http://dbd.game/killswitch
I think 20 matches is a lot for dc penalty to reset.
Dont get me wrong, i'm not saying people should or not do this or that.
I just think 20 matches can be a lot when games are unpredictable and killers or survivors can be really toxic at times.
In my opinion Dc penalty should reset one point every 10 games and still one point every 24hours.
This ignoring cheaters are other issues.
on patch Lets say john dcs because of a cheater and john only plays 2 games a day. Now john will always have the dc penalty right? or am i misunderstanding something
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Overwatch 2 also has a 20 match penalty reset. If it is anything like theirs you are stuck with the penalty until you play out the 20 matches. The funny thing though is Overwatch 2 has a more lenient penalty for Unranked, Backfills and you leaving affects a greater number of people. BHVR seems to be taking a more Authoritarian approach to band-aid the cause.
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but doesn’t Overwatch have two different modes? That is the complete difference.
I also feel that this is will ruin the existing player morale and no survivors will be left. Killers have already voiced against playing bots but unfortunately that is what will be left or the super toxic players.
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20 matches is fine especially when most of them is gonna be over with faster because of the give up system they made.
DC's should only be happening because of outages/absolute emergencies. These players of which won't really get effected by said system and only really targets the people who rage quit. If you don't want a system like this there are plenty of other games that aren't A-symms that have way less of a penalty for disconnecting.
Potentially cheaters do require DC's depending on the severity.3 -
I could see lowering the amount a bit, but I don't think it should be both 10 matches and then every 24 hours. That would be too much.
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It's a common belief that ragequitters shouldn't queue up, but now this system will force them to queue up in order to reset their penalty. No point in taking a break if their penalty won't reset. You're just damned if you play and damned if you don't.
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After reading it I think its perfect.
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They have to queue up and not DC that match.
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But 20 matches without DC'ing? That's seriously going to hurt casual players. I typically only play about four or five matches per day, and since getting my main to P100, I've cut it down to my weekends only. At that rate, it would take me two weeks to remove a single penalty point…and that's assuming that nothing else happens, like the occasional internet hiccup or random game or server crash.
So I would seriously urge them to reconsider this, either by reducing the matches required to reset a point, or allowing points to reset after some time. Whether it's each day, every two days, a week, whatever.
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Unfortunately, the problem with Go-Nexting is that bad. They needed to be harsh with it. I think it's still a little too harsh, but they HAD to actually punish it somehow. I don't know how. I think the old system was fine. The rest is fine, I am cool with seeing people penalized a whole grade down for trying to Go-Next and letting me and the rest of my team suffer. Play the round, or don't play the game at all. No more excuses, I am tired of dying at 5 gens because you don't like playing against Plague or whatever.
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At some point you have to ask yourself why you're d/cing so much that playing 20 matches without d/cing is such a problem. Likely the answer is something along the lines of you're not finding aspects of the game enjoyable in which case you should stop playing.
The problem that exists now is there is no meaningful punishment for constantly d/cing out of games, because you can just wait out the penalty resets.
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As I just said, things can happen. Internet can hiccup, the game can crash, servers can crash, and we get penalized for it. Those who don't play often and don't constantly DC suffer from those things that are beyond their control. And I don't see why waiting out penalty resets is a bad thing. Shouldn't taking a break be a good thing if you're genuinely frustrated with the game?
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if you aren't ready to queue up for a match, don't queue and you won't have to struggle with this. It's literally that simple
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matches on ow2 are hella fast compared to dbd. especially loses ( especially if the killer decides to be toxic)
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most of my dcs were against slugging or huntress.
It hurts that now im forced to play vs her.
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I've not been following the streams or developer updates. Where does it say all this about 20 game DC penalty resets?
Anyway, I think 20 matches before your penalty resets a level (if true) is absolutely absurd. Especially since it's not at all uncommon to be kicked from the server through no fault of your own. Surely it should at least decay naturally with time spent away from the game?
