http://dbd.game/killswitch
Any game where a survivor presses the abandon button, doesn’t count for MMR
Did you know that if a survivor presses the abandon button, the entire game gets thrown out? And it doesn’t count for MMR, and it doesn’t count for the official stats?
So, for example, if the killer kills 3 survivors, and knocks the 4th survivor to the ground, the 4th survivor immediately has the option to abandon. And if the survivor presses the abandon button, the entire game gets thrown out.
Why? Why does the abandon button ALWAYS get the entire game thrown out, even if the survivor is only a few seconds away from getting sacrificed, and the last survivor pressed the abandon button to skip the sacrifice animations?
Comments
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i been saying this since day 1 lol last survivor almost always abandons instead of watching the mori or hook animation and it just makes no sense to allow this to happen.
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Wait, so the official stats are going to exclude a ton of survivor losses? This is going to massively deflate the stats on kill rates.
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That appears to be what the dev was saying.
I know for a fact those games are excluded from the official stat tracker, because I tested this by having a month where I pressed the abandon button as survivor each time it appeared, and it inflated my escape rates by over 15% because it threw out a bunch of games where I was seconds away from being sacrificed.
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Ahaha, about that…
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This is my problem with it.
How am I supposed to make informed feedback if I'm being fed false information?
There are a decent amount of DC's. I am sure that affects the Kill Rates and Escape Rates a bit. Abandon's though? That's almost every game. That has to have a massive impact.
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I can understand DCs, but why not track abandoned games? I abandon a fair few games since I'd rather be in my next than watching a mori or bleeding out on the floor. Maybe it's a habit I should break if I don't want my Survivor MMR to climb too high. Seems to me like quite a lot of perfectly normal games are not being included in the stats.
It might not matter all that much for balancing purposes because the percentage of abandoned games could be very small, but still…
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I noticed this a few days ago. I thought it was fixed but I guess not.
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"You can only abandon under very specific circumstances where it won't affect the outcome."
Ok, so are you going to count that outcome then?
"No."
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Not to defend this, but wasn’t this known already?
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BHVR just recently added a new condition to abandoning which is getting slugged twice and picked up. Certainly a situation where losing a human player could affect the outcome.
Personally I feel like the abandon system didn't really solve the problem of survivors "going next" and I feel like the system has a whole has largely failed.
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All good points. I've only ever used it to dodge the final mori animation, but I guess I won't be doing that any more.
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I don't see how this can be. My killler matches pretty much always have an abandon or two at the end, yet my stats are still fine. Some of my monthly numbers are close to 90% on some killers. That shouldn't even be a possible number if half of my kills aren't counting.
I'll have to start writing them down and comparing them, I guess.
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If devs able to clarify, do they mean DC doesn’t tracked for stats and anything else, or they not used for tracking MMR only in such context?
DC affecting on grades loses but not on… what exactly? It’s not clear. Because according to dbd official stats, I dced few times because of the cheaters and it affected my killrate.
Yet I noticed weird bug that after disconnect sometimes survivor’s bots are marked as escaped and get unusual double of point, despite bot being sacrificed in game. No matter am I playing killer/survivor. I played sfws month ago, still remember how my friend made a joke that my bot escaped despite being dead and went first to the line by having 50 k points. I was kicked because of internet issues on first minutes of the game.
Idk how to catch their attention to clarify such stuff. Yet that fact it at least can allow players to keep staying on MMR they actually don’t belong to or even distort of stats at max makes it really bad.
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The abandoned games even show up differently on the Recent Match History section of the official stat tracker.The top 3 icons are normal, where they say Dead, Sacrificed, or Escaped. The bottom icon has zero words, because I pressed the abandon button that game, and the official stat tracker decided to not count that game.
Anyone can try this out for themselves, and check what their Recent Match History page looks like after they use the abandon button.
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Then maybe this affects the survivors numbers and not the killers? I don't use the abandon button hardly ever so I have no idea what it does or what it looks like, but that might explain some of the numbers I've seen on soloqers that seem unlikely to me.
The upper isn't the mori dead though, it's the bleedout. That one, as I understand, doesn't count towards killler stats because that's not what you're supposed to do.
This is just from my last ten matches:
This is actually kinda less than normal. Yet this is my monthly with that killler:
I probbaly average one abandon per match. I shouldn't be able to get more than a 75%, maybe, if the abandons don't count. And that's if I 4ked every match, which I don't.
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Oh that's awful if true, we are never going to have a more enjoyable experience for both sides so long as the abandon option exists coz if they are balancing off stats, their is no point.
