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Don't do that, it's not fun for the other side!

So what the title says. Tunneling is bad. It's not fun for survivors. We all know this.

Thing is, you know what's not fun for killers? Being stunned and chain blinded with extended duration blindness at every pallet. Yet, seems that when a killer main says that is unfun, survivors either don't care, or mock them.

It's not up to me to make sure the game fun for you, just as it is not up to you to make sure then game is fun for me.

In the end, IMO we all should follow The Golden Rule… Do unto others as you would have done unto you.

If as a killer you are so gung ho that you would never be a 'bully" to killer, then play survivor. Don't be the bully.
If as a survivor you are so gung ho that you would never tunnel, then play killer. Don't tunnel.

See things from the other side for awhile.

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Comments

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849
    edited December 1

    Oh, I agree completely and that's how I play myself. I rarely tunnel or slug unless the survivors are just being dumb (like if you are going out of your way to bodyblock me even when I am going after another survivor, get your Decisive Strike value, then yeah I will immidiately down and hook you again when I recover from the stun. Also Boil Over. I have PTSD from the RPD library and will unapologetically tunnel anyone running Boil Over.) But I don't expect every killer to play by my rules when I am on survivor. Same with survivor, I don't do the flashlight blind at every pallet thing myself, but I don't get angry at survivors who do. (On the other hand, survivor side I am a Claire Redfield main and run Blast Mine with Residual Manifest, I find it hilarious and when I get hit by a Blast Mine as killer, my thought is "Respect." )

  • Firellius
    Firellius Member Posts: 5,468

    Yet, seems that when a killer main says that is unfun, survivors either don't care, or mock them.

    Source?

  • Nayaselay
    Nayaselay Member Posts: 29

    that's why the pallets was shrunk to let the killer wipe out every survivor.😅

  • Linkdouken
    Linkdouken Member Posts: 680

    I made a suggestion before about how chain blinding shouldn't be a thing - after a successful blind killers, by default, should get a mini Lightborn effect that lasts a number of seconds to prevent this kind of thing.

  • Terror_Misu
    Terror_Misu Member Posts: 64

    See things from the other side for awhile.

    Not sure why this keeps getting thrown around. People play both sides. People agree things aren't fun in a video game.

    But I'll even let that go and say even if the players all agreed or didn't, it wouldn't matter. BHVR is all that matters. BHVR thinks its a problem.

    So its a problem.

  • Skeleton23
    Skeleton23 Member Posts: 521

    This thing about these statements are true but ive seen in this game that it truly doesn't matter how you play.

    If you play fair and Lose: GGEZ Noob

    If You Win fair: ur So Bad

    If you Lose Sweaty: uninstall and End Urself

    If you Win Sweaty: Try Hard Scumbag

    This goes from both sides of the game. So i say play how you want because it just doesn't matter

  • shalo
    shalo Member Posts: 1,594

    Play nice and get teabagged, no thanks. Dead Survivors can't teabag.

  • vol4r
    vol4r Member Posts: 897

    We already have it in game - it's called mouse movemnt, you either look up or down.

  • Linkdouken
    Linkdouken Member Posts: 680

    I thought about that too but in the scenario of 'bully squads' with multiple flashlights, looking up or down will only get you so far before being blinded again in quick succession.

  • tes
    tes Member Posts: 1,223

    A) If I’m gonna be “kind” to other player, they are no guarantee this “kind” attitude will be returned from other player

    B) This is a damn game and you yourself responsible for bringing fun solely for yourself after all

    C) Are we following moral codex in game about killers and survivors?

    I keep it simple - everything that happened in match shouldn’t go beyond gameplay. So no agressive BM, hostaging, sandbags, threats, offences. If game meant to stun and blind, I’ll do this as survivor. If game meant to kill, I will kill no matter how unfun and fast it would be seemed. It’s a game. Let people choose how to play and that’s all. There are too much noise about how unfun specific stuff is, and it always a perspective of person from other side who didn’t meant to enjoy this from the start. It’s PvP after all.

    Handicapping by “you should play nice first of all” gonna bring opposite reaction from the person you telling to do so

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    They see it as a problem because they think that is why most players are quitting according to their completely survivor sided exit survey. if they lose 100 survivor players and 1000 killer players, but they only ask questions about why the survivors are quitting… they just have 1100 players quitting for survivor reasons, even though many of them are not quitting for those reasons. Change the numbers however you want, the data is still wrong.

  • Zuiphrode
    Zuiphrode Member Posts: 525

    Frankly I just try to play efficiently and win, since I get yelled at periodically no matter what I do or how I play anyways.