Do people honestly think that doubling down on the stick without the carrot approach (which so far is clearly not working) is going to result in players being less frustrated with the game? Because I dunno about that…
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Waiting out penalty resets is bad, because we should care about the percentage of games a player is ragequitting, as opposed to the frequency a player is ragequitting.
Waiting out penalty resets is also bad, because it doesn't actually encourage players to stay in a game. Instead, it encourages survivors to ragequit whenever they want, and just come back later if the DC penalty is too high.
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9.0 patch notes. on general discussion.
No players will be even more frustrated and do worse than DC. At least before they could dc once a day and play some other game.
Like i have matches constantly where we get a sweaty wesker or huntress that downs everyone before 1 gen is even done. Like a complete stomp. I understand ppl wanting to dc there to not be bullied by someone that far outskills them. but now they can't. So i wonder what they will do while they play a match they DONT want to play.
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Thanks, somehow I didn't spot the part where they said 20 games.
I literally just had to DC because a flash bang bugged out my power and trapped me in permanent Feral Frenzy. I'll get in trouble with the mods for saying that, but what am I meant to do in such a situation? Keep playing on with a broken power?
If the game actually worked properly, there would be more justification for this but we all know it doesn't.
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It's 20 matches before you go down a point. It's not like you are waiting 5 minutes between each match. If you rage quit one match it isn't the end of the world. Just quit quiting for 20 matches and your slate is clean. If you can't help yourself, then you are waiting 10 minutes.
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According to the patch notes…
- Disconnection penalty points decrease as you play matches without disconnecting
(previously decayed at the rate of 1 point per day).
It doesn't specify how many matches we have to play for the penalty points to decrease. So I'm really confused on what is meant when they say it's based on the last 20 matches played. Myself and others have tried asking for clarification, but haven't gotten any yet.
0 - Disconnection penalty points decrease as you play matches without disconnecting
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If true that does sound too harsh considering you can get dc penalty if your internet does not work perfectly. Sometimes you can face hackers who can take you hostage so you might have no choise than to play that match.
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My guess is the DC penalty time is based off of how many of the last 20 games were considered "Go Next".
For example, let's pretend C = completed game and R = Ragequit game. Below is an example list of 20 games….
RRRRR RRRRR CCCCC CCCCC = DC penalty based off of 10 "Go Next" ragequit games. And if you completed the next game, you would have…
RRRRR RRRRC CCCCC CCCCC = DC penalty based off of 9 "Go Next" ragequit games. Notice that the first game (a ragequit game) got bumped off the list, because it is no longer in the last 20 games.
This means the maximum DC penalty would happen if the last 20 games were all "Go Next" games.
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I think that IS how it's supposed to work, but BHVR worded it very poorly. If so that seems more fair, if harsh. But then again, Go Next is that big of a problem.
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Didn't BHVR themselves say in the past that you can't force people to play matches they don't wanna play? What has changed? There's a billion valid reasons why people hook suicide or DC, but now you're not allowed to do either.
Notice how it's almost always killer mains celebrating these changes? Allegedly they are meant to improve Solo Q, yet it's gonna make it far more miserable and a lot of survivors are speaking out against the DC penalty and go next prevention. What does BHVR think is gonna happen when they force survivors to play matches? They won't suddenly start enjoying them or start trying, they'll either quit the game or sandbag their team.
The new spawn logic, the rework of map offerings, the new AFK crows, the new mori system, the new way the DC penalty works, the new go next preventions and the fact that they even apply to SWFs where everyone can just agree to go next all send a clear message. You're not here to have fun, you're here to boost the killer's ego as they get their 100th 4k in a row. You WILL stay in a miserable match and you won't complain as you watch your random default Feng with level 2 perks getting tunneled out by a P100 quadruple regression Blight on Haddonfield.
This is genuinely the worst patch this game has ever gotten.
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The devs really couldn't care about the survivor role at this point. I've played since Oni's release and I think im going to have to walk away from the game.
