Trickster Update Feedback
Please leave your feedback for 9.5.0's Trickster update here. Thank you!
Comments
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I have been playing Dead by Daylight for several years, and during that time I have used The Trickster as my main killer almost exclusively.
This feedback is not about gameplay strength or balance, but about the character’s presentation and direction.
The appeal of the Trickster before the rework was his restrained madness.
Through his sly smiles, quiet laughter, and the way his excitement gradually built up with consecutive hits, he gave the impression of calmly and confidently cornering his prey. When the S-combo was finally achieved and that tension released into manic laughter, it felt like a symbolic moment where the player’s excitement and the character’s madness overlapped.
However, the current version of Trickster feels very different.
Frequent taunting voice lines and crude laughter make him feel far removed from the previous image of a “calm and eerie star,” and instead give the impression of someone impulsive and rough.
The tone of the voice and the overall acting also feel significantly different, making him seem almost like a completely different character from the one I have played for years.
In particular, the following elements feel like they undermine the character’s original appeal:
• Frequent childish or insulting voice lines during trials
• The laugh during the rank-up sequence, which lacks the composure and elegance expected from a “star”
• The slot-machine-like sound effects during rank-up that feel cheap and break immersion
• Certain lines added during the Mori that feel crude and out of place
I have used this character almost exclusively for several years. Because of that, the shock of this change is very significant, and it feels as if the character I loved has been taken away.
If this version is implemented as it is, I believe I will lose the desire to play him, and my motivation to launch the game itself will drop significantly.
With this rework, it feels as though direct insults and exaggerated reactions have been emphasized over the quiet madness and mysterious charm that previously defined the character, fundamentally changing the aesthetic of Trickster.
If this new direction is something the team wants to explore, one possible solution could be to separate the newly added voice lines and presentation as a Legendary skin, while preserving the original voice lines and tone for the base version of the character.
By implementing it as a separate persona, it may be possible to respect both players who preferred the previous portrayal of the character and those who enjoy the new direction.
As a long-time Trickster player, I sincerely hope the team will reconsider parts of the current presentation and direction of the character.0 -
I've loved Trickster since the original All-Kill chapter, but he has been consistently frustrating due to BHVR's apparent fear of allowing him the mobility and power he needs in order to be functional, especially with survivors as powerful as they are these days. This chapter was supposed to be Trickster's "comeback"… but instead it was a hard nerf to an already C-tier killer. On principle, this is insulting and I feel like I was straight-up lied to. And what makes it all the more galling is that the universal player response was that Trickster needs to stay at 115% speed and 44 blades, otherwise he ends up needing to hold W for 20 seconds just to get within blade range… and BHVR simply ignored us, expecting the key-jingling of an admittedly-cool Ultrakill style-point system to distract us.
This wasn't a comeback, it was a mockery. Especially compared to what survivors got— Windows Of Opportunity is still a problem, and rather than address it, BHVR gave survivors an even stronger new version of it.
Also, Trickster's new map is TERRIBLE for Trickster, BHVR was repeatedly informed of this, and they ignored this too.
(Edit: I think the threads got merged or something and now this looks like I double-posted)
Post edited by Dreigonix on12 -
I'm going to copy-paste the relevant parts of my other post about this update:
"I've loved Trickster since the original All-Kill chapter, but he has been consistently frustrating due to BHVR's apparent fear of allowing him the mobility and power he needs in order to be functional, especially with survivors as powerful as they are these days. This chapter was supposed to be Trickster's "comeback"… but instead it was a hard nerf to an already C-tier killer. On principle, this is insulting and I feel like I was straight-up lied to. And what makes it all the more galling is that the universal player response was that Trickster needs to stay at 115% speed and 44 blades, otherwise he ends up needing to hold W for 20 seconds just to get within blade range… and BHVR simply ignored us, expecting the key-jingling of an admittedly-cool Ultrakill style-point system to distract us.
This wasn't a comeback, it was a mockery."
