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Killers should be able to abandon when the gates are powered

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Comments

  • terumisan
    terumisan Member Posts: 2,182
    edited May 16

    you mean those vague kill stats where they don't really tell you anything? whether this killer got high kill rates from a go next 1 hook or 3 hooks

    also doesn't nurse underperform with kill stats consistently? we could buff nurse if you want

  • terumisan
    terumisan Member Posts: 2,182

    i wasn't giving context to it since he was using the bhvr infallible kill stats and treating it like gospel that explains everything but i haven't checked the stats since they were posted so i'll update it and just put whatever top tier that's not there and say they need buffs

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    SWF escaping at an 8% higher rate than solo queue over millions of trials is definitely equal!

  • crogers271
    crogers271 Member Posts: 3,254

    Let’s be real here. The actual reason why survivors don’t want the killer to have an abandon button, is because survivors want to taunt the killer.

    I've said in my posts that this feature should exist, it might need some conditions. I'm a survivor main.

    You originally were trying to argue about survivors hiding in the map. That is factually a very different situation as I pointed out. You're now trying to change your argument to presumptions about people's emotional reasons.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,669
    edited May 16

    I'm saying the actual reason why survivors don't want killers to have an abandon button, is because they want to taunt the killer.

    I'm also saying people are making a strawman argument, that the killer can quickly just force the survivors out of the exit gates.

    Both these statements can exist at the same time.

    Post edited by Coffeecrashing on
  • Volcz
    Volcz Member Posts: 1,298

    When survivors are downed, they have no other option besides crawling around/bleeding out via the timer.

    When survivors power the gates & wait, killers can push them out. Some have brought up the whole 'well they can hide around the map and wait for the last few seconds of EGC' - you're right, they can. But you're talking about the 1-5% of teams, most people are queing up by themselves or with 1-2 friends & they do not do this. Acting like this is the norm is just straight up, a lie.

    Honestly, this just sounds like something sore losers get behind. As soon as the match is lost (at least to them), they want to quit b/c they don't want to face the survivors at the gates.

    Whether they be 'toxic' or not. They just want the option to abandon when they lose (gates are powered) & their ego gets hurt.

    It makes sense on one side. It makes 0 sense on the other for the situation you propose. Completely disagree as someone who 50/50s both roles nowadays. This is primarily a tool for sore losers.

  • NaveR
    NaveR Member Posts: 50
    edited May 16

    Not to mention that slugging before hooking might be your only option if they're decent and coordinated unless you enjoy getting pallet stunned all the time upon pickup. Teabagging offers no gameplay advantage, just humiliation attempts.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    A change like this would just set a precedent of being able to leave when something is not in your favour and you want to give up.

    Thats essentially what this change is, you not wanting to play once the exit gates are powered.

    Eventually people will then ask to abandon because there is 1 gen left, or 2, or 1 hook for several minutes etc…


    Exit gates powered =/= the game is over.


    If you dont like tbagging in an unfavorable scenario, apply that to the entire match, and emotionally grow.


    The abandon feature on survivor was changed due to gameplay stalling issues not emotional problems.

  • NaveR
    NaveR Member Posts: 50
    edited May 16

    The discussion has long switched to the "after the EGC starts" notion. But well, if I know I'm not using no way out or don't have anything else to turn the game in my favor, that's essentially a defeat and a waste of time. It's up to me to evaluate if I can actually do anything about the situation or not.

  • Volcz
    Volcz Member Posts: 1,298
    edited May 16

    These people don't care about precedent or how unhealthy for the game it is.

    You hit it on the nail, this is a thread for sore losers to band behind.

    Just tell me they don't care about game health. All these people care about is their own ego.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited May 16

    I think when people talk about stuff like this they tend to forget that maps are not strict built to be a straight line. A lot of maps wind and turn in various different ways and there are borders that exist within the map to limit how much a Survivor can inherently do something like this. Because of this, youll eventually reach the position where a Survivor has to turn, they have to take an alternative path, which creates room for cutting offs, shortcuts, or unique pathing to catch Survivor off guard.

    Not every single chase is going to be the same amount of time, sometimes it might be longer because you make a mistake as Killer, or sometimes it is shorter because the Survivor makes a mistake or they get outplayed. People are people, and people are humans, humans make mistakes all the time, but either side can capitalize on those mistakes to great effect.

    Finally, not every map has multiple God Pallets that Survivors can just throw over the drop of a feather. Maps vary, and some maps are better than others. The difference in a maps like The Game and Haddonfield really show since The Game is full of multiple God Pallets while Haddonfield is bone dry with resources and loops to begin with.

