help slugged survivors.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 129

    I don't think i have ever played a DBD event during my 5 years of playing DBD where there was an event that was chill on both sides especially since SBMM was introduced

  • Roco45
    Roco45 Member Posts: 43

    At the end of the day you can only blame BHVR for allowing SWF to ruin the entire game.

    Just now, the last four games I played as Onyro, all against bully SWF where I could do nothing. Then the next match I get is SoloQ and they all DC after I get my first down and build up condemned, so I let all the bots escape while I go make coffee. Then the next match I play is against a toxic SWF that all DC the milisecond they ruined a sabo save with breakout, so again I go make something to eat while letting the bots do what they're going to.

    Then I play Surv in SoloQ and I'm just faced with tunneling/camping/slugging Killers, P100 Blights letting everyone bleed out on the floor at 5 gens.

    The game is beyond atrocious and the focus needs to be redirected to SWF mechanics ruining the game for everyone else and BHVR's refusal to do anything about it.

  • TerraEsram
    TerraEsram Member Posts: 674

    The same who gonna argue "because we need to do that because I can't win otherwise"?

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    If a killer is leaving a survivor on the ground, and is therefore making zero attempt to defend them, then 60 seconds is long enough for another survivor to pick them off the ground.

    And the time saved by not hooking a survivor, is offset by that fact that slugged survivors are essentially getting 60 seconds added to their hook timer, and that killers won't be able to bypass the hook timer via slugging. It makes prolonged slugging much less time efficient.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 111

    Pretty sure it's because you keep taking everything they and others have said to you in bad faith.

    I am absolutely not. Quite the opposite, I am trying to understand the situation. I'm not here to "have faith" in whatever story you just happen to tell me. How can I tell that you are not trolling me? I am not saying you are, but you could be. So I give you the opportunity to help me understand what's going on.

    I'm in NA I I've continued to see bad behavior

    Don't tell, show me, I've never seen any evidence of it. I am not trolling you when I tell you that I do not experience any of those problems you mention. Is there 1 in 50 games that really bad? Yeah sure man it's soloQ what do you expect. It seems that you experience not 1 in 50 but what… 45 in 50? More? I cannot believe you because this claim seems ridiculously exaggerated to me because of the vast difference in experience.

    So have many others

    No one wants the game to be in this state

    I don't want the game to be in a bad state. I don't believe that it is, other than the terrible package loss issues and several other lackluster things we could argue about forever…

    Yesterday I loaded into Rotten Fields on my P0 Quentin, no perks, no items. Just me in my first match of the day and what do I get? Clown it was, and I gotta say I have my reservations going against this Killer, it is generally an uncomfortable experience to me personally. Which is amazing, that is really great character design because this is exactly what it is supposed to feel like.

    To cut a long story short I managed to loop the Killer for 3 gens, everyone got out since at the end the Clown DC'd. We had an amazing chat at the end, added eachother as steam friends and played several public and custom matches together.

    So not only is my experience in Dead by Daylight not bad, but it's average at worst and incredibly amazing and rewarding at its best.

    If I approach the game with the mindset of "I'm going to get mistreated again" then oh boy I believe that that can lead to a great variety of miserable experiences.

    You keep failing to see anything from our perspective

    How do you think would I magically be able so see from your perspective? Let us for an exercise try and have you see things from my perspective, do you agree to at least try it?

    When you keep saying how "this community is making up stories" and "whining and complaining" etc. I hate to say, it makes you sound arrogant and unwilling to be understanding of others. Why would we want to keep discussing things with you if it feels like you aren't listening?

    That is valid criticism that I will address by explaining that "this community" i.e. the particular individuals who come here to read or discuss, has among it people who are reporting experiences that I find hard to believe since my experience is so vastly different. I want to understand, please help me to do so is all I can say.

    What I cannot do is having faith in anything you tell me. This is the soapbox I talked about in my previous post. I'm not here to join a religion. If there is a problem, show us.

    Pages in and you keep dismissing our concerns and experiences of the game.

    I am asking for evidence beyond hearsay.

    If there are so many people here doing upvotes and whatnot, is there one of you who can deliver anything that could reasonably be considered substantial evidence to this? I am patient, I've got time. One month, two months, just send me a PM on this forum and we do it in private if you do not wish to do it here.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 129
    edited January 19

    Every single iteration of Chaos shuffle has been like this on both sides, sweaty that is. Killers get access to free tunneling since there is very little chance for a survivor of getting an anti-tunnel perk in Chaos Shuffle, killers also can get free slugs because it's Chaos Shuffle and Survivors bring toolboxes to rush out gens.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,223

    other than the terrible package loss issues

    You're getting this too? It's been driving me up the wall lol

  • smurf
    smurf Member Posts: 616

    Yeah, there are pros and cons. I want to write more, but have to do other stuff for now. It definitely doesn't hurt to put the survivor in a new place the killer is unaware of in that scenario :)

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 111

    Alright first of all thank you for the effort, I do appreciate it.