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From most high level Trickster players that Ive seen, general consensus is that this is a side grade rather than a nerf. If anything Id consider it a buff now that they increased his movement speed while throwing knives. Is it much of a buff? No, but it didnt have to be. When reworking a character the main focus shouldnt be viability, it should be making the character more enjoyable all around. There was no depth with Trickster before, other than a style system that had very little impact outside of camping.
This rework was meant for his mains, and as a long time player of him I am fully satisfied
Post edited by Balrog on6 -
The counterplay against him is still holding W, hes just more flashy now. new map is great looks-wise but terribly designed for gameplay, no need to waste your time with this update unfortunately.
Oh but spirit fury was nerfed, so maybe its not all bad right?
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Maybe we can wait more than a day of live to doom and gloom? It remains to be seen if people even use the new perk over Windows.
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This wasn't a comeback, it was a mockery. Especially compared to what survivors got— Windows Of Opportunity is still a problem, and rather than address it, BHVR gave survivors an even stronger new version of it.
Five Moves ahead, especially with the Cooldown-Increase, is not really a better version of WoO. Let alone that WoO is not really a problem at all.
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Best take this thread is going to have. PTB is a vertical slice and he was clearly still very functional. It remains to be seen how this will play out over time with a much larger sample size of matches.
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Not really any different than he was before on controller. Track-style aim w/o a smaller deadzone to get more control out of the stick and with DbD's response curve is meh. If I feel the want to play an FPS character I will simply go play an FPS and not waste my time with this clunky thing.
Other than that, I'm not really a fan of how his personality was completely changed to be excessively hyperactive with his new voicelines but it is what it is. I fully understand what their target demographic is with this change + the style system. I feel old.
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Wasn't spirit fury like NOT nerfed? They just kind of messed up the wording?
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I tried him and I am having tons of fun. He is probably still a bottom half killer powerwise, but he is much more fun.
-1 -
Im sure all 4 of yall are happy. Also they did it because they wanted to appease both sides, not just the elitist trickster mains.
Anyways Trickster will be rare like hag within a few weeks
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I know, this is probably an insane request but it makes me sad Mina won't get additional cosmetics and isn't a full fledged killer. Please do the right thing and make her a separate one from the trickster. 😀
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Increase his movement speed.
Also a shame we can't have multiple skins for Legendary and Visceral characters. Cause it'd be great if we were able to customize characters like MiNA to the same degree as one can customize base characters.
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It's not bad, but I feel like Trickster, who was B-tier alongside Wesker, has been demoted to C-tier.
This is the same feedback as before. Please increase his movement speed and slightly increase his ammo capacity when he ranks up.
-1 -
Trickster is fun but yeah, definitely not a powerhouse. I have pretty good aim and it feels satisfying ending chases with blades but on certain maps, you're just screwed. Running out of blades after a chase also sucks, and not being able to find a locker.
Also, please make Mina a separate killer. She needs more skins.
-1 -
I bet she gets some other costumes somehow.
Post edited by Balrog on1 -
Great update. He is a little oppressive at times but he should be fine. The one addon I have a problem with is the „trick blades“, it has way too many effects
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We shouldn't be encouraging hold w game play. He isn't strong enough to warrant 110%, needs to be 115%. The skill should be in hitting or dodging knives, not just wasting 20 seconds before every loop starts.
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I really love the new character, outfit and voice lines!
On the other hand, I feel like she should have her OWN "run/walk" the copy and paste from trickster to her looks so weird honestly. She looks SO stiff. (Also is she suppose to look just like trickster? I don't know anything about her lore)
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at this point they really should just make her a separate killer.
