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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Freddy Has A HUGE Problem (Well 2)

  1. When a survivor is downed they get woken up. If this survivor then wiggles free due to sabo/flashlight save this survivor is then at a full new 60 second timer. Freddy then has to spend the next AT LEAST two snares putting them to sleep again to even use his power.

    When a survivor is hooked is the only time they should wake up for free like that because if they get saved at all it is 10x more set back for Freddy than it is with other killers. At least with Singularity he can then TP to the blob on their back to catch up after and Singularity is an actual strong killer. Freddy doesn't need this unneeded downside.

  2. Old dream pallets were not able to be seen by awake survivors, hence were not able to be thrown by awake survivors. This meant that about 50% of the time the dream pallets were up were because the sleeping survivors didn't know they were fake, or everyone else was awake and couldn't see them. The issue now with the awake survivors seeing them is that they NEVER stay up now. The pallets are constantly being throwing without punishment and have almost no up time before they are.

    I don't want like a health state punishment, but I think throwing a dream pallet yourself should add 30seconds to the sleep timer. Half of the amount of sleep time you get for getting hit by a rupture. This would make it so you can still throw the pallets while asleep at no punishment, but you are at least putting yourself asleep faster if you go around throwing the dream pallets.

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