It also means the official stats they released recently could be very innacruate, I'm pretty concerned about this ngl.-1 -
I mean, this is probably why they have never seen 4-man slugging or bodyblocking hostage-taking as issues. They have decided that those games don't count because they had a DC/Abandon, and therefore did not happen.
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There's nothing wrong with the abandon function. The system doesn't need scrapped because of this, they just need to not dump matches from their data sets if abandon was used when no other outcome was possible but a killer victory. They should also not exclude it from MMR calculations. Problem solved.
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this explains why killers have insanely high kill rates. there's no way a player should have more than 70% at best and that should be hard to get with a functional MMR in my honest opinion. such an insane killrate means you're playing an OP killer and you're great at them or you play against worse opponents all the time. and the meta is not even killer sided for many killers at the moment.
-6 -
Weren't you arguing killers should be able to abandon and just end the match for everybody rather than potentially have to watch survivors t bag at the exit gate in another thread?
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no i was saying IF survivors have it then killers should have it too. in an ideal world i dont think either side have the ability to skip the end of the match. survivors can currently bypass mori so killers should bypass the tbags….or remove survivors ability to abandon to avoid mori.
-10 -
Yeah I am thinking the same thing. Basically every one of my killer matches has at least one abandon, yet I am still seeing the results show up in my stats tracker.
@ThatRyanB any chance we can get some clarification from the devs about what is and is not tracked in the player stats page?
Post edited by I_Cant_Loop on1 -
Yes, can we please get an official in here to clarify some of this?
Does a survivor DCing or abandoning rob a killer of their kill increase? And why would it not count as a death for someone who was a second away from the loss?
Does a killer DCing as survivors are about to run out the gates count as a win for those survivors? If not, why is that, when they were about to win and did nothing wrong?
Does this mean personal and global stats aren't reflective of the game as a whole?
And about MMR, if a survivor abandons every match they would have died in, wouldn't that raise their MMR undeservedly by ignoring their deaths and only counting their wins?
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so from my understanding, from survivor point of view….if i die first, second or 3rd its a loss, mmr goes down. if im last survivor its like having the hatch where my mmr will never go down. if killer slugs for 4k then 2 survivors essentially get the hatch by abandoning so mmr doesnt go down.
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I hope the stats the devs have available to them is not linked to the same stats used on their tracker… because the online tracker is broken. This has been known since they released it.
But if they are… 🙂
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It's really concerning. Killers don't have nearly as many DCs/abandons so their numbers won't be terribly affected, but if the stats award every survivor who abandons a free escape (or simply no death) than the true survivor stats have to be drastically lower than what we're seeing with how frequently those abandons occur. It also means MMR is completely out of whack.
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Hopefully they can come back and provide some more clarity on this. We know matches with DCs never counted, but I'm assuming that if you kill 3 survivors and then 1 abandons after getting downed, the 3 sacrifices would still count towards your MMR but the abandon would not?
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I think abandon = null and void, much like hatch escapes
-1 -
But those count as escapes on stats and neutral on MMR, so your ER goes up but your MMR doesn't. That's all well and good if you found the hatch, but that means anyone who presses yhe abandon gets free hatch, inflated stats, and no MMR loss despite losing the match. If you're a rat who always dies last your MMR coud potentially never go down if you abandon as soon as your downed.
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I think they're only counting as escapes, currently, on people's personal stats page. I think hatch does as well. This was something people were pointing out when the site first opened, either overlooked by the devs or they had no other visual representation to use at that stage but will hopefully change in future
-1 -
If it's just personal stats and isn't affecting the true global stats or MMR then its whatever, but it also nullifies our personal stats in regards to accuracy. This would make them worthless for using as examples of anything if abandons count as escapes.
-1 -
Yes, this was a topic of discussion that happened shortly after the site opened. We know from the devs that hatch is considered null and doesn't affect official escape rates, yet it counts in personal ones. Whether that was intentional or not hasn't been confirmed, but abandons obviously are a whole different story.
-1 -
I recall some of that, as well as the leaderboards that show abandon-bots getting super-scores being confirmed to be a false visual bug. The potential that abandons count as neutral escapes is bad considering how often and casually people do it (when they absolutely lost, at that), but it's the inclusion of MMR in this screenshot that has me particularly worried. I now want to know exactly what does what.
-1 -
Sounds intentional to me. This allows survivor wins to be counted and survivor losses to be thrown out.