Post edited by Balrog on2 -
Ok I might go on a rant but 1st bhvr WHAT IN THE ENTITY'S RELEM DID YOU DO TO TRICKSTERS VOICE he's one of my favourite characters so chapter39 is mostly absolutely Garbage ji woons old voice was perfect as a killer main I loved it but the new one sounds like it's wrong for ji woon hak the new voice doesn't sound like my favourite killer even if I don't play him much I'm speaking for everyone who thinks that way and a swear to god bhvr if you don't fix the voice I will lose it and let'sjust say you don't wanna be at the other end from a person with nothing left to lose and trust me when I planned to go on and on I thought WHATS NEXT THE OLD KILLERS GETTING NEW ANIMATIONS I'm just saying that the ji woon I love is dead thanks to this chapter also if it sounds like a death threat it isn't so my bad there's stuff I like but not a lot I like how trickster now has an iridescent/visceral skin and the map is kinda fitting BUT WHY CHANGE A VOICE THAT PEOPLE LOVE
Post edited by Balrog on1 -
I'd like to ask the developers why they deemed it necessary to nerf the movement speed down.
I also want to tell them I see this as game balance vs. game fun problem, I am sure BHVR does their best to balance the game fairly but for a slow movement speed, with a slow injure ranged power in a hold w game nerfing his movement speed only leads to many very very long marching sessions, where we run for 10 seconds before we get in meaningful range.
Seems to me, this Killer Power is more fun for a person who can hit consistent hits at long range, but since I am just a bad gamer, this Killer is absolutely atrocious to play as in a "hold w economy" when your skill isnt good enough.
Huntress have an easier time cause her projectile is massive and you only need to hit once.
Springtrap speeds up if he misses an attack making him able to stay viable even if you are a cabbage.
Deathslinger has pinpoint accuracy which only needs to succeed as much as huntress.And no I dont think making the hit decay go slower is going to fix it, the entire problem we have is that hit decay becomes needed to help us because all it does is extend boring gameplay.
Surely you must see how mega boring the Trickster can be if you have a harder time hitting knives, right?Make this a lesson for the Core Philosophy on Killers: Skill should not equal fun/ action, play should.
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One thing I'd love to dig into more here is the discussion around The Trickster's movement speed, as I think the "why" is an important piece of this.
Is there anything specific you've encountered while playing The Trickster that makes the 4.4 m/s speed feel frustrating?
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Her run/walk animation isn't an exact copy and paste from Trickster, they're just very similar.
Still, it make sense for her to act like Trickster, since MiNA in the lore is an AI, the type only seen in a sci-fi. She's a virtual idol (similar to something like Hatsune Miku) who's based off of Trickster directly, who mimics his behavior and style, since she was created with the intention of replacing him. However she eventually gain sentience and goes rogue.
Post edited by Balrog on1 -
Why? Because slow movement speed means I get to hang back for longer and watch Survivor butt as we run for even more time than any other 4.6 m/s would, it is frustrating to just sit and wait until we get to a spot where I am able to reach enough knife stacks to make a play or waste survivor resources.
Why do I not try to go for knife shots right away? Because If I fail to make all the hits, I have wasted all the time I spent trying to build it up, which is more and more costly the worse you are at the playing Trickster. 4.6m/s would at least medicate that problem by allowing me to get into my secure knife shot range faster or a range at which Survivors start using resources to escape me rather than holding W.
Does this make it clear? trying my best here.
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I'm just gonna start off by saying I HATED Trickster.
Never enjoyed playing as or against any, but this recent "rework" got me intrigued. So I booted up the game, purchased him and loaded into a couple of matches.
It took some getting used to but eventually I started to improve and even got a couple of wins. Then, those couple of wins turned into one sided matches where I barely managed to down let alone injure Survivors.
This was due to numerous reasons;
- Maps that are a little too big and contain too much clutter / Indoor maps with LOS blockers.
- The same META perk 4 stacks / SWFs
- And overall just rust from not playing the game for a while.
But the most egregious of all is the utilization of the most braindead tactic of Shift + W.
Reading through this forum, it is simple enough as to what needs to change.
Increase his movement speed to 115% / 4.6 m/s.
Additionally if possible, though I'm not sure how popular this idea would be, is the lowering of his Terror Radius / "Lullaby" as it alerts Survivors way too early which allows them to pre-run away.
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There are a decent number of unique killer powers, like recent Vecna's that truly give a unique twist on killer powers. And so is skull merchant for the mains that truly understand her abilities. As well as singularity. For people that master them.
Though I feel like we're missing out with one very important killer; trickster.
