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Any game where a survivor presses the abandon button, doesn’t count for MMR

https://forums.bhvr.com/dead-by-daylight/discussion/458741/official-stats-still-arent-tracking-escape-rates-correctly#latest

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Did you know that if a survivor presses the abandon button, the entire game gets thrown out? And it doesn’t count for MMR, and it doesn’t count for the official stats?

So, for example, if the killer kills 3 survivors, and knocks the 4th survivor to the ground, the 4th survivor immediately has the option to abandon. And if the survivor presses the abandon button, the entire game gets thrown out.

Why? Why does the abandon button ALWAYS get the entire game thrown out, even if the survivor is only a few seconds away from getting sacrificed, and the last survivor pressed the abandon button to skip the sacrifice animations?

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Comments

  • runningguy
    runningguy Member Posts: 975

    i been saying this since day 1 lol last survivor almost always abandons instead of watching the mori or hook animation and it just makes no sense to allow this to happen.

  • tjt85
    tjt85 Member Posts: 1,657

    I can understand DCs, but why not track abandoned games? I abandon a fair few games since I'd rather be in my next than watching a mori or bleeding out on the floor. Maybe it's a habit I should break if I don't want my Survivor MMR to climb too high. Seems to me like quite a lot of perfectly normal games are not being included in the stats.

    It might not matter all that much for balancing purposes because the percentage of abandoned games could be very small, but still…

  • BorisDDAA
    BorisDDAA Member Posts: 525

    I noticed this a few days ago. I thought it was fixed but I guess not.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,470

    Not to defend this, but wasn’t this known already?

  • Crowman
    Crowman Member Posts: 10,107

    BHVR just recently added a new condition to abandoning which is getting slugged twice and picked up. Certainly a situation where losing a human player could affect the outcome.

    Personally I feel like the abandon system didn't really solve the problem of survivors "going next" and I feel like the system has a whole has largely failed.

  • brewingtea
    brewingtea Member Posts: 707

    All good points. I've only ever used it to dodge the final mori animation, but I guess I won't be doing that any more.

  • tes
    tes Member Posts: 1,223

    If devs able to clarify, do they mean DC doesn’t tracked for stats and anything else, or they not used for tracking MMR only in such context?

    DC affecting on grades loses but not on… what exactly? It’s not clear. Because according to dbd official stats, I dced few times because of the cheaters and it affected my killrate.

    Yet I noticed weird bug that after disconnect sometimes survivor’s bots are marked as escaped and get unusual double of point, despite bot being sacrificed in game. No matter am I playing killer/survivor. I played sfws month ago, still remember how my friend made a joke that my bot escaped despite being dead and went first to the line by having 50 k points. I was kicked because of internet issues on first minutes of the game.

    Idk how to catch their attention to clarify such stuff. Yet that fact it at least can allow players to keep staying on MMR they actually don’t belong to or even distort of stats at max makes it really bad.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,676
    image.jpeg image.jpeg



    The abandoned games even show up differently on the Recent Match History section of the official stat tracker.

    The top 3 icons are normal, where they say Dead, Sacrificed, or Escaped. The bottom icon has zero words, because I pressed the abandon button that game, and the official stat tracker decided to not count that game.

    Anyone can try this out for themselves, and check what their Recent Match History page looks like after they use the abandon button.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Oh that's awful if true, we are never going to have a more enjoyable experience for both sides so long as the abandon option exists coz if they are balancing off stats, their is no point.

    It also means the official stats they released recently could be very innacruate, I'm pretty concerned about this ngl.

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 209

    I mean, this is probably why they have never seen 4-man slugging or bodyblocking hostage-taking as issues. They have decided that those games don't count because they had a DC/Abandon, and therefore did not happen.

  • karatekit
    karatekit Member Posts: 293

    this explains why killers have insanely high kill rates. there's no way a player should have more than 70% at best and that should be hard to get with a functional MMR in my honest opinion. such an insane killrate means you're playing an OP killer and you're great at them or you play against worse opponents all the time. and the meta is not even killer sided for many killers at the moment.