    I will now simply narrate what I think about your points and maybe then you can see how I see it.

    The first two images tell me you are playing on a Badham Preschool map. Amazing map for survivors, arguably one of my favorite Realms for both roles. Just a personal. There are many, many tiles and resources for survivors to waste tons of time against a Pinhead with little to no effort if you don't make any major mistakes like running into walls, running into a deadzone, giving away free hits. My personal recommendation is to hold W and book it whenever he wants to get tricky with his chain. It is really difficult to aim it and this map in particular is very difficult for him if he is not a decent Pinhead player.

    Only looking at the first two images right now, there is obviously some time in between those two points, depending on conditions maybe 2 - 5 minutes, impossible to tell so this is just a guess. In that time a generator got finished while he was probably searching for the third survivor to down. Seeing that the Kate is reviving you and the Alan got injured in the meantime I assume that you got downed in Main, he left you for reasons I can only speculate about, downed Player 3 and went on to find the next player. At that point you were crawling out of Main and got saved by Kate while Alan finished a generator, which probably got the Killer a hit.

    The Kate already has a hook state and seeing that the map is generally considered Survivor favored, since it is rich in resources, coupled with the fact that Pinhead is basically an M1 killer with a really difficult to control Power for many players (especially controller users) I can see that he probably tried to do the best he can to get Kate out, he just couldn't find her while accepting any and all free hits that were presented to him. In your second screenshots I see Pallets that aren't terribly weak if used well so in order for him to build effective pressure is to get one guy out.

    Slugging you isn't really doing him any favors as there is very little difference to you spending your time on the ground or on the hook. In fact you still got 2 entire hook states you can work in your favor. So after getting a full heal from Kate, Kate should go work on a gen while you work on resetting Player 3. The gameplay is the same thing. Except when you are down you can actually still move around, recover and get picked up really fast. It takes longer to bleed you out then to just hardcore tunnel you out, even with crutch perks.

    with 3 gens remaining after which we were basically just trading who was on the ground while trying to crank the generators

    Yeah this is how it goes, but you actually managed to trade you way to 0 gens and that isn't even bad at all. You almost escaped.

    So I go down and instead of just hooking me and ending it, Pinhead decides to stand over me swinging and launching his chains at me right up until I'm 1 second away from bleeding me out. At which point he picks me up, hooks me, and proceeds to hit me on hook.

    Alright yeah that can reasonably be perceived as BM. If it was somehow provoked, I don't know since we only have hand picked screenshots. Maybe the match was stressing him out, maybe he perceived something you or someone else did as BM, maybe he's a genuinely bad person, maybe he is a hardcore Hellraiser fan and wants to role play lore accurate Pinhead.

    these people feel the need to drag it out as long as possible and rub it in the whole while

    Yeah they really do, absolutely. I'm the last guy to deny that there are people out there that actively use this game as a bully simulator. And trust me they get bullied themselves too, just in lobbies that you're not in so you don't see it happen. Believe me I've seen all of these things happen. Damn I did them myself just for the fun of it.

    Hostage Doctor is by far my favorite method to show newer players just how bad things can get. When I play a hostage doctor you'll beg to get slugged so you can at least bleed out. The bleedout timer is much, much shorter than the maximum match duration. I tried it.

    I won't hit you, you will not get insured for the entire match. But every second you do not spend in Madness 3 you'll get maximum difficulty skillchecks that just keep getting worse and worse. Go ahead, do your gens and you are free to leave.

    Hilariously free win for anyone who just hits the skillchecks. This has been way more effective in the past and this too got addressed by BHVR in a sensible manner by adding a kick limit to Generators.

    Alright so what I am going to need is somehow proof that every game of yours is like this, filled with people who just slug and BM.

    How common is this really because this happens very rarely to me and if it does I just laugh about it. It's just a game.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 111
    edited January 19

    At this point the only real bullying I experience is this package loss. When I play huntress I hit survivors with a hatchet, they scream like I hit them but they don't lose a health state. As survivor I sometimes teleport from one end of a Pallet Gym to the other. I always think I must look really goofy on the other guys screen, meanwhile I get absolutely scammed. Ruined many moments that could've ended really well.

    EDIT: Just now I got disconnected from an active match. The server just stopped responding and closed the lobby. I am already at a 15 minute lockout due to this happening more often lately. It is verifiable not my connection since any connection tests that do not involve DBD are free from such issues.

    This is easily my least favorite thing about DBD these days.