Trickster could have one of the most unique playstyles in the game, as well as mastery ceiling, if it had been for this one thing: Base ricochet.
For such an amazing and unique mechanic, based around mastery and muscle memory to fully utilize the unique playstyle that it brings, unlike with any killer, it is sad to see that it is limited to a very rare addon.
I feel like it hasn't done Trickster justice, especially after the rework and the hype. If anything, I feel like, to make trickster the unique killer he deserves to be, ricochet should be basekit without the other bonusses of that add-on, so that trickster mains may truly master this super unique and interesting playstyle and game-mechanic that hasn't been seen on any other killer in such a fashion
I believe that ricochet basekit is the one thing that the trickster rework is truly missing, and would make trickster worthy of their own name; trickster, full of tricks and blade bounce logic, that dedicated trickster mains may fully train their muscle memory on, by being able to utilize the skills attached to it and have it available in every single match.
As of right now, trickster sadly is not a strong killer at all, and with all the hype, I feel like he deserves this one good thing coming to him.
If you are in team ricochet trickster, share your love in the comments down below ❤️Post edited by AlwaysInAGoodShape on0 -
Played a match on Grim Pantry where Survivors would run to Main Building and just run circles around the upper and lower parts and, due to being 4.4 m/s, would be impossible to catch up to them once the broke LOS.
On top of that, when patrolling Gens as best I could, they would pre-run at just the sound of the "Lullaby" into the nearest structure, wasting even more time.
TL;DR I've basically had nearly ZERO interaction with Survivors the entire match other than seeing them disappear in the distance or seeing a Gen pop.
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OMG. ######### are peeps saying! Trickster, the new map, the intro, the song, the new Female I am impressed! well done BHVR!!!
-4 -
The main thing and Im sure youve seen as many have said it is how effective just holding W. During chase it makes sense considering his counterplay is going behind cover, and bringing his laceration down to 6 while also making him 115 would simply not be enjoyable to go against since now he gets his cake and eat it too
So what I would propose to keep him being able to deal with situations like this, is make him 115% but the moment someone gains a stack of laceration he goes down to 110. That way he deals with people pre running while staying at that slower movement speed exclusively in chase. (Also helps him whenever he doesnt have any knives)
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I am completely baffled by your balancing team's decisions concerning the trickster, the massive nerf to tricksters movement speed is bad enough, but as I read the patch notes I felt like I was having a stroke.
For those who don't know, the only add on that made the movement speed nerf on the PTB not so bad was the Cut Thru U add on which had this effect:
- Cut Thru U Single (PTB Rework)
- When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means.
NOW it's this:
- Cut Thru U Single (New and Worse "Rework")
- When reaching A-Rank, Survivors within 32 meters are revealed with Killer Instinct for 4.4 seconds.
Why would you remove the only option that makes his 'moving through waist high water' speed nerf somewhat tolerable? I could understand nerfing it if you gave back his old movement speed BUT YOU DIDN'T. So look into my cold and lifeless eyes and explain why you felt it was necessary to take away his only good add on in this nerf disguised as a "rework".
Then there are all the other nerfs, like the crucifixion of the tricksters holy trinity add ons(the only fun ones), the lowered ammo, the removal of the old bloody boa(and the pathetic effects of the "new" add ons), and as I am looking through the new patch notes I am not seeing any mention of the movement speed buff that trickster received in S-Rank in the PTB(it allowed trickster to go from 4.4 to 4.6 temporarily) so I am wondering if they removed it(not like it mattered as you are still super slow at the start of the game and you don't even get the buff that long realistically).
Also can I just talk about the buffed Fast Track perk real quick? This will ruin your game BHVR I don't even know how your balancing team let this monster escape the PTB but you have to send this perk to the Halloween void immediately.
I said in a different conversation a little while ago that I won't be playing trickster nearly as much if this rework comes to live servers(this is coming from a person who has trickster as their second most played killer). I take back that statement, I don't think I will play him at all with this new update.
