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Balance the Game around 1v4 Idea

I have been thinking about this for a while and decided to post it, I apologize if its been raised before i haven't done any deep research into if someone else has posted a similar idea.

There are two big issues with DBD that i constantly come across that i feel ruin a lot of my games

  1. Tunneling, (as there is some debate about this, and what defines tunneling, I am referring to the hunting and killing of a single survivor to make the match 1v3 as soon as possible, such as what i see more conmanly in competitive play). This really sucks in public match's and valid or not in most cases once its 1v3 the match is over unless you have progressed far enough through the gens.
  2. Players throwing on first hook, as above a player just throwing on first hook, or giving up and making the match a 1v3 so its a loss

Also if you die early on and have friends in a match your stuck waiting for them.

Now i just want to state that personally i never throw, even in the worst situations I always prefer to just keep trying my best, in the hope we will pull off a miracle or that at least the match is still fun.

Now my solution to the above issues and the point of this post

Survivors(players) never actually die!

The big problem with DBD is balance, and if it moved to a hook state system more like 2v8 where the match tracks hook states as the goal.

If on a third hook state a survivor dies, but then re-spawns from a locker or just a far corner so the game remains 1v4 this would massively improve balance, and help remove the issues listed above.

Once the killer gets to the 11th hook state, just like currently the final 12th down would allow a Mori and just like when the end game collapse runs out all other survivors would die and then be shown the final Mori (I personally think this would be a much more epic ending to a match for killers)

an alternative to this would be that the killer can just down and mori or all survivors after the 11th hook state and survivors are considered on final hook, but i feel the above is much cooler.

So what are peoples thoughts on this, i don't think it solves all issues, but would greatly help with balance, and as a survivor if we could que up our other survivors we could on re-spawn maybe swap to a different one (with the same build as we joined with, but no items)

I know a change like this would be rather major and would not be something that would be easy to implement development wise, but i think it solves a lot of problems even if it means nearly everything would need adjustments to incorporate it

TL;DR, Make survivors re-spawn on a death hook so they can keep playing so the game can be balanced around 1v4 at all times and discourage tunneling and throwing.

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Comments

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,260

    One thing to point out about respawning. Allot of killer players alredy justify slugging the whole team to win because they are afraid of second chance perks. If the killer slugs them all and lets them bleed out, he doesnt have to go through this 12 hook stages goal. If he hooks all 4 people at once after they are down, there goes all their hook stages anyway as they wont be able to unhook themselves in the next update unless they bring stuff to do so. So all of that^ might help against tunneling but gets beaten by slugging

  • Hawki_ice
    Hawki_ice Member Posts: 6

    That is true, but it doesn't make slugging any worse, I imagine the game will still end in situations where there is a 4 hook etc, but this would just help eliminate tunneling and throwing, as players would be stuck in a game till it ends one way or another.

    Slugging will always be a problem, but as there are perks that enhance it, its considered a valid form of game play, as much as i personally dislike it.

  • terumisan
    terumisan Member Posts: 2,191

    so what's the killer win condition if survivors can't die? also you'd have to nerf gen speed to a crawl or get rid of 2nd chance perks

  • Hawki_ice
    Hawki_ice Member Posts: 6

    They win off the hook states like normal, just have to get 12 hooks and they win, It would require a lot of balance of course as it would always be 1v4 now that they couldn't reduce the total number of survivors.

    So yeah probably slower generators or maybe more? it wouldn't be an easy change i imagine a lot of perks would need reworked, but hey second chance perks would be come more useful if you could potentially use them multiple times a match.

  • terumisan
    terumisan Member Posts: 2,191

    if you're swapping the objective from kills to hooks you have to get rid of second chance perks especially if they're coming back until 12 hooks

  • Hawki_ice
    Hawki_ice Member Posts: 6

    Yes and no, the hooks would still work as current, so first hook chance to unhook, second hook struggle to survive then dead on third, so perks like deliverance would only have that effect on first hook window, but if the killer tunnels someone using that perk they are effectively hurting themself, best to spread out the hooks to get people onto the second phase, i think it would help deter them from actually tunneling individuals, as the best play would be get people to second hook and spread it out so they don't re spawn and get that extra deliverance.

    That being said the whole idea is to make it so the game is always 1v4, currently the match always changes and that adds a huge variable that you just cant balance, making it 1v4 all the time, means everything can be at least balanced towards the fact its always 1v4 not 1v3 then 1v2 etc.

    That being said it would add the extra issue of weaker players just being super tunneled out, but i feel while that sucks its then on the team to run interference as that is the point of the game team work. and even if one survivor has a strong second chance build, the killer can always switch off them, which is how it currently works.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672
    edited June 11

    That would force every game to be a 0k or 4k.

    And if DBD changes so that a large percentage of games are a 0k, then a lot of killers would just stop playing the killer role.

  • terumisan
    terumisan Member Posts: 2,191

    but for the killer the game is 1v1 if survivors have essentially infinite lives for all intents and purposes second chance perks cannot exist since there isn't really a risk for survivor and if one survivor just gets tunneled infinitely that's their team's problem in order to pull aggro and stop slamming gens

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    this is not symmetric deathmatch, this is asymmetric game

  • Lexilogo
    Lexilogo Member Posts: 788
    edited June 11

    What any dev says is not gospel by any means, but I can't help but think of that Reddit post where Almo talked about VHS and why so many asyms wanting to kill DbD "fixing its problems" like "oh man, it's lame Survivors can't fight back, what's up with that? my asym's gonna have GUNS" end up stumbling into much bigger problems. Tunnelling sucks, but the good side of allowing Survivors to actually die is that once a Survivor's dead, they're gone and it's a massive burden off the Killer's shoulders.

    In a rebalanced version of DbD where the game is always 1v4, if the MMR algorithm decides to gift you a cracked P100 Jill, who's running Background Player because she doesn't need Lithe to loop you like a NASCAR rally, you will be dealing with her for the entire match. Her eventually dying for getting too reckless and turning the game into a 1v3 is a crude solution, and definitely not ideal for survivors playing in teams, but it's also a vital source of relief and an important element that makes Killers feel like killers.

    I don't mean to sound like one of those "woe is my role" people who will only be happy when their side of the asym is hyper overpowered, but seriously, I don't think this game can survive removing the ability to kill Survivors off. I hope tunnelling gets a sensible solution, I don't think this is it.

    Post edited by Lexilogo on
  • Elan
    Elan Member Posts: 1,441

    Tunneling is and always was a strategy. There are multiple perks to prevent that. It's same like killer can't prevent gens from being completed. Little, but with current nerfed slowdown perks it's nearly impossible. And as the game is still heavily survivor sided, i would not play with base of game untill balance is finished.

  • terumisan
    terumisan Member Posts: 2,191

    as a guy who played vhs if the survivors were good there was nothing you could really do

  • Hawki_ice
    Hawki_ice Member Posts: 6

    A lot of great points, personally for me its also about the fact i usually play with a friend, and if one of us gets tunneled, the other is sitting there waiting until the other dies so you can move on. And i see a lot of other duos who once their mate is dead they just throw to get to the next match, and i hate that.

    And also, I'm not an amazing player, i have had some great looping moments but i know I'll never be an amazing looper so i focus my builds on either gen rush or just hide and avoid, with this 1v4 idea that also means myself and others would be more experimental with builds

    It was just an idea, Still a great game just wish people would stop throwing, the best match's are always the ones where its close, and even if you lose, you had fun doing so, currently most of my match's are teammates throwing or killers tunneling and the good ones are far and few between.