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The "Fast Track-Hyperfocus-Stake Out" meta is getting out of hands

Hyperfocus and Stake Out (with or without toolbox) had recently been the most broken perk combo in the game. Adding the buffed Fast Track to it made things worse. These 3 perks combined decrease the repair time of a gen drastically.

It hasn't been such a big problem so far because of the survivors' inexperience and mercy and because "gen rushing" is a boring gameplay. But if 4 survivors decide to join a match with this combo and try to win, the killer's chances to win are close to zero.

Since the latest Fast Track buff, the common awareness of the existence of this combo has increased massively.

Stake Out alone is fine, but Hyperfocus and Fast Track need some fundamental tweaks.

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Comments

  • Lakkah
    Lakkah Member Posts: 2

    The devs don't care about killer players, accept this and you live a happier life, nothing will be changed.

    About the combo: just tunnel as much as possible.

  • gerolau
    gerolau Member Posts: 148

    ive been doing stake out hyperfocus as my "brain off play game" build on survivor (usually with we'll make it for quick off hook heals and overcome) and i agree this is a rational way to look at it. stake out is a lovely perk that rewards not being a coward with consistency in heals and gen speed, hyperfocus i can see getting a numbers nerf due to the combo with it.

    current fast track is an abysmal perk for the game and i have no idea what they were thinking

  • CautionaryMary
    CautionaryMary Member Posts: 919

    I can't wait for Halloween to come out.

    It gives me another game to put energy into without seeing the same ol' tribalism comments over and over again.

    What will you say when another patch comes out when killers get to feast? You are aware that Behavior balances around both sides, not just one specific role? If Behavior didn't care for "killers" MFT would never have been nerfed.

    Dead Hard wouldn't have been nerfed to two uses (only exhaustion perk with a given limitation) as you can use other exhaustion perks more than twice, but 🥱.

  • MashedBroccoli
    MashedBroccoli Member Posts: 362

    ew you’re going to give gun and ilfonic money when they abandon games quicker than they release them.

  • CautionaryMary
    CautionaryMary Member Posts: 919

    I don't really see this as a proper argument.

    F13 died due to a lawsuit, nothing they could have done there. I actually kinda wish I played the game back then, but I was knee-deep into DBD at the time. The game looked like a vibe from every time I watched streamers play it and it actually had a scare factor in the game - something that DBD to this day struggles with.

    TCM I will agree - they could have done better, I played around the time Danny and Hands was released and they broke the game if you know how those two characters operate. Along with other issues I had with them not allowing different perk playstyles, but yes. I can say confidently and without a doubt, I look forward to Halloween. I played Phasmophobia the other day, I actually had more fun playing that with a duo friend than I have had with DBD recently.

    I actually liked a lot in TCM - the maps, the powers, the different ways you could play around objectives in TCM (both killer and survivor). Regardless, I have said this before to my friends - the only reason why DBD prospers is due to the IPs they can inject in the game. I never said Halloween would replace DBD for me, but I will look forward to playing a game where it's not prevalent with tribalism and us v them as much as DBD is, so yes - my point still stands.

    I can still like DBD, but have major issues with the game and step away when necessary. I cannot say the same with others in this community.

  • MashedBroccoli
    MashedBroccoli Member Posts: 362

    tcm is why i no longer give them benefit of the doubt in the f13 scenario anymore because the game had already started falling off well before the lawsuit became a factor now it seems to be more of a convenient excuse we overlooked.

    Also you’re forgetting killer klowns.

  • CautionaryMary
    CautionaryMary Member Posts: 919
    edited April 3

    Never played Killer Klowns, so I cannot speak on the game.

    I suppose, but again - you cannot update the game if the lawsuit is there. People still beg for Behavior to put Jason in the game, but they would have already done it if the lawsuit wasn't an issue.

    TCM has more dynamic environments, tracking (puddles/chickens), and other things that we will never see in DBD due to Behavior's spaghetti code and inability to just update their game. We will never have a functional life injected patch due to Behavior's insistence on content and not fixing major issues with the game, so yes - again, I would rather outreach and play other games that aspire to elevate the horror genre than simple bandaid fixes that Behavior does.