  • runningguy
    runningguy Member Posts: 975

    no i was saying IF survivors have it then killers should have it too. in an ideal world i dont think either side have the ability to skip the end of the match. survivors can currently bypass mori so killers should bypass the tbags….or remove survivors ability to abandon to avoid mori.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited October 2025

    Yeah I am thinking the same thing. Basically every one of my killer matches has at least one abandon, yet I am still seeing the results show up in my stats tracker.

    @ThatRyanB any chance we can get some clarification from the devs about what is and is not tracked in the player stats page?

    Post edited by I_Cant_Loop on
  • runningguy
    runningguy Member Posts: 975

    so from my understanding, from survivor point of view….if i die first, second or 3rd its a loss, mmr goes down. if im last survivor its like having the hatch where my mmr will never go down. if killer slugs for 4k then 2 survivors essentially get the hatch by abandoning so mmr doesnt go down.

  • steezo_de
    steezo_de Member Posts: 1,259

    I hope the stats the devs have available to them is not linked to the same stats used on their tracker… because the online tracker is broken. This has been known since they released it.

    But if they are… 🙂

  • cogsturning
    cogsturning Member Posts: 2,244

    It's really concerning. Killers don't have nearly as many DCs/abandons so their numbers won't be terribly affected, but if the stats award every survivor who abandons a free escape (or simply no death) than the true survivor stats have to be drastically lower than what we're seeing with how frequently those abandons occur. It also means MMR is completely out of whack.

  • Nazzzak
    Nazzzak Member Posts: 7,356

    Hopefully they can come back and provide some more clarity on this. We know matches with DCs never counted, but I'm assuming that if you kill 3 survivors and then 1 abandons after getting downed, the 3 sacrifices would still count towards your MMR but the abandon would not?

  • Nazzzak
    Nazzzak Member Posts: 7,356

    I think abandon = null and void, much like hatch escapes

  • cogsturning
    cogsturning Member Posts: 2,244

    But those count as escapes on stats and neutral on MMR, so your ER goes up but your MMR doesn't. That's all well and good if you found the hatch, but that means anyone who presses yhe abandon gets free hatch, inflated stats, and no MMR loss despite losing the match. If you're a rat who always dies last your MMR coud potentially never go down if you abandon as soon as your downed.

  • Nazzzak
    Nazzzak Member Posts: 7,356

    I think they're only counting as escapes, currently, on people's personal stats page. I think hatch does as well. This was something people were pointing out when the site first opened, either overlooked by the devs or they had no other visual representation to use at that stage but will hopefully change in future

  • cogsturning
    cogsturning Member Posts: 2,244

    If it's just personal stats and isn't affecting the true global stats or MMR then its whatever, but it also nullifies our personal stats in regards to accuracy. This would make them worthless for using as examples of anything if abandons count as escapes.

  • Nazzzak
    Nazzzak Member Posts: 7,356

    Yes, this was a topic of discussion that happened shortly after the site opened. We know from the devs that hatch is considered null and doesn't affect official escape rates, yet it counts in personal ones. Whether that was intentional or not hasn't been confirmed, but abandons obviously are a whole different story.

  • cogsturning
    cogsturning Member Posts: 2,244

    I recall some of that, as well as the leaderboards that show abandon-bots getting super-scores being confirmed to be a false visual bug. The potential that abandons count as neutral escapes is bad considering how often and casually people do it (when they absolutely lost, at that), but it's the inclusion of MMR in this screenshot that has me particularly worried. I now want to know exactly what does what.

  • mecca
    mecca Member Posts: 562

    Sounds intentional to me. This allows survivor wins to be counted and survivor losses to be thrown out.

  • crogers271
    crogers271 Member Posts: 3,262

    They were suppossed to have changed it in patch 8.7.2:

    • Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):
      • Survivor abandons the match while all remaining Survivors are in the Dying state.
  • Nazzzak
    Nazzzak Member Posts: 7,356

    I think theyve put themselves in a rough spot with abandons, especially in light of their recent anti-slugging goals. Making abandons count as kills helps legitimise slugging as a win condition (ie. 4 slugged = 4 abandons = 4k), which is why I'm assuming they're apparently treated as neutral.