    Technically speaking, your math is probably correct (Im not going to argue against the math itself), but it does not consider the nuances of DBD, which is why I dislike it when people use math in regards to chase time instead of providing more tangible data (e.g. average chase times from their own gameplay, data and statistics from community averages, etc.).

  • ChuckingWong
    ChuckingWong Member Posts: 1,263


    The survivors had the system implemented because the game was stalled. There was no control for several minutes on a dead match.

    A killer still has full control over their character, and has the ability to still get kills.


    You dont know whos at the exit gates and whos still in the match, you can and will get plenty of kills.

  • NaveR
    NaveR Member Posts: 50

    Being able to move doesn't mean the match is not over. Don't get me started on "plenty" of kills with a max count of 4 lol.

    There have been matches in my experience where killers knocked down 4 survivors only to let them up (dropping one until they're on their feet) and do gens and probably farm a bit. You're no psychic and can't tell what's going on in the killer's head, so does that mean the introduction of the surrender option is unjustified? Not really. So why do you appeal to "you don't know who's in the gate, go waste your time to check it out and potentially watch them teabag you" as the reason for not adding an abandon option for killers? I fight til the end, and am highly unlikely to use the option, but I'd appreciate having the option to do so. What I don't appreciate is double standards. Survivors think the match is done? Sure, leave with no penalty. The killer thinks the match is done? Let them walk around the map cuz they can.

  • NaveR
    NaveR Member Posts: 50
    edited May 16

    It's funny how your post can be understood both ways: you berating killers or survivors without you clarifying which is the case.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 16

    Okay this answer is just saying
    "I dont want to play that part of the game because its unfavorable and someone might be t-bagging me"

    The match is still alive. You have the ability to get kills. If you want an abandon feature to circumvent this part of the game, you dont want to play the full game at that point and are just asking to skip parts you deem unplayable and a waste of time, even though we have data telling you otherwise.

    You have full agency still as killer, power and all, but you just dont want to play the part where the exit gates are powered because you might have someone tbag you. Thats emotion and ego being the problem; not the game.

    The abandon feature was not added when everyone was slugged/hooked because emotion and ego was a problem, the game was being stalled for no reason, survivors had no agency. Ignoring this fact and to attempt a comparison, is troublesome in conversation.

    Hopefully as the dev/community manager answered; they see through this false equivalency and destructive "skipping parts I dont like because I cant handle a control button" and never even consider this change.

    If people are this bothered by t-bagging; they need to look a bit inward and stop playing video games. As a killer I am never bothered by this, if anything its hilarious to watch. Especially bunny fengs, or just fengs in general.

  • NaveR
    NaveR Member Posts: 50

    You're putting your words in my mouth here lol. I'm talking about you paraphrasing me. Not sure if this distortion is intentional, but I guess it is.

    Say, I'm a trapper and I'm in an infavorable chase far away from exit gates. I'm a naughty bear main, so any "arguments" against my killer choice in this example are going to be disregarded. Anyways, I'm in that chase for whatever reason: I'm too new to realize I should've dropped the chase long ago, there were no other survivors in sight, or whatever else really. The exit gates have been powered, all the significant traps disarmed. The chase takes another minute. Assuming the best-case scenario kill-wise, this player is dead on hook, I catch them and kill them, no other survivor is in sight. Be honest now. Do you really think I'm dumb enough to assume everyone else is not ready to leave at this point, with them perhaps waiting for the final hook so that they don't get blood warden-ed? I don't get into these situations often, if at all, but once again, like I said in a previous post: if I want to have the option to abandon the match, it doesn't mean I'm going to ever use it. I want to be presented with a choice as well.

    It's not about teabagging in this topic.It's about wasting my time.

    As for teabagging itself, or "pressing the ctrl button", as you conveniently put it, it's about the intent behind doing so. Why don't you grow up and watch a killer hump you or leave you slugged? It's emotion and ego problem, not the game lul. It's ironic how you try to call someone not liking the intent of survivors trying to rub it in and/or prolong the match for no reason an ego problem while the initial game stalling/not leaving and teabagging are rooted in immaturity.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 16

    For some of the weakest Killers in the game, the round essentially ends the second Survivors have done so well that they decide they want to sit in the gates and make you hit them out. I am not going to waste my times with going to the gates and shoving them out while they wait one pxiel away from the border so I will specifically hit them outand can't get them even if I manage a down. I would rather forfeit gracefully and move on unless I'm running endgame perks. For me, the round is over with the gate opening. Most of the Killers I play DON'T HAVE stuff to catch Survs in the endgame unless I run something like No Way Out. What are you expecting a Dredge to do at the end? What are you expecting Trapper to do at the end?

