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Generators are pure madness

Contrationer
Contrationer Member Posts: 22
edited June 28 in Feedback and Suggestions

Playing as killer is no longer fun, im a killer main for over 4 years and in the last 2-3 weeks that i came back to the game im feeling oblidged to straight up tunnel, face camp and slug since the match starts, in the last 3 games i played, the first 3 hooks were from the same survivor, this has to end, if the anti tunneling mechanics come, all killers will leave the game, im telling u, same fate as other games, cause it makes no sense for 3 gens being already done before the first chase ends, so i suggest delaying anti tunneling update and increasing gen time from 90s to 120s, and i asked the devs to listen to feedback because this game is survivor sided, and anyone that say otherwise is because they are novice people that maybe even haven't tried killer, and A+ killers feel like B-.

Captura de pantalla (59).png

1 minute after the game starts after i made a succesful legion frenzy, all healed and 2 gens done.

Captura de pantalla (60).png

3 minutes into the match.

Captura de pantalla (61).png

I had to face camp in the endgame to rather get a single kill, notice that before they left, all of them were fully healed, they just weren't feeling altruistic to poor leon.


Thank you for reading <3

Post edited by Contrationer on
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Comments

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273

    This is no longer the case it's how it supposed to be. No longer gen defence and early game. No longer hit and run.
    No more fun.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    This patch and event has conditioned players to just slam gens and leave with all the initial changed to the AFK system, all the nerfs to altruism over the years, since the killer powers are really strong especially when paired with on hook perks.

    if we want to slow gens down, Behaviour need to make interacting with killers more fun, and legion is one of those uninteractive ones (not strong, just not a lot of interaction playing against them).

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited June 28

    Do you think devs realy might do that? Due to surviviors no longer cant hide or waste time, they need to do something or they are revealed. And if they will be sucraficed too fast its go next issue, so they get banned even if this wasnt thier fault.

    Just imagine you are 4,6 without mobility.

    Suviviors are spawn all together on over side of the map, so you just cant reach em in time to stop 2 gens which is probably on 50-70%.
    When you get your first down its 3 gens remains, so you no longer need to try hard, just let em finish.
    When you get back to the hooked survivior they are already saved and healed due to Botany buff and next 30 seconds will be unreachable due to Babysitter.
    If you are god forbid camping, there is dudes with soulder the burden, and reassurance for help.

    So engame remain, they just leave.

    (Dont take solo q in this example)

  • Callahan9116
    Callahan9116 Member Posts: 402

    You need more slowdown in your build. Dms is almost mandatory

  • terumisan
    terumisan Member Posts: 2,186

    well that's what survivors wanted for asking for gen regression nerfs and knock out getting changed

    it's just been a problem that's been building for years when phase 2 comes out idk what killers can do at that point

  • [Deleted User]
    [Deleted User] Posts: 105

    I play on the other side mostly and I play solo q.

    It is miserable since the release of Springtrap. Basically for the reaons mentioned here from the killer perspective.

    Killers stomp, tunnel, slug and play more disgusting than ever. And tbh I cannot even blame them. The games I switch to killer are stressful. Really stressful. Unless the MMR gifts me Dwights with 4 hours of playtime (and yes, that happened last week).

    I think one of the biggest issues is the new spawn logic. It just doesn't help at all keeping the game bearable. Not remotely quality of life but rather "how to make people quit the game, especially when they are rather new".

    Slower/build up or inexperienced killers get gen rushed, while the good and experienced (high mobility) killers start their first chase not even 10 seconds into the game. I knew and commented on Steam that good killers will know and take too much advantage of this new spawn logic within two weeks and I was right.

    It is not healthy at this point and they need to do something about it. Urgently.

    Both player sides of the game lacking fun is dangerous in the long run.

  • Contrationer
    Contrationer Member Posts: 22

    That's the problem, it shouldn't be compulsory to run a especific perk, this game is about trying things and running different builds.

  • Tong
    Tong Member Posts: 22

    PLaying legion ? + add-on ?
    Either you suck or they cheating or you're trolling. You can't tell anything about images. Also you're playing on this special mode ….
    Personally, I don't do kills on this mode because I'm not a petty enough.
    This is why the dev should have add match replay, but for some reason they wouldn't. It's likely 2 of them were the cheaters.