-9 -
The way BHVR has approached abandons has been so confusing and illogical. Pro or con on the idea, no one was arguing that abandons should be anything but a loss. The back and forth on this from BHVR has been so silly for a simple topic - if you abandon, its the same as a death.
We know from the devs that hatch is considered null and doesn't affect official escape ratesDo we? I know it doesn't count as MMR, but I didn't think they ever clarified whether the escape rate stats they release count hatch or not, but maybe I missed it.
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They were suppossed to have changed it in patch 8.7.2:
Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):Survivor abandons the match while all remaining Survivors are in the Dying state.
-1 -
I think theyve put themselves in a rough spot with abandons, especially in light of their recent anti-slugging goals. Making abandons count as kills helps legitimise slugging as a win condition (ie. 4 slugged = 4 abandons = 4k), which is why I'm assuming they're apparently treated as neutral.
I'd like clarification from the devs about whether in a 4k, where only the last survivor downed has abandoned, the 3 previous kills aren't disregarded from MMR with the entire match essentially voided. The impact on new players would be rough. The whole situation is quite convoluted. Hopefully most of this is just stuff they're slowly ironing out.
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And they're still pretty damn high regardless. 🗣️
-3 -
This might explains why the matchmaking is so bad
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Ah, that weird ‘draw’ thing that nobody knows what to make of to this day.
Although I was moreso referring to any game with a DC not being tracked as far as stats go. They’ve been pretty consistent in their communication about that at least.Even if I think it’s weird.
Personally, I still think they should’ve been way more careful with the abandon mechanic. It’s opened up a whole can of worms of what is or isn’t an ‘unwinnable’ match, and the way it’s been implemented is far too broad for what it was supposed to address: extended slugging. But they can’t go back now, ‘cause players have already gotten used to being able to dip the moment they go down.
I still wonder whether the Finisher Mori wasn’t a better solution, since it also removes the awkward ‘clean-up’ phase for the killer.
-2 -
I don't think the abandon system was ever intended to fix going next, self unhook being removed was supposed to do that and I'd say it helped for a while but now people are DCing and giving up by running into the killer again.
But if abandons don't count as a survivor loss then that's absolutely baffling. I abandon every time the game is over, even if it saves me just 10 seconds, why not? The feature is there so we can all move on to the next match faster. No wonder matchmaking is a mess if this is how abandons are handled.
-1 -
I still wonder whether the Finisher Mori wasn’t a better solution, since it also removes the awkward ‘clean-up’ phase for the killer.With how they've handled abandons, for all we know BHVR would have made it so the finisher mori treated every player who wasn't the one Moried being treated as a draw.
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- se quello che dice "OP" è vero, le statistiche di uccisione dovrebbero essere MOLTO più alte di quelle dichiarate... forse è per questo che hanno aggiunto più pallet, perché in realtà gli assassini superano la soglia del "tasso di uccisione del 60%"
-2 -
I laugh at these kinds of posts everytime coz while it's an extreme take, its funny coz it's at the point it's believable LOL
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@Mandy can we get clarification from the dev team on this?
-1 -
i feel this issue will be silently ignored…. it seems like the devs have messed up royally with this abandon thing.
-2 -
This seems like an easy enough fix if it's completely screwing up stats and MMR. Abandons and DCs count as deaths/losses. Full stop. But now I feel I can't trust a single person's survivor stats except my own because I don't abandon or DC.
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So we know abandons are bugged, because we had patch notes tell us that survivors are supposed to get a loss if they abandon because all remaining Survivors are in the dying state.
This means the official stat tracker isn’t reliable.
The problem is we don’t know if the official stats BHVR releases about kill rates, are also completely unreliable. When BHVR says the average kill rate is 60%, is it really higher than 60% because it’s not counting abandoned games correctly?
-2 -
(I'm going to regret this...)
I think it's pretty safe to say that BHVR's way of tracking stats is much different (and far more detailed) than the official stat tracker that we can use to track our trials.
In streams/AMA in the past, some devs would sometimes mention winrate for a specific map, for example. They have methods of tracking that are different and more precise.
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While true, that means they shouldn't be presenting half assed stats as "official" then. We have nightlight for approximation based statistics and that was ironically hit with a similar issue when abandons were rolled out. Since I don't keep tabs, anyone know if its been fixed on their end since?
In any case, they have waffled so much on what actually counts where that its led to a lot of confusion in the community, and it seems like every time they try to address it things just get more murky. The fact they even try to have the user facing stats not align with official ones is an issue in itself, and not very helpful for a community as splintered and hyperbolic as this game has.
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