    It isn't my job to enforce Survivors ending the game and moving on, it's everyone's job to move on for the sake of sportsmanship. I don't understand why some people seem to believe that Survivor side is exempt from this rule while Killer side can be screeched at for anything and everything even when they did nothing wrong to anyone in the round. I know this isn't the truth, but it does feel that way when we say Survivors should be able to escape griefing, but Killers have to "just take it" when it happens to them.

    I'm sorry, but I refuse to force Survivors out of the gates because it just gives bad actors attention they want. I refuse to give anyone the satisfaction of rubbing it in when I lose. The last time I tried to "just hit them out", I was Sadako, and had a WHOLE TEAM come in to humiliate, taunt and bait me all round when I tried to give them the win while I practiced. I was rusty and trying to warm up again and got a team who decided to pretty much make my life as miserable as they could all round and then repeatedly, repeatedly bait me into trying to hit them out. They solely waited until the last second baiting me into trying to push them out and waited until the last possible second when I refused to, why? To rub their win in. To dunk on an M1 Killer on a map offering THEY brought (it was MacMillan's and we got the Mine map). They were so severely harassing and frustrating that I tried to AFK and they sat inside me demanifested. I left for half an hour and they waited to do all the gens and bait my hits for the 4 man out solely, solely so they could teabag at the end and call me a baby Killer for being rusty at Sadako. They were also horrendous to me in the endgame chat. It felt really, really, really bad.

    That was one year ago and it felt so damn bad, I have not touched Sadako since. This incident made me stop playing a Killer I liked because it felt that bad. This sort of behavior from Survivors is demonstrably detrimental to the game and to the vibe of the community as a whole. It directly leads to Killers sweating more and refusing to play "weak" Killers. And it's not all that uncommon either.

    This is real. This stuff, while rare, happens. And it's not okay. It's never okay. It's NEVER OK to go into a round with the express desire to bully and harass people all round. Ever, ever, ever. And I shouldn't be expected to have to play the "just force them out' game to feed egos of people like these.

    Screw "just hit them out". There's too many sore winners and bullies in this game that simply do not deserve that satisfaction. I'm not going to play at the end when this is all they actually want to do, and it's SHOCKING that the community expects anyone to. We don't tell Survivors to just ignore the griefing and let them do it. Why is it OK to tell Killer players this? Especially when the Survivor and Killer players are the same people? I'm a human being, I have thoughts and feelings and emotions, I just wanna play the game - none of that changes just because I'm the antagonist.

    I don't really care if the Killer technically "has agency". I don't care if it "takes five seconds" to do this. I don't care what the Devs say about this being alright, they can be wrong, this is wrong. I don't care how powerful the Killer is. I care about the game feeling fun for everyone. It doesn't feel worth it as Killer to push anyone out of the gate or even go to the gate unless you have an endgame build or something that makes the gates dangerous, period end of. This isn't alright and it feels awful.

    For the sake of just simply removing a common nuisance that multiple people here have said they are bothered by, why on earth NOT just add some form of abandon if Survivors are sitting in the gate or in the match at the end not doing anything or clearly trying to harass the Killer player? Games shouldn't feel THIS BAD to lose and it shouldn't be on the player to be made to have their loss shoved in their face when it isn't expected of the other half. I just want to be able to forfeit gracefully if I lose for the sake of being a good sport, and I think a lot of us are in that same boat. It really is about good sportsmanship, and how it seems one side is expected to show it but not the other all. The. Time.

    The way Killer players are sometimes treated by some Survivors is abysmal and not okay. We fixed the worst of it for Survivor but I am so incredibly sick and tired of people not treating Kller players the same, as if they're emotionless husks just because they're the antagonist role. Harassing someone all round when they clearly aren't playing well just to make them feel bad and then baiting them into "nah nah can't catch me" BS isn't funny, cute, or something anyone should put up with, it's done to cause rage and tilt people - that makes it griefing. This is griefing.

    I will die on this hill - we need an Abandon feature to prevent this sort of scenario. It 100% feels exactly like being slugged for a four man bleedout and I don't care if toy think it's equal or not, that's what it feels like and that is all I care about fixing. This game should not be rewarding sore winners.

    Find a shred of decency and dignity and kindness in your heart. If this stuff was happening to Survivors, you'd be mad. But because it's happening when that Survivor then shifts over to play Killer, it's sort of OK?

    Make it make sense.