  • Contrationer
    Contrationer Member Posts: 22
    edited June 28

    It's really easy to know when a cheater is a cheater, and it just makes no sense all you said, i dont suck either because of how hard it is to get a down with a frenzy, thats why it just doesn't make sense, if anti tunneling comes and this ain't fixed, game will lose a big part of killer side.

  • Elan
    Elan Member Posts: 1,441
    edited June 28

    You need to realize that gen-efficiency and higher gen-progress is mainly done by the game balance overall:

    → Chases are shorter than they used to be, my longest chase was 3min 11s… since 2023 my longest chase is 2 mins 3s. It's mainly because of nerfs to the survivors basekit along with some counterplay of killers being removed (simply saying: "To win we need to genrush asap because any down or mistake is hard punish now") On top of that a lot of killers are just not fun to go against, therefore why would you chose messing around and getting chase if you rather want to do gens and escape asap and with go next prevention there will be more incentive to rush asap if you face killers you don't like and everyone hates some or other. FE: Bubba used to have 4s chanisaw, so he has to close distance on you to chainsaw you, with buffs along the last years he now chanisaw across map which really limits you on how long you will be able to hold him without all resources being gone.

    → Survivor perks got buffed, namely Vigil, Resurgence, Healing perks etc. allowing you to use mechanics more than used to (Sprint + Vigil fe.) Which again affects low tier killers but make no much difference at higher tier killers.

    → Abandon feature

    → Players just being bad. I saw multiple time people giving up when I downed two people very early in game or when killer lost two gens in first chase because he was hard commiting towards chase (again as long killer main, getting 2-3 gens done fast is not as a big deal, it's nature of the game with map to patrol becoming smaller and pressure start growing)

    → There are a lot of new or less expirienced players

    → Maps been nerfed with tiles

    → People adapt to killers running (Corrupt, Grim, DMS and mostly Pain Res), my most favorite and most win rate build is scourge build (Pain Res, Jagged Compass, Gift of Pain and Floods Of Rage - it gives you everything, slowdown, tracking, regression, infos)

    Note: Stats are way lower on kill rate than ever (however this is caused by abandon feature, counting abandons as escapes for some reason)

    Tip: Check your stats on BHVR account to track your succesfful build, killers etc.

    I have 73 % kill rate on Twins (I used to play them in their weakest version) with perks Opression (weaker version), Call of brine (stronger version), Corrupt (same version as today) and BBQ

  • Contrationer
    Contrationer Member Posts: 22
    edited June 28

    Ok guys im done, i just played 3 games as singularity (im a singularity main) and got 3 escapes in 2 of them and 4 escapes in the last, im done, i will neither reply to any commentary nor play the game until the devs do something, its just awful and unfun to play as killer, such mockery in every endgame, only teabagging and after game chat is insanity. Im done. Plus the games were i got a kill was after a literal facecamp since the start.

  • Elan
    Elan Member Posts: 1,441

    They don't have to be, might be using BNP with prove, bardic, hyperfocus, toolboxes… he didnt show endscreen so it's hard to judge

  • Elan
    Elan Member Posts: 1,441
    edited June 28

    And the balance of the game is relative because:

    → Killers have massive strenght gap (Nurse and Pig just can't perform the same way)

    → Perks have massive gap (have you heared about No Quarter perk? how it can be better pick than any other perks?)

    → Maps have massive balance gap (FE. Farms vs McMillans, Haddonfield vs Eeryie of crows)…

    To make game balanced you'd need same killer on same maps against same lv survivors, everyone same perks, same RNG etc.

    BTW as a killer main I'd like to see big buffs to killers while heavily nerfing slowdown perks. It will result in 4 stack slowdown and no slowdown games to be bit closer to same chance of win.

  • Ohyakno
    Ohyakno Member Posts: 1,498

    Buffing every healing perk was a mistake.