  • Interrupt_Vector
    Interrupt_Vector Member Posts: 111

    You still refuse my invitation to see it my way even tho I kindly asked you to at least try. I am not even sure that you read my posts at this point. I wish you the best of luck with whatever you're doing here. But you and I aren't going to find it anytime soon.

    Why do I have to prove anything to you, a random stranger?

    Don't do it for me, do it for BHVR. They are the devs, not me. I'm just here checking out what people are talking about and give me opinion on it. I really love the game and some people here are quite frankly legit amazing personalities. I've made friends through this game.

    if you need me to literally show you where I live

    This is just… what?

    Wall of text

    Nobody drops em like I do, baby. Like Babymegs on Badham.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    If a survivor bleeds out, it still counts as a kill for the killer. Score events aren't relevant.

    It also wouldn't make sense for bleed outs to be negative MMR for the killer. If killers that constantly bleed out survivors never gained MMR, then they'll never increase in MMR to the point where they can be matched with survivors that can handle that gameplay. It's basically saying killers could spend infinite time in low MMR, where it's likely those survivors would lose every single time.

  • xGodSendDeath
    xGodSendDeath Member Posts: 337

    Why is it the killer's responsibility to ensure that the survivors get to have fun? At no point have I ever felt that the survivors had the killer player's fun in mind. Teams taking advantage of audio occlusion bugs with flashbangs. Teams that contest every single hook with threats of sabo and flashbangs. Teams that bring a bunch of Styptics and Insta-heals. Teams that burn map offerings for Badham, Garden of Joy, and Eyrie of Crows knowing that they're the most survivor sided maps in the game. What do the survivors do to ensure the killer's fun is considered?

  • apathyinc
    apathyinc Member Posts: 495

    A bleed out doesn't count as a kill in any other aspect of the game, why would MMR be any different? The game even tells the player this right when the match ends. Also, check out streams of players who habitually bleed out survivors, you'll see they play mainly against beginners.

  • OnryosTapeRentals
    OnryosTapeRentals Member Posts: 1,223

    The server just stopped responding and closed the lobby

    This happens to me too. Always when I’m having a good match as well 🤣


    It is verifiable not my connection since any connection tests that do not involve DBD are free from such issues.

    Same. Done every test and all the common troubleshooting steps but no fix. Guess we’ll just have to deal with it until BHVR addresses it.

  • xGodSendDeath
    xGodSendDeath Member Posts: 337

    I don't think this is accurate, but providing a streamer as a counter-point would violate the forum rules

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    Because it doesn't make sense for an MMR system to count a bleed out as an MMR loss for the survivor and the killer at the same time. That's not how MMR systems work. If one side of the game lost, then the other side of the game is supposed to win. It doesn't make sense to say that both sides lost the game.

    Because, for reals, if you really think a 4-survivor bleed out is a loss for the killer, then you should go to all the forum posts where survivors are complaining about being bled out, and remind those players that the killer lost those games.

  • Viktor1853
    Viktor1853 Member Posts: 949

    Survivors behaviour is just as appalling as killers

  • Nazzzak
    Nazzzak Member Posts: 5,956

    I've said before that the devs need to make bleed outs not count as kills. Simple. It won't solve this happening as some people literally will just troll anyway, but I guarantee it'll improve. Make bleed outs null, much like hatch escapes are.

  • Nazzzak
    Nazzzak Member Posts: 5,956

    Agree to disagree. I feel like a stagnant MMR would have more of an impact on certain egos.

  • Tits
    Tits Member Posts: 406

    Sorry i meant to say the que times were taking longer even with survivor incentive bonus, as if less people are interested in playing chaos shuffle in general.

  • NarkoTri1er
    NarkoTri1er Member Posts: 739
    edited January 20

    i think it's definitely more about killers being able to force 3v1 faster than usual, while survivors are able to split gens immediately with ease due to Corrupt rarely being the perk you'll get, tho we can say they can rush gens easier. Not to mention medkits with Syringes too.

  • apathyinc
    apathyinc Member Posts: 495

    Chances are it's not a loss for survivor but counted as a draw like the hatch is. After all, the survivor has evaded the killer for as long as they possibly could and avoided sacrifice or mori.

    As for bringing it up in other threads, I have. But a lot of players can't seem to process this information because it would invalidate their kill steaks and "skull = kill" mentality. Bleed outs aren't "I win" buttons that can be pressed to skip two thirds of the killer gameplay.

  • Coffeecrashing
    Coffeecrashing Member Posts: 4,000

    Merciless Killer is based on the Emblem rating system, which is completely separate from the SBMM (MMR) rating system.

    The emblem rating system also cared about how many chases a player was in, and how long each chase lasted. The emblem rating system cared about many things that aren’t relevant at all to the MMR rating system.