    You had different powers, the looping in the game was more dynamic than DBD, you weren't locked into a monotous hold M1 on a gen and pallet loop around like DBD has. Don't even get me started on the clutter that DBD has, especially compared to TCM.

    Again, I can still enjoy the game but when you're at 4k hours in DBD it gets quite boring.... So, again yes, I look forward to playing Halloween.

    Edit: I did look up Killer Klowns @MashedBroccoli as I didn't even know Illfonic made it, but they're not even in the same subgenre. That's like comparing Luigi's Mansion to Alien Isolation, lol.

    Post edited by CautionaryMary on
  • Dinadin
    Dinadin Member Posts: 284

    Itrs isnt much better than the builts before the buff to be fair. Thats why Fast track wont be changed. Its not that much of an issue at all.

  • Emeal
    Emeal Member Posts: 6,860

    When the Survival rate going up by how much with this build??

  • Icaurs
    Icaurs Member Posts: 582

    Fast track is a bad perk.

    I don't how people struggle to understand this.

    Also this combo has existed for years and has never been an issue. It's just a bunch of people (low skilled kilkers) throwing tantrums because because thus what people are crying about this week.

    It's already being uses less as people return to meta perks.

  • ChaosWam
    ChaosWam Member Posts: 2,138

    People will downvote this opinion. I've tried speaking against the Fast Track buff.

    I run hyperfocus/stake out normally, I know how strong it is, and Fast Track makes it so much better. In fact, I even dropped hyperfocus for vigil/sprint burst because I can either keep chases long and have teammates get gens done, or other survivors get hooked and I'm constantly getting stake out/fast track value and finish a gen by the time the killer gets to me. Just save the toolbox for when I need a quick skill check.

    I'm sure there's other ways like throwing on something like Built to Last but yeah.

    Also

    Fast Track wasn't busted before because the progression could be regressed. I don't know if you read patch notes, but it's now consistent BNP value.

  • Icaurs
    Icaurs Member Posts: 582

    I actually did read notes thank you for asking? Did you?

    If you did you may know about a Lara croft perk called specialist. Specialist does the following,

    •  consumes all Tokens.
    • Permanently reduces the Repair Charges requirement of that Generator by 2/3/4 Charges 

    This perk which came out in 2024, has the same effect, the main difference is you can apply it before the killer can even get a down. Also, in order to get any real value from fast track the killer would have to get multiple downs applying good pressure and also spreading out the hooks in the least optimal way possible, whereas Specialist can be applied before the killer can get any pressure.

    OH NO, THI NEW COMBO IS SO BUSED THAT IT'S NEVER USED.

    The only reason Fast track is being used right now is because a few youtubers and some people on the forums threw massive fit over the perk and uploaded a couple of videos in custom matches coordinating the most optimal setup to apply the perk, so they can upload video in big capital letters,

    NEW FAST TRACK IS GOING TO MAKE ALL KILELRS QUIT, or some other ridiculous title.

    Even now, in it's most talked about time, where everyone is saying all their matches is just 4man SWFS all running Fast track it is only sitting 21st of most used survivor perks.

    IT'S one of the worst gen perks in the game. There are so many better combos that are actually broken. I am so glad, that people lack the creativity to experiment because this would actually affect killers.

  • ChaosWam
    ChaosWam Member Posts: 2,138
    edited 2:06AM

    When was Specialist ever talked about here?

    This is about Fast Track itself. And I'm talking about it because I personally use it to win matches.

    The only time I LOST matches with it is when my teammates throw.

    Edit: In fact, Fast Track gives more value than specialist, only beaten by BNP and ONLY when there's 3 stacks, which is one hook. BNP gives 9 charges while 3 stacks give 6.

  • Icaurs
    Icaurs Member Posts: 582

    Follow along.

    Specialist, and Fast track, have the same affect. The difference is how the activate.

    Specialist can be activated before any pressure is applied.

    Fast track requires, the killer to apply pressure. In order to get value. Further to get real value, the killer would have to down and hook, multiple survivors.