  • Ohyakno
    Ohyakno Member Posts: 1,498

    Legion's power has clear and simple counterplay and they have to chase you as an m1 killer with zero antiloop to get a hook. It's as interactive as it gets.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273

    I think they should built corrupt into basekit, and nerf healing builds. Where is altruism? Where is teamplay? Everybody now is by themselfs healing. Before you should have a teammate, which can heal you faster then medkit does. Now you can do it yourself. So gens fly fast, everybody heals by themself which is economy of time. Saver just come to gen after unhook or heals you in 2 seconds and then do the same.
    You no longer can just hit and run to buy time. Which is sad for me… personaly. I was so glad when they nerfed heal and made it altruistic, but now with botany buff its ridiculous.

  • Contrationer
    Contrationer Member Posts: 22

    This was also suggested by the youtuber MintSkull, which is something devs should take in account, even youtubers accept its a reality.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited June 28

    I watched that video and i wasnt surprised. Ive talked about those problems since day 1 of 9.0.0/ and got downvoted so hard you cant imagine.
    Look at this, when you lose after lose after lose and still meet squads like this.
    I would have won if A there wasnt Unbreakable (they made a mistake grouped up and i got 2 downs after TP), B self heal with medkits ruined my pressure, C any time i teleport they just ran away from gens to other side of the map.
    Sweety squad every time i start a match. What the h with MMR?
    1st gen 1 minute
    2nd ~30 seconds after 1st.
    3d after ~2 minutes
    4-5th was on ~50%, they stuck for ~5 minutes cuz i pressured them hard and got one kill and 2 downs (but still unbreakable saved the day).
    So 9 hook stages 3 escapes/
    And this was my best match today. Exept few solo q trials when i ve got 4k.

    image.png
  • UnicornMedal
    UnicornMedal Member Posts: 1,539

    MMR almost always dictates that you'll have the worst trials imaginable. I think regardless of how the game is nerfed or buffed, that'll remain true. The only ways I can see to mitigate that are to first correct matchmaking and second to implement scaling difficulty (similarly to what 2v8 uses, but hopefully better). Anti-tunneling/camping/slugging is unlikely to be very strong, but even if it is, the odds of it being scaled back are very high. Which is unfortunate because solo q is eternally in a bad spot, but you know how it goes.

  • DeBecker
    DeBecker Member Posts: 934

    Really poor bait thread. But hey, its anniversary again, so all the bad players come back to get slapped in the face and they still believe its the games fault. This community never gets tired of false accusations.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited June 28
  • Batusalen
    Batusalen Member Posts: 1,410
    edited June 28

    Man, who could have imagined that spawning all the survivors in the same spot at the start of the match would cause the first two generators to be done in under a minute?...

    Oh wait, I did! Every single time I've said that the community was wrong to claim it's always best for survivors to work on separate generators, or that survivors being able to shave 37 seconds off a gen by just being two has been the game's core problem for years. Add to that the healing buffs, people actually playing thanks to the "Go Next" prevention and the regression nerfs from the past few years, and voilà, here we are.

    And since we're here, I'll say it again: BHVR need to nerf base gen progression when two survivors are on a gen, especially when they intend to add even more "Anti-Tunneling / Slugging / Camping" mechanics to treat the symptoms produced by min gen times without curing the disease first.

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited June 28

    BHVR instead nerfing the source of the issue, will nerf everything around that causing ("or might") that issue. Even if this issue only with either one character or perk combo or all together. Even if by itself its fine.
    There is 2 scenarios: 1st they wont do anything, 2nd they nerf Botany and self heal with map spawn.

    I wanted the 3-d variant where only botany was nerfed first. And then build corrupt if issue will be still there.
    Like one step at a time instead of "predicting", like they did with haywire.

    I will laugh as hard as i can if they'll nerf Lethal Pursuer, No quater and Coulrophobia(with other anti heal perks) instead of nerfing Botany and map spawns XD

  • LordHeXaGoN
    LordHeXaGoN Member Posts: 273
    edited June 28

    Whithout address of the biggest creators, this post will be forgoten for months and even years. Funny to say but spawn logic with the Animationic's doors and the Onryo's tvs they fixed right before 9.0.0 release. They just didnt read the feedback of ony guy who made a post like with 200 upvotes. (Hah, we ll ignore it for few days. 3 or 4 ) Mintskull should make a post here, so his viewers could help to address this issue.