  • Abbzy
    Abbzy Member Posts: 2,216

    If survivor blinds you and killer comes from breaking animation looking down takes some time and smart survivor will still crouch and blind you because for chain blind the time it takes to apply that blind is like second maybe even less so you cant kinda doge first chain blind mostly but third one and others you can.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    No, the point is any "fix" is going to not be liked by the other side because most players that speak up are not thinking of the other side's fun, only their own. A great example is awhile ago they made it harder to get saves out of a locker with a flashbang grenade. It can still be done but its a lot harder. When it was changed, there were tons of survivors here on the forums complaining that BHVR had ruined their fun.

  • Unknown
    edited December 1
    This content has been removed.
  • drag27
    drag27 Member Posts: 190

    im with ya there. Play the way you want and respect your opponent to play how they want

  • cammoking123
    cammoking123 Member Posts: 21

    We can not compare tunneling to stunning the killer. Blinding at a pallet doesn't even create distance unless you're using a specific flashlight addon. And even then it's not much. Meanwhile tunneling out one player is not only unfun for the person being tunneled, it effectively guarantees the killer a win. I mean, we all know tunneling out one survivor early is the easiest way to win as killer in DBD.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849


    They've been saying slugging and tunneling are valid strategies for years. Now, supposedly many survivors players are quitting, suddenly slugging and tunneling are a problem they need to fix?

    As for play the other side, yes many players do. But many players do not. Everyone that does play both sides always gets up in arms when we say to play both sides, but if you do, then we are not talking about you.

  • Junylar
    Junylar Member Posts: 2,076

    I never bring flashlights, yet it doesn't stop me from being tunneled. I rarely tunnel, yet it doesn't stop the survivors from being toxic. There is only one moral rule in this game: always assume the enemy is toxic, or be disappointed. It's better to receive salt for hard tunneling than to be mocked after playing "fair".

  • terumisan
    terumisan Member Posts: 2,201

    well it's been a one way street for years.just remember the only reason flashlights got nerfed back in the day is because a dev got bullied on stream

  • Philscooper
    Philscooper Member Posts: 293

    you have ears (i hope functional) or you can not be stunned in the first place.

    doesnt require 1k hour and map knowledge to replicate compared to tunneling.

  • Philscooper
    Philscooper Member Posts: 293

    they also defended face-camping for years because camping with huntres iri-hatchet was "such exicting gameplay"

    but yeah, they will never have the courage to even ATTEMPT to change or combat against these things, so i wouldnt worry about it.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,220
    edited December 12

    One thing you'll find, and it's been like this since day one in 2016, is that anything survivors do that killers don't find fun is perfectly fine and okay because "they're just trying to survive".

    If the killer tries to win and survivors don't like it, we need base kit handholds to make that more difficult. People who disagree are biased and don't have a real opinion because they don't know the history of the game.

  • Atsuka_Anarchy
    Atsuka_Anarchy Member Posts: 524

    You can play how you want, but all that sauce put on it is just being petty and extra.

  • Abbzy
    Abbzy Member Posts: 2,216

    Pretty much from antifacecamp,antitunnel and now antislug in some way is deffinitely on its way, unhook protection. Killers got only global buff in patch 6.1.0 where their all cooldowns like from breaking,weapon cleaning and vaulting got little shorter like 10-20% (weapon cooldown after m1 was 3 seconds and nowdays its 2.7 seconds) and pallet situation it was for both sides so I doesnt count it (first it was bad for killers and then nerfed for survivors so this change is kinda even because it went for both sides and all were bad).

    I havent seen any idea like basekit dead lock when gens pop too fast after each other or some things like that so yeah pretty accurate.

  • Terror_Misu
    Terror_Misu Member Posts: 64

    Who is they? Forum members have been saying things for years. Your friends and others you personally talk to may say these things. Doesn't make it an absolute. But I understand what you mean, and I'll roll with it.

    Now, supposedly many survivors players are quitting, suddenly slugging and tunneling are a problem they need to fix?

    I believe whats happening is all the new players that come in with liscenses (FnaF, Castlevania, etc) come in, load up the numbers for BHVR in terms of players, log ins, etc.

    The players learn the game sucks, isn't fun, as they get tunneled, slugged, and basically aren't playing a game thats enjoyable. In no world is that sort of gameplay enjoyable for a brand new player. So, they leave! They quit.

    Now BHVR see's all these new players leaving and the reason they claim: tunnel, slugging camping. Seems to be a pretty logical cycle. Its not one that's fun or good for anyone involved, but this is what bhvr has created.

