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Nothing should stack in DBD

DBD has soooo many perks and powers with status effects and many many things that can be sped up, I think NOTHING should stack because of it.

Healing now is so fast cause there's billion perks that makes it faster and M1 killers can't keep up most of the time, more and more hindred is just annoying for both sides, haste stacking, gen speed, exhaustion speed etc. etc.

Many perks are bad alone but strong with something else, like those many healing perks or hindred and they kinda need to be terrible because it would be so so strong with other perks that stack with it, if nothing like that could stack and just the highest number is the one working, then you can buff those perks that are awful alone without worrying about them being great with other things.

It would unfortunately mean that Coup and Thunder wouldn't stack but then Thunder would get buffed probably because it… Sucks ngl lol. The only problem I see is killer powers, for example Freddy and Clown that would get buffed then probably wih their haste and hindred, also Myers with his Tuff of Hair addon tho I don't think his extra lunge counts as anything like Coup so probably it would still give more (if not, than the addon would need to have buffed lunged cause it's not enough). Also addons but if there's multiple that speed up the power… It's just bad design and they need an addon pass

Comments

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,129

    It's actually worse than that.

    The community screamed for months about haste stacking specifically… but only because they wanted MFT+hope gutted.

    BHVR listened to that feedback and said they were addressing haste in general and people equally screamed, basically because they didn't want killers to be affected.

    But hey, at least both MFT and hope have been nerfed now. #mission accomplished

  • Willish
    Willish Member Posts: 144

    I'm totally on board with this. No stacking across the board for both killer and survivor.

  • MarbleThrone
    MarbleThrone Member Posts: 1,016

    The only way that removing stacking of anything can work, is if every affected perk, add-on etc is compensated properly.

    The reason why their initial plan to remove Haste and Hindered stacking failed, was largely in part due to the cherry picking that was done from the perks and add-ons with these effects. A lot of perks, including ones that rely on stacking to be useful (Blood Pact + Teamwork: Power of Two) were completely overlooked in that PTB and didn't receive any compensation or buffs.

    Of course people are going to be negative about it because those perks and add-ons became even weaker as a result. The idea was good, just poorly thought through.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 653

    It would make many things easier to buff or nerf if you don´t have to think about which synergies could completly break the game.

  • MDRSan
    MDRSan Member Posts: 767

    One thing to consider is if things no longer stack, there will be objectively better perks that win out over more difficult to activate counterparts such that those more finicky counterparts aren't really worth running in comparison.

    Things would need to be adjusted beyond just numbers - think like the difference between Adrenalin and Hope. Adrenalin has side benefits to compensate for it not being permanent like Hope. Just being a bit stronger wouldn't make it worth it given it only lasts a handful of seconds.

    All that said, I do agree that stacking makes perk, power, and mechanic design difficult. I just don't know how feasible it would be to adjust everything that stacks to be stand alone and still at the same level of balance as it is today.

  • Rickprado
    Rickprado Member Posts: 1,046

    I've played one MMO RPG were the base of his core design was picking classes 3 different classes and build your character around it. With time, the devs of that game decided that synergies were too strong and killed most of them. With this, many fun builds turned unreliable from one day to another and the meta become very much stale. Everyone on my server was playing the same build. Also, people didn't stop build with synergy, they just tried to build around the system with was left having stackble effects. Killing synergies killed the fun of the game.

    My take on this is: although stacking makes things harder to balance, synergy builds can be quite fun to use. I can see the scenarios where stacking and don't stacking works but both need to be thought very carefully, otherwise will much staler meta than we already have now.

  • IrisLP
    IrisLP Member Posts: 94

    Devs tried to prevent it, but the community is full of crying babies.

  • Cytryniak
    Cytryniak Member Posts: 14

    That's very true, they would need to be very careful, one of the reasons why the haste and hindred not stacking didn't go live was that the buffs to perks were so minimal, many didn't even get anything and if I remember correctly, literally none for hindred (which kinda understandable cause hindred is an annoying effect but still). For now, maybe they just look at healing not stacking cause like I said, there's been so many healing perks added lately that many low tier killers can't keep up with and of course, top tiers don't really care but they are a whole other problem

  • Rogue11
    Rogue11 Member Posts: 2,134

    Sounds incredibly boring tbh

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited November 2025

    So you mean to say no survivors ever complained about haste stacking (or stacking of any kind) and haste wasn't dropped for bloodlust to prevent stacking specifically?

    There's no point in being purposely divisive. Stacking of effects like haste has been an issue for both sides and both sides have been vocal about it in various facets. Also, ironically, the only time anyone gets their way is when individual synergies are directly gutted or reworked entirely. Addressing the core issue would make a thousand plastifixes redundant.

  • Crowman
    Crowman Member Posts: 10,196

    tbf bhvr also barely made adjustments when they were trying to remove haste stacking. If we Are to remove perk stacking than bhvr would need to do a full out overhaul which they seem to want to avoid

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited November 2025

    I think this is a big part of it: Even when they have the right idea, it seems like they can never find a happy medium with individual strength levels regarding multiple facets of the game, like speed. Reworking stacking of any kind requires genuine re-evaluation of strengths, as some perks/addons/etc rely more heavily on synergy with others, and the constant content bloat creates redundancies. I wasn't around for the exhaustion rollout, but I can't imagine people were happy with it at first, and the perks weren't exactly even in their utility and/or effectiveness. It took a lot of changing the game around that direction with things like adding viable drop points to maps, or reworking perks entirely, to make most feel more or less viable. Even then, some are considered too situational or niche to fit an average loadout.

    BHVR likes to address this by adding conditions, but they don't seem to know how to balance that with the effects either. Part of why MFT was complained about so much was because the effect was strong for a condition that basically consisted of just playing normally. Same with some perks like Eruption at its prime, and both of them had further issues caused by stacking their effects beyond what would be considered acceptable synergy. Strong impacts need strong conditions, weak impacts require few limitations. The more their feedback consists primarily of frustrated hyperbole, the less they can accurately gauge acceptable levels of impact for acceptable levels of conditions. If on a scale of 1-10 half your userbase rates something at a 9 while the other rates it at a 4, you're probably going to try to land somewhere in the middle regardless of where it should be.

    Until people think about the game more than just their preferred role, we'll continue getting what we deserve, never what we want.

  • Reinami
    Reinami Member Posts: 6,821