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Genrush nerf when?

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Comments

  • StalkingYou
    StalkingYou Member Posts: 165
    edited January 9

    as a survivor you can choose to split up on gens (better strategy) or group up on one gen (worse strategy)

    that is the main choice the survivors can make to do their objective (they ALWAYS choose split up but I dont see any corrupt basekit) but like you said there are also flash bangs, and the only reason killers complain about that is because they cant be countered in many situations, even if you are looking at a wall.

    yes the killer has multiple tactics but we keep nerfing those tactics over and over again. tunnel nerfed, camping nerfed, gen defending nerfed, spreading pressure nerfed, deadzone nerfed. you even have hit and run being nerfed.

    you ask people about this and they say its fine because each change was a solution to a "problem", yet when you point out that survivors are still able to split up on gens and do them in record time then they say its fine because they cant do anything else.

    and against a well coordinated team there is no real other way to win other than to tunnel at least a little bit, and we keep nerfing that

  • XtremeDBD
    XtremeDBD Member Posts: 79

    Im NOT reading allat. But from the first few sentences i could tell you also dk how the game works.

    As i have said to Pulsar and basically everyone else in this discussion agrees w/ me, you cannot defend gens at all. In that exact match, yes i had no gen perks, but i shouldn't need gen perks to stop gens from being done in less than 5 minutes. I can understand losing kills but getting low stages is ridiculous.

    Whatever you do, whoever you chase, you WILL be wasting time. Theres no machanics in place, or any required secondary objectives gens from flying, thus deadlock imo should at least be basekit until they revisit the idea of missing parts and gas for gens.

  • XtremeDBD
    XtremeDBD Member Posts: 79

    C

    Corrupt isn't gonna stop a team like this, its not hard to just stealth it out. Thats how competitive players used to play some years back. And it is a pretty good and annoying strategy, AND arguably can make things worse if they all slowly split up across to 4 different gens. The point tho is not to run a perk, its that u shouldn't need perks to stop the game from ending so fast

  • RaSavage42
    RaSavage42 Member Posts: 5,593

    So what can be done now with the game where it is and mechanics available???

  • GannTM
    GannTM Member Posts: 10,897

    When tunneling and camping get fixed then sure. As of now though, what do you expect survivors to do?

  • Aceislife
    Aceislife Member Posts: 461

    The game has never been so easy for killer. Just play as Blight, use the sweatiest perks, and get 4ks effortlessly almost every time.

  • XtremeDBD
    XtremeDBD Member Posts: 79

    Ur comment isn't 30 seconds icl. Thats more like 7-8 minutes. Like how long do u spend writing all of that? No ones gonna care to read ur opinion if it looks like ur just saying what comes to mind in the moment

  • XtremeDBD
    XtremeDBD Member Posts: 79

    Tunneling and camping is an issue but swfs can make tunneling very hard and almost impossible with perks like ftp and decisive. All it takes is good comms and u get completely bodyblocked in some cases

  • XtremeDBD
    XtremeDBD Member Posts: 79

    Thats the problem, u shouldn't have to rely on a killer power and perks to prevent gens from being done so fast. A new machanic or some perks need to be basekit

  • alpha5
    alpha5 Member Posts: 488

    You need 8min to read 2 normal paragraphs? And are you even aware that it isn't me you are/were having that conversation with? Your last statement is utterly hilarious as that is exactly what you are doing. You did read half a sentence then told him to "git gud" and you did the same to zarr in the houndmaster thread twice. So from that talking to you seems like a complete waste of time.

  • Jtflorencio
    Jtflorencio Member Posts: 55

    Brutal Streght in 2025, It's not good anymore, it needs a buff

  • XtremeDBD
    XtremeDBD Member Posts: 79

    Mb i replied to the wrong one, i was thinking abt @AmpersandUnderscore. Also what im doing is not writing a novel on dbd forums that no ones gonna read cus they're here to just post quick opinions and needed thoughts. Also for the record, Zarr did write like a dozen paragraphs and didn't know the facts as kinda obvious in the first few sentences

  • Rovend
    Rovend Member Posts: 1,065

    If any killer could prevent gens from being done fast WITHOUT using their power and WITHOUT using their perks, how do you expect survivors to win if the killers actually did try to use everything?

    Like, a new mechanic or basekit perk will not stop people from using Quad slowdown builds and S tier killers, it will make them even more oppresive.

  • DeBecker
    DeBecker Member Posts: 386

    Killers arent supposed to STOP gens. Thats how the game works.

  • Pulsar
    Pulsar Member Posts: 21,068

    And like I said to you, and basically everyone else in this discussion agreed with me, was that your idea was ridiculous.

    You have no stall perks; you have no power. You want gens to simply not be done so that you can continue your power fantasy. Games are supposed to be fun for both sides, just because you handicap yourself does not mean the game is Survivor-sided.

    You are also not as good as you think. I imagine I could do better, and I've not played in 9 months.

  • Pulsar
    Pulsar Member Posts: 21,068

    Zarr is probably #1 or #2 on the Forums in terms of actually understanding the game

  • XtremeDBD
    XtremeDBD Member Posts: 79

    Well he somehow doesn't know how Houndmaster works so thats pr hard to believe

  • Dadeordye
    Dadeordye Member Posts: 97

    Gen Rushing is a braindead strategy that needs no skill to be pulled.
    This is also true to Tunneling/Camping. Both these design flaws walk hand to hand/one leads to the other.
    Both should be eliminated.

  • XtremeDBD
    XtremeDBD Member Posts: 79

    Its exactly why so many people switch to competitive dbd. Competitive ruleset makers at least try to make an effort to make the game balanced.

    I always thought anti tunnel after unhooks should've been 10-15 seconds of invincibility and no collision, which would be lost after performing any action, similar to Vecna's special items.

    For anti gen rush, they need to revisit the gasoline harvest machanic or make bnp's a findable part in trials that are required to progress a gen past a certain point, while making the gens not fall under a certain total repair percentage permanently. It could at least make the game a little more scary since you would need to likely cross paths with the killer in your journey to find parts. Theres just so much imagination that Bhvr can put into this game to make it cooler and more fair on both sides

  • Dadeordye
    Dadeordye Member Posts: 97

    Competitive can be quite a joke since it allow players to exploit bugs (techs), but I agree with your point.
    Survs not being able to repeat perks and etc would make this game SO MUCH BETTER.

    Also this is not the first time I see this idea of "generator stages/sections".
    This along with survs needing to get fuel, parts or whatever would be awesome and the lack of it (native 2nd objectives to survs) is that killers with movement tools or TPs have a better time in this game.

  • Dadeordye
    Dadeordye Member Posts: 97

    Maybe make the current one basekit?