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2 Survivors on generators need to get nerfed

BasicDamine
BasicDamine Member Posts: 23
edited December 5 in Feedback and Suggestions

The standard time to finish a generator takes 90 seconds. This isn't completely bad (even though it should be 110 seconds, IMO) When 2 Survivors get on a generator at the same time (doubling gens) this gets decreased by an almighty 37 seconds! Mind you this is without perks that effect generator speeds such as Deja Vu, Prove Thy Self, or Friendly Competition. This is a huge problem and one of the main reasons Killers tend to Tunnel.

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Comments

  • KingOfDoom55
    KingOfDoom55 Member Posts: 329

    Agreed, and this is why most 2v8 games ends with 3-0 kills bc the gen time decreases massively with each additional Survivor working on gens together, and which is why most killers with m1s or heavy relies on them (Wraith, Ghostface, legion, trapper, etc) tend to do poorly bc of how big maps are and how fast gens pop

  • CautionaryMary
    CautionaryMary Member Posts: 808

    You really think gens should be 110 seconds? My lord.

    If two people are on the same generator, unless it's the last gen is terrible.

    Anyone piling on a generator without Prove Thyself, which was nerfed - mind you is playing suboptimally.

    You can have the two people being interrupted on the generator, causing the two people to run away and disperse (the killer is coming) and in low MMR will typically have both run away and not return to the original gen. Even in a mid to high MMR match where let's say, two people are doing main - you chase one, the other waits for the area to be clear to hop back on - you now know where the generator is with progress.

    We do not need to have 110 second gens or nerf a regressive tactic in general. It's best to have four gens on four separate gens - even when I play solo queue and I'm doing a gen, let's say the other random hops on my gen, I typically do the gen for a set amount 30%/50% and decide to get off because sitting there with the other survivor is a waste of time. Even then, I would argue that I would only hop on a gen if the gen is close to popping and the killer has Pain Resonance to push the gen out to prevent a PR.

  • random1543
    random1543 Member Posts: 282
    edited December 6

    One of the main reasons killers tunnel is because survivors double up on gens? 😂

    So doing gens inefficiently will make someone feel the need to tunnel. such a low bar.

    Killers have plenty of perks to counter deja vu and prove, its a non issue, and there is legit discordance so you know whenever two people are on a gen together at all times,

  • drag27
    drag27 Member Posts: 190

    isnt there a penalty when 2 or more survivors work on the gen? thats what I thought anyways. like the only upside to having more than 1 survivor is if they are really good at great skill checks then it might get done faster, unless I have that wrong?

  • tes
    tes Member Posts: 1,223

    Thats what I am saying. There are speed penalty for team repair, and two people save around 1 sec on gen at their best. Team repair is something unfair only when member bring prove thyselves

    People who actually gen rush just spread on map. You don’t even need perks for this to be gen efficient, but perks make it free basically

    There are no point to apply penalties or nerfing perks to oblivious. Max you can do is simply limit stack of progression to prevent some silly numbers. I think the max progression within moment never should be higher than 150% of total gen speed and that's all. You can’t really meaningfully nerf genrush to make it more balanced because if directly routes from assym format

  • SoGo
    SoGo Member Posts: 4,258

    This is... completely wrong data wise?

    I don't feel like chacking the wiki rn, but I'd swear that the fastest repair speed with 4 survivors on a gen was around 40 seconds.

    Also, 110 second gens would be a bore. I'd rather see buffs to Pain Res.

  • Elan
    Elan Member Posts: 1,444

    Nah, long gens are boring way to go. There may be some other adjustments.

    → Injured survivor grants speed debuff (thana basekit)

    → Each unique hook damages all gens by let's say 10 %

    → Deadlock basekit etc.

    From my survivor games I defienetly feel that gens are flying or not flying, Sometimes my teams don't touch gens for 5mins and the other time everyone has own progress on gens = 3 gens done if survivor does well in a chase.