    Post edited by LockerLurk on
  • Reinami
    Reinami Member Posts: 6,605

    There is no scenario i can conceive of, unless you are immediately cornered, that you can't apply this. If you are on 1 end of the map, you can simply run to the other end. Loop around a pallet for example in the corner until you can escape out, and then do it.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263
    edited May 16

    Design wise, if we give players an out at every emotionally frustrating point

    ie:losing a chase, survivors escaping, bad map pressure…

    it effectively becomes a "skip button" for unfavorable outcomes.

    The survivor abandon feature was added in response to forced loss of agency; situations like slugging and match stalling, that made the game unplayable.

    Killers, even at the endgame, still have agency: tools, mobility, power, and potential for clutch plays/kills. That's a critical difference.

    Wanting to abandon the match just because it feels unwinnable isn't the same as the match being over. That’s part of the loss condition. Designing around frustration or ego instead of gameplay, opens the door to abuse and undermines the value of key moments, especially in the endgame.

  • NaveR
    NaveR Member Posts: 50

    I forgot to mention it somehow. Yeah, killers can push the remaining survivors out of the trial. However, bot killers can do just the same with probably higher efficiency because they know how to find you and help you out. So, that's really an argument in favor of letting killer players abandon matches if you think one step further.

  • NaveR
    NaveR Member Posts: 50

    Yeah, I agree with you here.

    There might me such killer players opposing the idea indeed. Did the devs listen to that with the health of the game in mind? Not really. Why should they listen to survivors willing to rub it in, then? There should be some factors to consider, true, but the current "abandon" survivor option can be improved as well. I'm glad they're taking steps here.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 26

    Then you believe there should not be an abandon feature for Survivors even if the Killer is W-Sing them on the ground for a four minute four man slug bleedout while the Killer strokes their ego?

    If that's not okay, why is it okay for something equivalent when Survs do it? Both are hurtful. Both feel bad to be on the receiving end of. Both are griefing. I don't care if the Killer technically has agency - put a bot in and let the Killer move on. If we let Survivors move on, why oh why can't Killers?

    Nobody has satisfactorily explained this to me yet, all people are saying is "but the Killer has agency" (many do not in these scenarios), "but the game's not technically over" (in some cases YES IT ABSOLUTELY IS, and it's Survivors dragging it out), "well we shouldn't encourage leaving when there is a situation one finds unwinnable" (then why did we give Survivors an abandon mechanic at all as a bandaid fix for slugging into a bleedout?). Why make people stay in rounds they already lost? Why do people agreeing with the Devs, who could be wrong and misreading the way the community feels about this, want to make people stay in rounds they have lost instead of allowing a gentle concede option for those of us who just wanna forfeit gracefully?

    Post edited by LockerLurk on
  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220

    Friendly reminder - anyone against this idea is objectively incorrect and just needs to admit they're either okay with bullying, or are a bully themselves.

  • CrypticGirl
    CrypticGirl Member Posts: 1,448
  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    You shouldn't even include gate condition, because the time it is most problematic is when they are NOT in gates

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,457
    edited June 11

    That's kind of stretching its purpose, though. The abandon mechanic is there to prevent unnecessary extension of matches. It's not necessarily there to dip the instant you lose. It's the players who use it like that.

    Mind, I don't like how the abandon mechanic was implemented for survivors either. I'm not against it existing, but I think it appears too quickly. As the final survivor, you can dip the instant you go down. If they can just dc freely from that point, why not just have them get EGC-killed? By extension, I have to wonder why y'all were so against the original finisher mori to begin with, since it effectively does the same thing. Hell, the original finisher mori is even better here, 'cause then the killer doesn't have to bother with finding hooking the bot either. Saves us all time, no?

    It's why I'm in favour of adding a timer for the survivor abandon scenario. It prevents hostage situations, like it was designed to do, whilst also still allowing killers who just want to finish the game as normal, to do so.

    It seems silly to me that after years of people saying that players should grow a thicker skin when you're being t-bagged or humped, now it's suddenly the deciding factor of whether the abandon mechanic should activate. What happened there?

    And, more to the point, if that's the issue, why was the finisher mori such a bad idea?

    Post edited by GentlemanFridge on
  • SadakoSlay
    SadakoSlay Member Posts: 71

    Personally I do like the survivors abandon features, though I do think that if survivors leave like that it should be an automatic loss for the survivor and not a draw. I kinda wish they did it more like identity V where when every survivor is on the ground, the survivors can vote to abandon and if they do the match ends as a win for killer. Identity v's win and loss system works differently than dbd though. With identity v the suvivors either win or lose as a team. It works like this:

    -2 survivors escape = draw for both sides.
    -3 survivors escape = win for all survivors, loss for killer.
    - 1 survivor escapes = win for killer, loss for all survivors.

