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Genrush nerf when?
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Eh, I played Misery a couple of times on maps of their choosing.
Sometimes you catch people on off days, especially in pubs. They were WAY harder in scrims where they were prepared for my BS LMAO
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as a survivor you can choose to split up on gens (better strategy) or group up on one gen (worse strategy)
that is the main choice the survivors can make to do their objective (they ALWAYS choose split up but I dont see any corrupt basekit) but like you said there are also flash bangs, and the only reason killers complain about that is because they cant be countered in many situations, even if you are looking at a wall.yes the killer has multiple tactics but we keep nerfing those tactics over and over again. tunnel nerfed, camping nerfed, gen defending nerfed, spreading pressure nerfed, deadzone nerfed. you even have hit and run being nerfed.
you ask people about this and they say its fine because each change was a solution to a "problem", yet when you point out that survivors are still able to split up on gens and do them in record time then they say its fine because they cant do anything else.and against a well coordinated team there is no real other way to win other than to tunnel at least a little bit, and we keep nerfing that
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yes the killer has multiple tactics but we keep nerfing those tactics over and over again. tunnel nerfed, camping nerfed, gen defending nerfed, spreading pressure nerfed, deadzone nerfed. you even have hit and run being nerfed.
I'm sick to death of this narrative. At this point it's just lies.
Dead zones nerfed? seriously? Map reworks are tiny shoe boxes with barely any pallets, the pallets they do have are mostly unsafe, and dead zones are everywhere. Take spawn logic was reworked specifically to prevent tile chaining on all maps, and introduced a bunch of dead zones on existing maps too.
Hit and run nerfed? They deleted healing for you. Coh gone, medkits reworked. It requires insane inefficiency now, as killers requested, congratulations. Not to mention the increase in the number of aura reading perk options and deleting distortion so you know where everyone is at all times.
Camping is only nerfed if you can't count to ten or stand 11m from hook. If you have the capability of doing those things, camping is not changed in the slightest. I promise it's not that hard, since literally everyone has already figured this out the second base kit BT and AFC were in the ptb.
Tunneling? Seriously? They gave killers base kit BT so you can hit off hook and disable almost every other tunneling protection perk in the game. People love to tunnel so much that the two perks they've added anti tunnel to are barely used so people can still tunnel freely. And the only real change is the +10 seconds on hook, which people are still playing into face first, or instead being insanely petty by slugging everyone for 4 minutes.
Spreading pressure nerfed? Every change has been to encourage killers to leave the hook and go pressure survivors off of gens instead, and none of those measures are strong enough to make people change tactics. At all. The fact that spreading pressure is on this list means exactly one thing:
you've tried nothing and are out of ideas.
And yeah, the only valid thing on this list, which is the only thing people care about, is gen defense. Spreading pressure is (clearly) too difficult for people to even attempt, and despite them nerfing every reason killers claimed gens went too fast for years now, people only want cobruption meta back and will gaslight and lie until you get it.
DS, DH, prove, BNP, scavenger, reassurance, MFT, distortion, tiles, tile spawn logic, entire realms... were all nerfed specifically because that was the "reason that month" killers couldn't chase fast enough. Those are all done now, and people still complaining they can't hold games hostage by kicking gens anymore.
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You can defend generators, you're obviously bad at the game if you seriously think you can't disrupt survivors objectives…. Survivors aren't invincible, they can't repair generators if you chase them, apply pressure on injured survivors or hooked survivors. Properly timed chases and interruptions make a significant difference. Targeting the wrong survivor is also another mistake, if you're going to chase a survivor good at looping that takes you far away from the generators you're giving the rest of the team free time to repair generators. You chase weaker survivors, pressure the grouped survivors and patrol more often if a chase isn't going to offer any good difference tot he match, to regain the control. And obviously you have perks, powers and the killer you chose that will make the overall difference.
But the bigger picture at the end of the day is your playstyle, which includes adaptions. Survivors have an objective, they repair the generator. Killers also have a job, they stop them. If generators are being done too quickly, it's not just as you label it as "common sense" that this is an entirely unavoidable situation. It's a clear sign for one you're playing your games entirely wrong all the time to constantly go against this. So you need to balance and adapt your strategy of hooking survivors, interrupting generators and choosing your targets wisely when it comes for chases and looping.
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Im NOT reading allat. But from the first few sentences i could tell you also dk how the game works.
As i have said to Pulsar and basically everyone else in this discussion agrees w/ me, you cannot defend gens at all. In that exact match, yes i had no gen perks, but i shouldn't need gen perks to stop gens from being done in less than 5 minutes. I can understand losing kills but getting low stages is ridiculous.
Whatever you do, whoever you chase, you WILL be wasting time. Theres no machanics in place, or any required secondary objectives gens from flying, thus deadlock imo should at least be basekit until they revisit the idea of missing parts and gas for gens.
