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General Discussions

Dead by Daylight 2 | Discussion

Considering the recent post made by one of the developers going over some of the reason why the new killer cannot go vertically is due to the original development teams coding. Considering this, would you be interested in seeing a second Dead by Daylight release with updated code?

If this was a possibility, how much time would you being willing to wait for an entirely new game / engine / code to be released?

Additionally, what features would you like to see implemented?

As we know, this is a live-service game running on almost a decade now. It might be time for a face-lift of sorts…

If you could migrate your account and keep your DLCs and cosmetics, would you be more inclined to wait a year or more without new content knowing a second version of the game is coming out?

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Comments

  • Member Posts: 5,992

    Honestly, I think the game being unavailable for over a year would outright kill it. For live-service games, downtime is killer, and that's with the game still being playable. If the game is straight-up inacessible for a good while, then you risk the bulk of your playerbase losing interest altogether.

  • Member Posts: 173

    No. Also it would be a huge risk for BHVR so never gonna happen.

  • Member Posts: 116

    I dont think letting us transfer our DLC will cover the cost of making the game and all the DLC, the steam store have 32 DLCs listed. And i am not gonna spend the same money on the game and DLC again.

    The only argument i could see for a 2nd game, would be that we hopefully could get a working anti-cheat, the one we have now is more of symbolic value than anything.

  • Member Posts: 9,447

    How much of OW2 code was not ported from OW?

    If bhvr did make a DBD2 don't expect a full rewrite. That's not how the industry works. Besides, I don't believe the playerbase would want to start from zero progress.

  • Member Posts: 10,430

    It's not a bad idea at this point. I don't know how comprehensive other games have been in their code restructuring, if they've ever had to do that, but you would think it would be possible for DBD. They could do an Overwatch 2 type thing where you can either buy the "new game," or if you have 'DBD 1' you can just upgrade for free to the new game. Or if they'd do a Sm4sh to Sm5sh transition where the game is just distinctly different physics, mechanics, graphics, etc while maintaining all or mostly the same character roster. People wait years between entries like those games, even without big updates in-between, so I think this game could do the same. I'd be willing to wait, idk, 2 years or something.

    The new game would have to have the bare necessities. Better anti-cheat, better physics, better hitboxes, way better graphics that don't look like mud/Doom 2 textures, probably some motion blur, better lighting and shadows, better fps and servers. They just need to leave the code open to being able to do lots of stuff. Apparently a replay mode isn't possible in this game, nor a difference between pressing the DC button and losing connection, nor both players seeing the same thing on their screens consistently. And if they're gonna do MMR again, it must be perfect. No more saying that it's skill-based, and then putting people of random skill levels with each other.

  • Member Posts: 990

    spagetti code goes brrrrrrr

  • Member Posts: 320

    Yes, but also no. There is a standard process that must be followed.


    The company draws revenue from new content and cosmetic sales. The post from the developer helped us identify a significant risk to the company from obtaining more money “Technical debt stifles creativity and prevents idea execution.” It is up to the BHVR employees to address this risk, assign criticality to this risk, and report it to the risk register. (It’s probably been reported already.)

    When the risk register is reviewed by senior management, a business decision must be made to mitigate, avoid, accept, or transfer the risk. Over time, conversations are had where the risk status is reviewed, updated, and documented on the risk register.

    In this case, we probably would not transfer the risk to a 3rd party as they are quite literally a game studio and have in-house talent. If the risk was avoided, gameplay would become boring and stale over time when ideas begin to run dry. At a certain point, things will become “This is Huntress, but with the Wraith’s cloaking, that can teleport across the map like Singularity, but not with any downsides like Demogorgon” and the language in the community already reflects that. That leaves mitigation or acceptance. Risk can bear pain, but it can also bear opportunity. Risk acceptance would ride and let the game have a profitable end—but these people have jobs and probably want to keep them. Risk mitigation is the most likely choice and this can be reflected in Operation Health.