    I'd like clarification from the devs about whether in a 4k, where only the last survivor downed has abandoned, the 3 previous kills aren't disregarded from MMR with the entire match essentially voided. The impact on new players would be rough. The whole situation is quite convoluted. Hopefully most of this is just stuff they're slowly ironing out.

  • Cassiopeiae
    Cassiopeiae Member Posts: 385
  • DavidByDaylight
    DavidByDaylight Member Posts: 24

    This might explains why the matchmaking is so bad

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,470

    Ah, that weird ‘draw’ thing that nobody knows what to make of to this day.
    Although I was moreso referring to any game with a DC not being tracked as far as stats go. They’ve been pretty consistent in their communication about that at least.

    Even if I think it’s weird.

    Personally, I still think they should’ve been way more careful with the abandon mechanic. It’s opened up a whole can of worms of what is or isn’t an ‘unwinnable’ match, and the way it’s been implemented is far too broad for what it was supposed to address: extended slugging. But they can’t go back now, ‘cause players have already gotten used to being able to dip the moment they go down.

    I still wonder whether the Finisher Mori wasn’t a better solution, since it also removes the awkward ‘clean-up’ phase for the killer.

  • MrMori
    MrMori Member Posts: 1,917
    edited October 2025

    I don't think the abandon system was ever intended to fix going next, self unhook being removed was supposed to do that and I'd say it helped for a while but now people are DCing and giving up by running into the killer again.

    But if abandons don't count as a survivor loss then that's absolutely baffling. I abandon every time the game is over, even if it saves me just 10 seconds, why not? The feature is there so we can all move on to the next match faster. No wonder matchmaking is a mess if this is how abandons are handled.

  • crogers271
    crogers271 Member Posts: 3,262

    I still wonder whether the Finisher Mori wasn’t a better solution, since it also removes the awkward ‘clean-up’ phase for the killer.

    With how they've handled abandons, for all we know BHVR would have made it so the finisher mori treated every player who wasn't the one Moried being treated as a draw.

  • ImWinston
    ImWinston Member Posts: 649
    • se quello che dice "OP" è vero, le statistiche di uccisione dovrebbero essere MOLTO più alte di quelle dichiarate... forse è per questo che hanno aggiunto più pallet, perché in realtà gli assassini superano la soglia del "tasso di uccisione del 60%"
                            
  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I laugh at these kinds of posts everytime coz while it's an extreme take, its funny coz it's at the point it's believable LOL

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    @Mandy can we get clarification from the dev team on this?

  • runningguy
    runningguy Member Posts: 975

    i feel this issue will be silently ignored…. it seems like the devs have messed up royally with this abandon thing.

  • cogsturning
    cogsturning Member Posts: 2,244

    This seems like an easy enough fix if it's completely screwing up stats and MMR. Abandons and DCs count as deaths/losses. Full stop. But now I feel I can't trust a single person's survivor stats except my own because I don't abandon or DC.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,676
    image.jpeg

    So we know abandons are bugged, because we had patch notes tell us that survivors are supposed to get a loss if they abandon because all remaining Survivors are in the dying state.

    This means the official stat tracker isn’t reliable.

    The problem is we don’t know if the official stats BHVR releases about kill rates, are also completely unreliable. When BHVR says the average kill rate is 60%, is it really higher than 60% because it’s not counting abandoned games correctly?

  • Skillfulstone
    Skillfulstone Member Posts: 1,130

    (I'm going to regret this...)

    I think it's pretty safe to say that BHVR's way of tracking stats is much different (and far more detailed) than the official stat tracker that we can use to track our trials.

    In streams/AMA in the past, some devs would sometimes mention winrate for a specific map, for example. They have methods of tracking that are different and more precise.

  • Ryuhi
    Ryuhi Member Posts: 4,468

    While true, that means they shouldn't be presenting half assed stats as "official" then. We have nightlight for approximation based statistics and that was ironically hit with a similar issue when abandons were rolled out. Since I don't keep tabs, anyone know if its been fixed on their end since?

    In any case, they have waffled so much on what actually counts where that its led to a lot of confusion in the community, and it seems like every time they try to address it things just get more murky. The fact they even try to have the user facing stats not align with official ones is an issue in itself, and not very helpful for a community as splintered and hyperbolic as this game has.