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Have you tried Civ?
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C
Corrupt isn't gonna stop a team like this, its not hard to just stealth it out. Thats how competitive players used to play some years back. And it is a pretty good and annoying strategy, AND arguably can make things worse if they all slowly split up across to 4 different gens. The point tho is not to run a perk, its that u shouldn't need perks to stop the game from ending so fast
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What are you doing on a forum if you can't be bothered to spend 30s to read a post?
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Civ is a game where you build civilizations. It’s super chill and low maintenance. You’re too young to get the reference. Let me explain.
A long time ago when survivor mains complained about ######### things killers were doing—sorta like now—a dev told survivor players on a stream to go play another game: Civ. I believe he is no longer with BHVR; I think he was fired in fact, but he gave that advice because in his mind it was wiser to tell his customers to buy a different product if they don’t like his rather than fix his product. Anyway, I bring it up because you seem to be struggling a lot with this game. Maybe you’d prefer something less cerebral.
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So what can be done now with the game where it is and mechanics available???
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When tunneling and camping get fixed then sure. As of now though, what do you expect survivors to do?
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The game has never been so easy for killer. Just play as Blight, use the sweatiest perks, and get 4ks effortlessly almost every time.
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Ur comment isn't 30 seconds icl. Thats more like 7-8 minutes. Like how long do u spend writing all of that? No ones gonna care to read ur opinion if it looks like ur just saying what comes to mind in the moment
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Tunneling and camping is an issue but swfs can make tunneling very hard and almost impossible with perks like ftp and decisive. All it takes is good comms and u get completely bodyblocked in some cases
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Thats the problem, u shouldn't have to rely on a killer power and perks to prevent gens from being done so fast. A new machanic or some perks need to be basekit
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You need 8min to read 2 normal paragraphs? And are you even aware that it isn't me you are/were having that conversation with? Your last statement is utterly hilarious as that is exactly what you are doing. You did read half a sentence then told him to "git gud" and you did the same to zarr in the houndmaster thread twice. So from that talking to you seems like a complete waste of time.
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Brutal Streght in 2025, It's not good anymore, it needs a buff
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Mb i replied to the wrong one, i was thinking abt @AmpersandUnderscore. Also what im doing is not writing a novel on dbd forums that no ones gonna read cus they're here to just post quick opinions and needed thoughts. Also for the record, Zarr did write like a dozen paragraphs and didn't know the facts as kinda obvious in the first few sentences
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I agree fully
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If any killer could prevent gens from being done fast WITHOUT using their power and WITHOUT using their perks, how do you expect survivors to win if the killers actually did try to use everything?
Like, a new mechanic or basekit perk will not stop people from using Quad slowdown builds and S tier killers, it will make them even more oppresive.
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Killers arent supposed to STOP gens. Thats how the game works.
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And like I said to you, and basically everyone else in this discussion agreed with me, was that your idea was ridiculous.
You have no stall perks; you have no power. You want gens to simply not be done so that you can continue your power fantasy. Games are supposed to be fun for both sides, just because you handicap yourself does not mean the game is Survivor-sided.
You are also not as good as you think. I imagine I could do better, and I've not played in 9 months.
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U two aren't very far in line no offense
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Zarr is probably #1 or #2 on the Forums in terms of actually understanding the game
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Well he somehow doesn't know how Houndmaster works so thats pr hard to believe
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First off, Zarr isn't even in this thread.
Second off, you don't even know if they know how HM works because you, by your own admission, didn't read past the first sentence. "I'm not reading all that"
It's a Forum, people are going to post replies that you need to read. Get used to it.
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Gen Rushing is a braindead strategy that needs no skill to be pulled.
This is also true to Tunneling/Camping. Both these design flaws walk hand to hand/one leads to the other.
Both should be eliminated.0 -
Its exactly why so many people switch to competitive dbd. Competitive ruleset makers at least try to make an effort to make the game balanced.
I always thought anti tunnel after unhooks should've been 10-15 seconds of invincibility and no collision, which would be lost after performing any action, similar to Vecna's special items.
For anti gen rush, they need to revisit the gasoline harvest machanic or make bnp's a findable part in trials that are required to progress a gen past a certain point, while making the gens not fall under a certain total repair percentage permanently. It could at least make the game a little more scary since you would need to likely cross paths with the killer in your journey to find parts. Theres just so much imagination that Bhvr can put into this game to make it cooler and more fair on both sides
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Competitive can be quite a joke since it allow players to exploit bugs (techs), but I agree with your point.
Survs not being able to repeat perks and etc would make this game SO MUCH BETTER.
Also this is not the first time I see this idea of "generator stages/sections".
This along with survs needing to get fuel, parts or whatever would be awesome and the lack of it (native 2nd objectives to survs) is that killers with movement tools or TPs have a better time in this game.0 -
Maybe make the current one basekit?
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