    To mitigate technical debt by producing a completely new product … does not sound very realistic to me. When I write it out, doesn’t it seem rather … drastic to you? I do not work at BHVR and I can’t see beyond the curtain. But I would think what factors existed that have caused other game companies to completely nuke their product and start over, and how big those companies are, and how the company remained profitable during the development period. I am not a software engineer, and I am not going to pretend to be one, but I do wonder if there are ways to “upgrade” parts of the code, or make progress in batches over time and find success through consistency. The objective is clear — reduce technical debt. Improve the coding. But people more informed than me need to continue the conversation from there on how that can be implemented reasonably.

    At the end of the day, no matter how much we all talk about this, it really all comes down to senior leadership’s thoughts and feelings when they review the risk register. All we can really do is increase the criticality of risks with our feedback.

  • Member Posts: 23

    In the current situation, I find it completely superfluous that a DBD 2 is being discussed at all. I'm still relatively new to the game, but with all the positive changes that are to come in the future and all the content that still awaits us, I don't expect a DBD 2 for a long time yet.

  • Member Posts: 1,182

    I think a DBD 2 would need to be radically different to justify its existence. I think they would need to retire a lot of core DBD staples, like hooks, camping, slugging and tunnelling completely to come up with a new yet somewhat familiar game play loop. Easier said than done.

    I also think one of the strengths of DBD (and the reason why so many other competitors have failed) is because it's established on a wide variety of older platforms and hardware configurations. A new, shinier, modern DBD2 wouldn't necessarily be able to count on its current user base being day 1 supports of a new game, especially not if a majority of them are happy with the current version of DBD. I don't play Overwatch, but I do know a lot of Overwatch fans viewed the second game as a cynical and unnecessary "upgrade".

    Besides, I don't think there needs to be a new game so long as the player base is still active. After all, there are much older (and jankier) games out there that still have fairly active player bases (Star Trek Online, for example).

  • Member Posts: 238

    Nobody plays Overwatch 2 and nobody would play DBD 2 imo.

  • Member Posts: 432

    Sounds good on paper but I fear that they would mess up core elements of the gameplay if they did. Intentionally or not.

    Nonsensical comparison. OW2 IS OW1. It's the same game. The people who played OW1 still play OW2. The "2" of this game was a pretext to reduce the number of players per team and implement an aggressive monetization system, that's about it.

  • Member Posts: 1,445

    That would implying overwatch 2 is a sequel and not a cash grab way to weasel out of legal obligations. A dbd 2 would be an investment to help player retention stick and make the game bigger than it ever could be now.

  • Member Posts: 743

    Creating DBD 2 would be a huge risk. It's likely that unless DBD 1 goes offline upon the launch of DBD 2, the playerbase would be split. Possibly more importantly, BHVR likely would have to renegotiate their licensed content into DBD 2, leading to a possible loss of some revenue from licensed content. And this is all in the hope that DBD 2 succeeds.

    I think an updated code-base would make much more sense. It wouldn't be impossible to designate a team to lay the framework for new code that accommodates vertical movement, and then transition more into that effort as it gains steam, assuming it works well enough. The question is whether that's worthwhile for BHVR. I think they have other priorities at the moment, but it's not impossible.

    And sometimes I've enjoyed going into a lobby and saying "okay, ctrl to crouch, but how do you jump?"

  • Member Posts: 21,277

    I'd prefer less of a DBD 2 and more of a DBD remake that just recodes the game.

    It's pretty obvious that the game wasn't mean to live this long (what game is) and it is clearly giving them issues. Performance, optimization and it certainly limits their creativity.

  • Member Posts: 1,209

    The core of the game is old and outdated, but sequences to multiplayer online games haven't been doing well. Overwatch 2 and Smite 2 ended up not in a good state.

  • Member Posts: 14,918

    not an actual DbD 2 as that would come as a new game without the old licenses (would need new negotiations etc. and stuff like Hellraiser and possibly others would not be included) and playerbase would be split/current DbD would need to be turned off.

    Re-coding would be great, espeically if done by a different team and other team would still at least keep current game alive as the life service it is. So that actual new mechanics would be easier to integrate as well as stuff like optimization, match replay/saves for reports, better anticheat and automatic cheat detection could be realized

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