    Cool theories and opinions from him about what is happening right now.

    Post edited by LordHeXaGoN on
  • Falcao
    Falcao Member Posts: 214

    If this game is survivor sided, then why is the escape rate almost twice lower than the kill rate?

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    That must be why killer queue is always 10 min on EU i can't even play killer nowadays, playing killer is too hard… your build is a meme build btw

  • Emeal
    Emeal Member Posts: 6,621

    You could also just take some losses and lower your MMR to a place more comfortable for you.

  • Memesis
    Memesis Member Posts: 729

    Well that would require common sense, we don't do that around here

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    MMR does nothing. Matchmaking is so loose that you can get 400 hour Dwight one match, then 14000 hour Steve the next.

  • Emeal
    Emeal Member Posts: 6,621

    You mean hour means nothing, MMR certainly changes the kind of Survivors you meet. I do it myself cause I play to chill.

  • Contrationer
    Contrationer Member Posts: 22

    It's because every time survivors cry to bhvr, they get what they want but when killers do, we get nothing, when i turned off the pc yesterday this post had 12 upvotes and 2 downvotes, now it has 11 upvotes and 9 downvotes, which actually makes no sense, people just wont realize the situation.

  • Contrationer
    Contrationer Member Posts: 22

    You literally proved my point and commented to trashtalk how bad i am, thank you.

  • Contrationer
    Contrationer Member Posts: 22

    Because of soloq, matchmaking and low mmr, in low mmr is common for killers to win, but when you are iridescent since day 3 after the rank reset, your are peak mmr, maybe you dont live on high mmr but i do, and when there is this kind of gen rush teams, its impossible to even do anything about it, even less with low tier killers.

  • Contrationer
    Contrationer Member Posts: 22

    I know, and so true btw, i yesterday waited for 15 minutes for a game. Guess there ain't that many survivors anyway.

  • Contrationer
    Contrationer Member Posts: 22

    I think it depends because hours measure experience, how you do certain things, while MMR is how sweaty you do those things.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    You win some you lose some.

    Some games it feels like one bad chase and gens are flying. But other times it's a pretty decisive and crushing 4k. You can't win them all…

    (ps: I'd agree gen times should take longer for higher MMR survivors, but in return we need better mechanics that combat camping, slugging, and tunneling more)

  • Green_Sliche
    Green_Sliche Member Posts: 822

    Sadly that won't work because there's that ''cap'' that doesn't let you go lower while MMR may still throw squads at you as a killer or S / A tier killers with top addons as SoloQ survivor.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    Killers tunnel because Generators go fast ⇒ Survivors do Generators because they dont have time to do anything else ⇒ Killers tunnel because Generators go fast ⇒ Survivors do Generators because they dont have time to do anything else ⇒ Repeat.

    Which came first here though, the Chicken or the Egg, the Survivors or the Killer? No answer is inherently wrong.

    This has been a persistent issue for a long time, DBD has become more and more punishing if players (both sides) do not play efficiently, do whenever a sides does play efficiently, it makes the opposing side more difficult and their response is to play efficiently thus making it worse for the next people they play against, eventually it reaching a boiling point before it cools down for a moment.

  • Emeal
    Emeal Member Posts: 6,621

    The cap is there to protect completely new players.

    So MMR isn't perfect, okay so what? Still works 95% of the time.

  • Green_Sliche
    Green_Sliche Member Posts: 822

    It doesn't work like that.

    You can be beginner player and hit the cap very quickly because you were matched with less experienced opponents or simply lucky. Then, when you cross that cap you will get bombarded with people who play like their lives depend on the outcome and MMR will keep matching you with those because you can no longer go to lower MMR bracket anymore, you crossed the ''beginner'' zone already.

  • Contrationer
    Contrationer Member Posts: 22

    You straight up don't have any knowledge about the game, dont even know what this post is about and don't even know what your trying to convince someone on. Plus how do you know if im high MMR or not? Look at my stats if you want, will be surprised:

    image.png

    I have 400h in the game and im winning more than the average.

  • Emeal
    Emeal Member Posts: 6,621

    This isnt about beginners. Its about MMR and how you can chill if you reduce your mmr, thats all.