    Now

    Fast track gets 3 tokens perk hook, each token is 2%, so you get 6% per hook. Now you cap out at 9 tokens, which is 3 hooks, before you have to apply it before the next hook state, otherwise you waste the tokens.

    Specialist gets 4% per token, per rummage and unlock of a chest. The killer have no affect on this, so you can choose when to apply it. and still et the maximum use. Which caps out at 6 tokens. So you wait until the end game and dump on on one of the last 3 gens and get the full value. This does not even take into account offerings.

    The only time I LOST matches with it is when my teammates throw.

    Then you must be a top survivor. The secret ingredient was never fast track, it was just you.

    You are not getting that much value form the perk, and if you are, then the killer is either bad, playing in a very relaxed way or both.

    None of this is a promoting of specialist because this itself is not a good perk, my whole point is this exact combo has existed years and has never been problem because it isn't. Fast track is finally not terrible and I don't want it gutted while survivors just keep running the actual problematic perks.

  • ChaosWam
    ChaosWam Member Posts: 2,138

    Specialist requires jumping through multiple hoops to activate it's effect.

    Fast Track only wants a GSC and a hook.

    You can waste less time doing a gen and letting your team loop, get hooked, and then add Fast Track value compared to wasting a ton of time to get Specialist to work.

    It's not a comparison.

  • Icaurs
    Icaurs Member Posts: 582

    Specialist requires jumping through multiple hoops to activate it's effect.

    Step 1, rummage or open a chest.

    Step 2. Perk is activated.

    That's too much for you? Really

    You can waste less time doing a gen and letting your team loop, get hooked, and then add Fast Track value compared to wasting a ton of time to get Specialist to work.

    I get the feeling you have never touched Specialist ever. But in order to activate fast track your teammates would need to go down, which activates one of the many meta killer perks that are anti gen. There is no counter to specialist. At all.

    Now none this is to argue, Specialist > Fast track., even though… it is. It's to point out that this has existed for years and has never been an issue. It is only now that youtubers have thrown a massive fit, that people are saying there is an issue.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,744

    If you are seeing it almost every game (Which I am) then it is an issue.

  • random1543
    random1543 Member Posts: 601

    Are these matches having other gen perks in the match / Toolboxes that may contribute to your gen rushing.

    Every example I've seen people blame fast track being to strong the survivors also have other gen perks and toolboxes which would of done more of the heavy lifting

  • MechWarrior3
    MechWarrior3 Member Posts: 5,744

    Most of my matches and when I say most…80%+ slam gen perks on.

  • ChaosWam
    ChaosWam Member Posts: 2,138

    Okay?

    With Fast Track, you can do gens AND get value when a teammate gets hooked.

    Specialist, you're wasting time opening chests and rummaging.

    How is this hard to understand what takes more time getting gens done?

    Also, as I said before, Fast Track gives you more charges.

  • Icaurs
    Icaurs Member Posts: 582

    I will say this again.

    Because you are really struggling with this.

    The point is not to argue that specialist is better then fast track. Is better to lose a hook state versus use time looting a chest? Wasting the few seconds to open a chest for an affect the killer has no control over versus one that is passive that killer does have some control over.

    It's a subjective argument that has no definitive answer. I will say it again for you. While I would argue that specialist is better then fast track, it is not wrong for you to have the opinion that fast track is better then specialist.

    My point

    Is this perk, that has existed for years, you can run with the same build that everyone is running with fast track and get the same effect. This has existed for 2 years, and has never been issue. It is literally only right now being consider an issue to when running stakeout hyperfocus, which again you have been able to do for years.

    Nothing about this is new. What is new, is some players are acting like the game is unplayable, when nothing has changed.

  • ChaosWam
    ChaosWam Member Posts: 2,138

    And you're having multiple people go down by wasting time doing chests.

    Think about it, if you're on a gen getting progress done, you're doing more for your team than doing chests regardless of them getting hook states. If they get hooked, you get a bonus. With specialist, if your team is dying, you're not getting the same value.

  • Emeal
    Emeal Member Posts: 6,860

    So what's the win rate of fast track users lately if this perk is such a problem?