    As for play the other side, yes many players do. But many players do not. Everyone that does play both sides always gets up in arms when we say to play both sides, but if you do, then we are not talking about you.

    And we have no metric on 'how many' do or don't. So you will simply assume its a large amount since it, you know, sounds better. Its a common thing to do, but just misleading to oneself, imo.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849
    edited December 13

    "They" in my post was not meant as an absolute, I was talking about the developers. Sorry I wasn't more obvious, but I figured that rest of my post being about the developers changing their tune made it obvious.

  • Terror_Misu
    Terror_Misu Member Posts: 64

    Assumption is the mother of all screw ups. And you're on the internet. Assume away!

    I try not to assume things, as people are in all walks of life and locations. Its not something everyone can fathom. Most can only look past their nose.

    Anyway, I responded to most or all of your post. This single thing the only part you found worthy to reply to?

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,849

    Most of your post seemed to be predicated on your mistaken impression of who I meant by "they" and so therefore I didn't feel any of it warranted a rebuttal. That, and I am in a particularly foul mood right now and saying too much about anything might catch me a ban.

  • tes
    tes Member Posts: 1,223

    If being for real, all my friends came for FNAF chapter and left really soon. They didn't even try the killer role. Only one person tried Legion once for 2vs8 for me, failed and said this game is not for them.

    I think we never would have more clarity over stats and any other analytics, so discussion around this topic never won’t stop being more about a person believing their struggles, position, and frustration are absolute

    When in reality u are rather gonna see a case where if a person agrees with you in one place, that doesn't mean they're gonna share your overall sentiment.

    It matches well the whole thing why moralizing or claiming for fun or kindness is a bad idea from the start, because what fun for you is a boredom for other in the game

  • Terror_Misu
    Terror_Misu Member Posts: 64

    Ah, sorry to hear. Hope you feel better soon. None of this stuff matters compared to actual people. <3

  • Terror_Misu
    Terror_Misu Member Posts: 64

    Can I ask what your friends overall thoughts were on the game? Any specifics on why this 'wasn't a game for them?'

    If all they tried was survivor besides your one legion game, was all the survivor stuff they experienced the good things? Sorry they didnt stay :(

  • tes
    tes Member Posts: 1,223
    edited December 13

    They didn't understand basically anything. Too complex for no motivational explanation, unintuitive, yet zero progression. Tutorial doesn't explain anything. What is perks, why killers are so different, why they so fast? Why I can’t defend? Why they have interesting abilities and me not? What the point of bying new surv if it's just a skin? And a lot of stuff like this. They called game ugly looking as well.

    There was no reason to complain on genrush/tunneling/role being op, because they even didn't went to a stage of understanding anything related to macro. I mean you can complain on it, but in reality you doing so because it’s a faster and simple way to find guilty guy in a room. And if u heard this word accidentally in EGC or from your friend, you start using this argument a lot.

    They also found graphics and technical state kinda… meh. “Clunky and nothing feel smooth”. My attempts to teach them in customs went really bad, because I myself was inexperienced pretty a lot at that stage. Like a 300 hours baby XD.

    I was pretty lucky starting observing DBD through media before, and I ended up in kinda middle of chill and competitive play. No “real comp”, but players try to win a lot. It helped me to stay longer than them. My background to games and personal interest to assym genre (cause I’m study dev) helped me to get 800 hours and get results above average (if count dev stats as average, because like my surv stat for whole time is solid 42%, when over 70% of matches there went as solo q with 120 ms . So yeah, after changing region for better ping and watching few more tutorials I stopped finding game hard for some role.

    My friends from graphics was from a world of party games enjoyers. Their attitude and experience showed me why DBD never was party/casual game from the start.

    This game doesn't have any set up for being actual party game. So what we call casualty here is simply a level of deny to actually play for win or skill issue. Skill issue not in terms of offence, it’s simply needed to admit you need to know too much to get satisfied result if don’t want RNG screwing you. Why actual motivation for it? Nothing. Even for comp.

    So, my personal opinion it is a kinda of middle? There are no ground for game being casual or chill. You playing in broken set up and find reason to keep doing so. And licences is the only way to keep casual mass, when balance issue is the reason for more experienced players. This game attracts people for being poorly designed, or they get excited by event/DLC for month and then quit.

  • Terror_Misu
    Terror_Misu Member Posts: 64

    Oh man.. I see. They found absolutely nothing about the game they liked… That is rough. Sorry this is the case as I wish the game was good and did keep players. Sigh.

    Thanks for the write up.