    I think this system works better than dbd's 4 1v1 system, but that's just my opinion.

    I think giving the suvivors the option to leave when they've already lost is a good thing I think (as long as it counts as a loss mind you), but I also think Killers should have that same option.

    I might be wrong, but as a killer player I feel like when the endgame collapse happens you will now whether you'll be able to get another kill or not. So I feel like giving the killer the option to end the game there is a good thing, because they'll be able to decide whether it's worth it or not.

    The biggest thing for me is that I don't thik it should be an abandon feauture and instead it should be a surrender feauture. Where abandoning like that ends the entire match and gives the other side a win. But for that to work behaviour would need to change the win and lose conditions themselves.

    Personally as killer it can be really annoying and demorilising when people just stay at the exit gate even if they've won and you aren't even enar the gate. I feel like it happens quite often where people will just wait for you to chase them out which I think is just stupid. It doesn't make me upset or antyhing, like it is just a game, but it is a bit frustrating sometimes. You also don't know why peopel teabag because there's no emotes int he game. It can eba friendly goodbye or a toxic player roastign you. you just don't know.

    Also I think the finisher mori was an awfull idea that has only made it so people slug more to see it.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,669

    Mandy’s statement literally said “the killer can do a lot to force survivors out of the match”. That statement is incorrect if the survivors are hiding in random parts of the map, until the EGC is almost done.

    That's the only actual relevant thing to the conversation, because it's the official BHVR response. There isn't anything complicated going on here.

  • smurf
    smurf Member Posts: 979

    I always think this is a good idea, but the abandon for this case should only be available once all remaining survivors are in an open gate for ~20 seconds. That will let console survivors have some time to celebrate at the gate briefly since they don't usually have access to post-game chat. And in that case, the match is genuinely over, and if the killer still wants to go for a grab at the gate, they're free to try it.

    I generally don't see much bm, but teabagging at the gates is a very common killer complaint, and I can imagine it's very irritating. The killer experience might be more positive that way and lead to a little less toxicity in the community :D

  • terumisan
    terumisan Member Posts: 2,182

    so why did survivors beg for knockout to be changed and the devs added an entirely new feature to the game instead of bringing exponential and unbreakable

  • terumisan
    terumisan Member Posts: 2,182

    so why didn't survivors just change their perks and adapt to the new meta? if survivors saw that killers were going for the 4 man slug they could've easily put unbreakable and/or exponential in order to counter this but instead they begged bhvr to nerf (completely change) knockout and add a brand new mechanic that allows survivors to dc for free

  • Reinami
    Reinami Member Posts: 6,605

    Flip that on its side. Survivors can just abandon as well. With 2v8 there are killer bots.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    Then the most empathetic, genuine response I can give you is that you maybe need to consider if playing PVP games online is for you.

    Because unfortunately, in every PVP game I've ever played there have been BM, toxic, and bully players. Tea bagging, emoting, taunting, and even toxic chat and voice is something that exists everywhere, and if it bothers you that badly you may just need to walk away.

    Because in all of my experience in PVP online games these things have always existed, and that includes games where there is no disconnect penalty at all.

    There is no mechanic that they can add that will fix that issue for you.

    And in every PVP game I've ever played, the penalties for this have always been through game mechanics (barring extreme and reportable examples of things like chat messages). Bad actors getting farmed, spawn camped, or sometimes just their own team refusing to help them.

    But if that genuinely bothers you and triggers an avoidance response, then online PVP may not be the best environment for your mental health and well being.

  • M1_gamer
    M1_gamer Member Posts: 419

    i mean, you don't have to watch it. just wait till the collapse timer is over or force them out. this isn't that big of a problem.

  • hermitkermit
    hermitkermit Member Posts: 988

    I get that watching survivors teabag at the gate is annoying, and I’m not against ideas to make the exit gate less safe in order to discourage this behavior but abandoning the match the moment gates are powered isn’t a good solution. That would completely bypass the endgame collapse and cut the match short for everyone, even survivors who are still playing seriously or haven’t reached the gate yet.

    There’s a big difference between asking for tools to handle BMand asking for the power to end the game early and force an end on the survivors who might not even be involved in it. There’s no killer bot, the match will just instantly end. There are challenges that require you to do certain things during the EGC as well, such as being the last to leave.

    I feel a better solution might be making the Endgame Collapse timer go faster if survivors are inside the exit gate, that way, there’s a built-in system to discourage camping at the line without breaking the match flow for everyone else.