I liked the trickster(especially after his Chucky chapter rework) because he was a sort of middle ground between the traditional ranged killer and an M1 killer, as despite having a weaker ranged option compared to other ranged killers he moves faster then said ranged killers and could pressure the map better(plus the higher speed just feels better, and 4.4 sucks on trickster more then most because he needs to hit people multiple times and the survivors are far from defenseless).
1 - Cut Thru U Single (PTB Rework)
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Blade decay is faster, and his movement speed gets even slower the more you're throwing, so decay is happening faster than hits are possible around obstacles (made worse because his base movement speed is so slow). You can't really justify kicking generators because it takes so long to get to them and back into chase because of the movement speed. And also what is there to justify the slowdown in his speed? He doesn't have mobility, he doesn't have passive slowdown, his projectiles aren't as lethal. He's an m1 killer with a little spice so the 4.4 affects him as much as it would affect any other basic killer. I think that's what it stacks up to the most - there just isn't anything to justify why he should be 4.4, so now he is just slow and difficult to keep up momentum with
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The cosmetic system in general needs a overhaul, as we already have several other legendary/visceral characters who have cosmetic potential that's not being realized. (Springtrap's Yellow Rabbit legendary, Naughty Bear and RE Survivor legendary skins specifically comes to mind.)
MiNA is just the latest in a long list of characters of such to be added.
Post edited by Balrog on2 -
I never want to play as trickster again lowkey
Post edited by Balrog on16 -
Even rize could have a black dress lol
Post edited by Balrog on1 -
The PTB version of Cut Thru U Single was really just a permanent haste effect for 80% of the match. It was unhealthy much for the same reason as old MFT and it couldn't go live in that state
Post edited by Balrog on-4 -
Apparently, Trickster permanently being in 4.4m/s is not considered unhealthy for the rest of the game by survivor mains.
Post edited by Balrog on11 -
I'm sorry but I'm confused, are we talking about the same killer here?
Trickster is already slower than other killers with a ranged power that needs to land multiple times and he slows down the more he throws. He can't hit people over long range effectively, his shots don't really arc so he can't huntress yeet a few knives across the entire map, admittedly he can shoot through small gaps but there are just as many if not more strangely large hitboxes in the game that can just make it as if the throw never happened. Let's also not forget walls, trash, endurance, exhaustion perks, genrushing, body blocking, and more.
Do I need to pull out a chalkboard or something to get my point across?
Post edited by Balrog on15 -
I think I'm a pretty successful spirit/wesker/michael. I don't play Trickster but this update made me decide to try him.
He.Is.So.Slow. SOOOO painfully slow. I can aim cause I play FPS games but the corners and walls just really mess with that to the point where it feels like very high cost to play, and LOW reward (no pay off). Like busting my butt off with blades and not spamming them. Trickster is also virtually useless without the blades at this point.
Post edited by Balrog on14 -
The main issue is not Trickster being 4.4, it's the maps that makes 4.4 killer miserable: Ormond Resort and both Yamaoka maps are very large and a killer with no good mobility just struggles on these maps because it takes them forever to make it from A to B or they even have to give up a chase when survivors ran to the other side of the map. Then, we have insane strong maps like Garden of Joy, Disturbed Ward, or Badham where loops or mains buildings are insanely strong and 4.4 really hurts because it takes to either get the hit or pallet - or in case of Badham to reach the survivor because sometimes you get insanely long fences where the survivor can loop you for a while and there is nothing you can do. Next, maps such as the new one, Midwich, or RPD are just great holding W maps and that's already great for survivors to waste a lot of killer time for free.
So, 4.4 Trickster himself is fine because it enables a better power balancing, the main issue are unbalanced maps where also many other killers just straight up strggle.
-2 -
Whether Trickster should be 4.4 or 4.6 is another topic on its own. But regardless of what the base speed of the killer is, you can't have an addon (or a perk for that matter) that increases your movement speed as frequently as this did without some sort of drawback. It was his strongest addon by far and there would've been no reason to ever take it off.
