Damaged balance for Killers
Why does the game have anti-camping, but no anti-genrash? Why do developers ALWAYS listen only to the majority of weak, incompetent players when planning balance? How much longer can they turn survival horror into a clown show? The game has been stagnating and degrading for years without any interesting changes. Each new chapter introduces a useless, weak killer. Apart from skins, there is absolutely nothing new in the game. I suggest incorporating the intervention of evil, no escape, dead lock, and a pursuer into the killers. Why not? Then there would at least be some semblance of equal opportunities for both sides). Who doesn't want to be made to look like an idiot and entertain four random monkeys?
Comments
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Well every killer player is basically expected to be Otz or Hens while every survivor is considered to be a Meghead when balance is taken into consideration
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Genrash sounds terrifying.
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I'm curious - by what criterion do you say the baseline for balancing is someone like Otz or Hens? How do you make that determination?
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it was a hyperbolic remark. The argument from killers is that the game is not balanced when you add survivors who know what they are doing to the mix and it is true. All these super powerful tools they have been giving survivors are all fine and good for the average survivor because no offense the average survivor kinda sucks. But when you put those tools in the hands of good players who know how to play the game and espically when thay are on a full team it really breaks things. Often, playing an S tier or using strategy is the only way for the killer to even stand a chance against these players.
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Ah, so Crogers law
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