Skull Merchant "Drone Propulsion" Should Not be an Attack, but an Exposing/Revealing Trap

The Skull Merchant's lore and all previous iterations were focused on her power granting her information and exposing/breaking survivors in order to hunt them efficiently.
Making her into another ranged killer/Twins hybrid is not the way to go about it. At least in my opinion as a Skull Merchant main.
Not once in her lore are her Drones used as a weapon to hit the victims, rather they help her by hindering and locating her victims. And I think t's very against her style to just slam a drone into a survivor the way a Huntress chucks hatches or Victor Pounces.
I think "Drone Propulsion" should be replaced with a "Hunting Scan" where the Drone can be controlled and perform a special scan on the Survivor. Doing so causes the Survivor to become Exposed (They'd have the little Claw Trap attached to them) and the Skull Merchant is given their location via her Radar while the Drone used to scan the survivor locks onto the Claw Trap and follows the survivor like an angry hornet, maybe creating a disturbing red glow over them Like in the trailers.
This would incentivize her to go an manually hunt them down, because the Survivor wasn't injured, rather they are exposed, so she needs to apply that additional pressure. This also allows her Drones to share the theme of being her "Eyes" instead of just being another projectile attack.
I love this character, I have played every iteration of her, and will continue to play her. But I just want her playstyle to feel immersive to her actual design and lore.
I'm so thankful that she is being given a proper look at, but I just hope the Developers take into account that out of the roster, they already have a lot of that fulfill that "Projectile launch" type.
When it comes down to a rework, it should carry that original spirit to what the character is meant to be.
I love the idea of controlling Drones directly, but there actual attack version is just too much like so many other characters (Knight, Twins, Nightmare, Huntress, Trickster, Unknown, Lich, Dark Lord) I genuinely think this character should be a Trap Type with intel and expose as her main tools of torment.
I also really think the removal of her claw traps, locked on, and the removal of her scan bonuses are a huge mistake; this character always has had a theme of pushing survivors to stay on alert and remove the danger before proceeding. The changes give survivors a powerful Aura reveal while knocking a portion of her power away. It also removes the mounting dangers of being scanned and replaces it with what was eloquently described as "Drone go brrr". This is disasterous, as it removes her playstyle as a setup Trap type character completely and makes her more akin to another Twins type killer, with a projectile/dash attack. We already have 16 other killers that fit that category.
I don't want my main to be changed so severely. I already have acclimated to her current state, and to know nearly ALL of her mechanics are being stripped away with this design concept is just distressing and depressing. I loved the Undetectable stealth moments allowing a good old fashioned drop on survivors, the scan lines claw trapping a survivor at just the right moment because I rotated at a window ahead of time in anticipation, and of seeing lock on slowly gaining steam.
Please, these changes are an utter scrubbing of the character's motives, identity, and playstyle; the new design is not for us Skull Merchant Mains, it is for survivors that will never forgive a long-reformed killer and pushes a playstyle that already exists in many forms in this game.
Also I included a picture for no reason other than that I drew that when her trailer first dropped is all.
Comments
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That sounds very bad.
I wouldn't want either version to go live anyway.
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That's fine. I would prefer she stays as close to her intended playstyle as possible is all.
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Im not against this idea.
I think you really hit the nail on the head here @Rigbeta with the discussion of why you like her character, lets for a moment appreciate the work the gameplay designer puts in. But I think the other ones we need to consider is the people who sold the character to us, the lore writer, the art designer and the marketing team. They sold us Adriana and I think the Gameplay Designers really need to dive deep into the original ideas and keep her concept well connected.
Honestly I feel for the Gameplay Designers here, their success is mainly dependent on connecting not only good gameplay, but reconnecting a beloved character with new gameplay without too much of a disconnect.
Allow me to throw my feelings regarding her character into the ring here too, Do you also think these ring true?
Her Eyes are in the Sky
She knows where you are, the Drones are her eyes.
They allow her to see everything, control everything, and strike with absolute certainty.She is unrelenting
She is on the move checking her 'phone' and getting updates on your location.
The culmination of this is she will be behind the bush right next to you soon and strike.Unyielding Control
The drones give her absolute control over the map.
Survivors might think they can escape her detection or sneak away, but she’s always tracking their every move.To me Adriana is like a control freak making her prey easy-pickings.
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I genuinely love playing as her and just want her status as a Trap-Stealth-Intel type to stay in game. We already have so many complex characters and the proposals in this rework really bother me because they remove Claw Traps, her Stealth and her passives that make getting Scanned so dangerous.
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honestly that special scan sounds like an awful idea you have to search or a survivor with this drone that can expose for an unknown amount of time (to be generous lets say 60 sec) which that person will just run to some strong loop or some strong chain loop
if you do chase them gens will pop and the person who's exposed is encouraged to just pre drop shift w to not get downed
if you don't chase them they'll sit on a gen and you wasted your time by 1 going into the piloting phase and finding a survivor then scanning them (however long that'll take) and 2 while 1 is happening survivors are still on gens since you aren't pressuring the other survivors
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I know but I would prefer anything over another Projectile attack killer. I would prefer if she was just a Stealth-Intel-Trap playstyle killer as she always has been.
And what my proposition was meant to read as is more like how houndmaster works, where you direct a Drone with your Radar and if it finds a survivor it would "Hone-in" on them and Expose them (Follow them with a scan line highlighting them for a set time). I like the Lock In mechanic, and want it to stay a feature.1 -
Yeah, I hope BHVR reconsiders and moves into stealth / information Killer rather than Twins gameplay.
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She is still a stealth and information killer, didn't they just reduce her TR? They'll probably give her addons to make her more customiseable. She sounds way more fun and engaging to play honestly, I hate the current put trap down wait for 3 stacks.
We really gonna look a gift horse in the mouth to make her power more quick to get value off of? You got so many perks and this kind of fundemental design they are giving her will let her have a lot of customisation.-5 -
i like the red light green light idea. i proposed that the drones start moving and hunting survivors and probably should claw trap survivors if they start running
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The idea of targeting a survivor with a drone to make them vulnerable instead of launching the drone into them seems nice, I kinda like it!
I would also like (if this will be considered) that the drone will follow the targeted survivor, always revealing them and people around (that way you have moving drones too)
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The changes would make her Undetectable only while piloting a drone similar to Charlotte being dormant while using Victor. It removes all the mounting dangers from survivors getting scanned, removes much of Skull Merchant's Lore and design concept for the sake of a crass dash attack, and completely undermines her ability to have map presence by giving survivors the ability to reveal her Aura with no downside other than killer Instinct.
It's not a gift to the people who actually appreciate and enjoy a set-up playstyle like hers. It just makes a Twins-Singularity-Cenobite type killer, except with 5 Victors that get destroyed and go on cooldown each use, less map presence with less danger, and the removal of nearly all other mechanics she has. It feels like a completely different character style sharing Intel as a theme and nothing more.
So yes. We, the people who actually care about and enjoy playing her, will not just concede to her identity and concept being utterly scrapped just cuz "Drone go brrr" as was put so eloquently. Controlling a Drone for repositioning and additional detection sounds awesome, but the application that is being proposed is so unlike the character and her motives it makes no sense.
That definitely was the intention with the post idea, I would rather claw traps, lock on and the dangers of being targeted to still be at play so Skull Nerchant remains a Trap-Stealth-Intel player.
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