Post edited by Balrog on-4 -
I mean...a ranged killer that suffers almost no penalty for missing his power maybe shouldn't also have 115 movement speed
Post edited by Balrog on-5 -
Wont surprice me because trickster is in top 5 most hated killers by survivors and if someone doesnt think its truth well the reason you dont see survivors complain about him that much is fact that he is super rare but if his pick rate would increase to like huntresses numbers than you would see more people openly complain about him, he doesnt gives them much chances in open areas and low profile loops places where huntress or slinger can be doged or baited even other stronger killers trickster will knife you down and I havent met survivor that would like that only people that claimed to enjoy loop and face trickster were trickster mains/enjoyers because they like to learn about him from other side.
Post edited by Balrog on1 -
You cant realy spam knifes in this economy right now more be like top trickster mains like wacek (guy who destroyed many top survivors in hens videos, trickster main) you have less knifes but injure with less so the best thing is to hit them slowly because his knife pull out speed if I remember correctly is slighty faster than before and his movement speed is slower.
You cant spawn due to having less knifes and reloadibg with slower base movement speed is terrible and if you throw like 8-16 knifes by these caps (throw them rapidly) your throw speed increase but trickster will slown down even more which means worse outcome in blocking lid areas/loops and more waste of knifes probability which isnt good.
So if you aim more and font spam you are playing him great but I bet he is slow but I will try him tomorrow.
Post edited by Balrog on-1 -
To the people asking for faster move speed, the tradeoff would be more knives required to injure. So basically back to the previous version of Trickster? Where were all of you playing the prior version that you're clamoring for now?
Chases are much more interesting vs the new version. Winning a mindgame is actually rewarding for survivors with a chance to gain some distance and let laceration decay, and if you get outplayed you get punished hard. Way more interesting and more akin to what I find enjoyable about Huntress matches instead of the previous walk you down and back rev with knives Trickster.
-2 -
Cut Thru U Single
When reaching a new Style Rank, adds a stackable
1% Hastebonus. All stacks last until Style Rank decreases by any means.It literally has a drawback "All stacks last until Style Rank decreases by any means", and besides people can easily make generational distance on the trickster by simply pre running even with the add on, as he is SLOW now and was SLOW in the PTB when this add on existed. If he were 115 I wouldn't really care about the rest of the nerfs but everything combined is just too much.
Post edited by Balrog on3 -
The only reason it was so often up was because the "thread the needle" score event which rewards triple style points was SUPER generous and still is but to a lesser degree. And comparing it to release MFT was not fair. You got MFT for getting injured aka not something in your control while also having a secondary effect. You at least had to earn CTU to get its speed boost.
Post edited by Balrog on1 -
Overall Trickster feels more fun, but he feels much weaker mainly because he is 110 now and the new map is pre run hold W central, especially with exhaustion perks.
There are 2 ways I'd buff/tweak trickster to fix this.
1.
Increase the Laceration Decay Delay as it is still incredibly fast.
Remove the speed penalty entirely when throwing consecutive knifes or heavily reduce it at least. (Alternate option is give a bit more knives base kit maybe like 40)
Remove the 44 Meter terror radius in main event, it HEAVILY nerfs his big power up mode that he has to work hard to get and just makes the info and strength you get from S tier even weaker because survivors just pre run you from even earlier as they hear you terror radius and basically makes it a MUST to have undetectable perks to play around S tier which doesn't feel great having to rely on a perk to cancel out an unnecessary downside. Esp when even killers like Blight Billy and Wesker all have a smaller terror radius than 44 meters and they are 115 movement speed killers.
2.
My second option if you don't want to have to keep fine tuning all of these values and making changes, is make Trickster 4.6m/s again. Because of the movement speed reduction introduced in this update for trickster's move speed while throwing knives you don't really need to keep him as a 110/4.4m/s killer. If he is still moving slower than the survivor while throwing knifes, it shouldn't matter how fast he moves when he is just walking after a survivor trying to catch up to get LOS on them. Cause then he is just 110 and has to spend forever doing the catch up/ walking simulator gameplay which is incredibly boring for both sides imo.0 -
he still gets hurt bad by shift w
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