I play majority solo q and if I play 10 matches only 2 will actually be worth while where everyone's working towards the objective and my team aren't being completely steamrolled and tunneled at 5 gens. I've just simply had enough.
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Hmmm... at the risk of sounding a bit condescending...
I have 2100 hours in DBD... average match and queue time I'd high ball at 15-20 minutes... 3 matches an hour, that's 6300 matches, we'll call it 6000. 70% of my games have been survivor, which is about 4200 survivor games.
I've DCed from DBD maybe 3 times when the game was already seeing people quit, and suicided on hook 5 times that wasn't to give hatch in a lost game, usually as a result of teammates leaving me go second stage completely uncontested for no reason.
8 in 4200 is 1 in 525… I think 20 is pretty generous, personally. Yes this is a bit of a sarcastic point, but genuinely as someone who doesn't believe in quitting games to abandon my teammates, it takes A LOT to force me into DCing... so I find it hard to justify a lenient reset.
Of course that's assuming no false positives, but 1 in 20 seems a fairly reasonable to me.
Post edited by UndeddJester on1 -
that's assuming everyones like you.
guess what? not the case.
pretty sure theres people with 2100 hours on dbd that cant even loop yet.
And people that work irl play 3-6 matches a week if lucky.
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it's really ignorant to say this when you take in mind everything BHVR has done and made camping, tunneling and slugging basically dead with all perks released to this day that counter them (and basic gameplay mechanics too).
At this point you just want them to give you absolutely no skill input way to counter these strats, and until they don't do that, you will act like they don't care about survivor role.
Classic example of behavior of spoiled players.
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Sure, but my point is that people should not be DCing.
Set match lobbies in games likes DBD, League of Legends, Counter Strike team matches, DOTA, Marvel Rivals are games that do not function correctly with 1 player missing... you don't join any of these games either if you can't commit to the game.
This hypothetical person is the only DC person that could be consisered innocent, and not deserving of the penalty... if you've got minor emergencies or other things that come up that you couldn't have predicted, causing you to need jump out from the game suddenly, this is of course fair enough.
However things such as this should not be frequent occurrences, and in majority of cases, something urgent enough to have to drop the game, usually is something that you're going to have take time to do and ride out the penalty anyway.
Now if you're someone who knows you have a high risk of having to abandon the game urgently, and yet you regularly ignore that risk and still queue anyway to the point you can't even manage 20 games without having to drop, then accumulating a DC penalty is still a fault on you, and you still deserve the penalty, because it's not your game that you're ruining every time you have to drop.
Plus of course, we all know this person is a very small exception in those that are DCing, and the reality is vast majority of people are quitting just because they can, either for going next to make content, quitting cause they got the wrong map, killer or perk combo, or quitting cause they made a mistake.
The damage in health of the game these people bring far outweighs any damage a stricter DC penalty for someone DCing innocently (who should themselves look at why they keep DCing so often and start trying to avoid starting a game if there is a good chance they are going to have to DC).
Maybe a time based reset would be worth looking into in addition. 20 games or 12 days passes, whichever comes first, but other than that, the system is fine.
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The spoiled players are killers who expect to 4k every single match and if they dont "UGH survivior sided!"
Im just sharing my experience and it's clearly not that far fetched and the BP incentive is always on survivior at this point.
I do not expect to escape every match but like I said its the quality of those matches that bother me. I jump on just wanting to earn some points and do some objectives but I'll be against a killer who's playing like it's a comp match with money on the line and my team are just trying to chill aswell.
I've raised my concerns which im able to do and alot of other survivor players state the same. Don't be surprised when more leave that role.
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Why are you making this an us vs them?
This will absolutely improve solo queue as the majority of my solo games are ruined by a teammate going next or DCing a few seconds into the match just because they got found first or something.
DCing ruins the game for the other survivors way more than it does the killer player.
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Or you could just stop rage quitting and show good sportsmanship like a mature adult.
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