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The "Fight Back" Mechanics Are Bad For The Game

I say this because people will genuinely throw games following the killer around trying to use stuff like head on or champion of light. You can call it out as a survivor in a lobby tell these people not to throw but they are so hungry for clips for their tik toks. Saddest part is when the killers know what these people are up to it doesn't even work. Like if you plot twist by every pallet it's kinda obvious you're up to something. These mechanics don't add anything to the game and they make the new player experience on killer miserable because the match will take ages because if it's a four stack they legitimately won't touch gens until they get bored or the killer DC's whichever happens sooner. Also it inflates kill rates artificially which to BHVR means either this killer is doing well on average we don't need to do anything with them or this killer is doing too well we need to nerf them. It's bad all around for the health of the game.

There's also certain types of squads certain killers can't deal with for example a Sadako can't face a no mither sabo squad because she simply can not get downs fast enough to deal with them unless they over extend. Otherwise you will be held hostage unable to do anything for at least ten minutes but, maybe more if they decide they're having too much "fun".

In fact there's streamers who's whole thing is bullying new killers it's dumb if you ask me.

Comments

  • thats1evildude
    thats1evildude Member Posts: 19

    Yeah, it’s unfortunate as a Survivor to get in a lobby with one of these people, as they’re just going to end up dead in two minutes because they only care about teabagging and flashlight blinds.

  • Lorelei_Albrecht_TTV
    Lorelei_Albrecht_TTV Member Posts: 43

    I queued in with a flashlight 3 stack and told them pregame not to throw. I was told to stfu and play the game. The person who told me that died first then the other one who was committed to going for head ons died second. The only other one who made it out other than me was smart enough to get on gens when the first person died. I decided to be smug in the egc and go "So… What did we learn?" It's so stupid. They literally all play the same lol.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,338

    Yh builds like that never work against a killer with an ounce of skill. Those players just get off on bullying baby killers who don't know the counterplays or have decent reflexes. Everytime i see 3+ flashlights i know I'm in for an easy game because countering bully squads is so easy.

  • Lorelei_Albrecht_TTV
    Lorelei_Albrecht_TTV Member Posts: 43

    Honestly I'm most bothered by how it hampers the new player experience and also how it gives bhvr incorrect data which leads to them assuming killers, their addons, or their powers need nerfs, or don't need buffs because their kill rate is still high. Like Sadako needs buffs but, she isn't likely to receive any changes because she has a relatively high kill rate.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,338

    I mean the new player experience with dbd is always bad regardless lol. And sadako does not need buffs. Having no cooldown on her traversal at the moment is mental. I seriously doubt that flashlight bully squads getting 4kd is the reason for inflated killer killrates, they are annoying to play alongside but they not exactly common enough to mess with larger statistics

  • Lorelei_Albrecht_TTV
    Lorelei_Albrecht_TTV Member Posts: 43

    Well I for one don't think people should be able to reset their condemn mid chase for example. You didn't pay attention and got caught out of position you should die ya know. So reverting the time it takes to interact with the tv's and reworking the iri tape to make her power work like it used to (if you don't know survivors used to lose their tape when you hit them with an m1). Also she should be 4.8 because she currently has zero chase presence..

  • crogers271
    crogers271 Member Posts: 3,457

    Most of the fight back mechanics are generally losing strategies, however:

    These mechanics don't add anything to the game 

    Without these mechanics the game would probably be dead. If it was just chase one survivors, the other three heal and do gens, it would be extremely boring. There needs to be other possibilities for both sides to keep the game engaging.

    they make the new player experience on killer miserable because the match will take ages because if it's a four stack they legitimately won't touch gens until they get bored or the killer DC's whichever happens sooner

    The people who keep their MMR low to bully new players its own problem. It also wouldn't change the teams, instead of saboing they'd all just bring looping builds until the killer quit.

    There's also certain types of squads certain killers can't deal with for example a Sadako can't face a no mither sabo squad because she simply can not get downs fast enough to deal with them unless they over extend.

    This is its own issue in DbD - if the survivors bring just the right build against just the right killer they are going to have a substantial advantage (the same applies in reverse, if they bring the wrong builds against the wrong killer they will be at a substantial disadvantage).

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,328

    I don't care if you all don't like survivors who want to fight back, but we don't need this playstyle changed. I swear everyone just wants to play PvE these days lol

    As for "New player experience" how do you know these survivors are at low MMR on purpose? Can you see it? No.

    Skill. Issue.

  • TicTac
    TicTac Member Posts: 2,898

    Sadako has the problem of a noob stomper. You cant buff her easily without making it more miserable for new players.

    But her traversal is not that strong. Her ability has no cooldown, but the TVs have. Its incredibly easy to keep the tv near your gen shut down and reduce her teleport value by a lot.

    Buffing condemned again is not the best way. Condemned sadako was a pain to play against and destroyed every weak player with little to no effort from the killer.

    She should have a better chase, but more movement is far too easy to use and would affect weaker players more, while it wouldnt be good enough against good players. Best case would a skillful chase ability, like using the invisible time, but that is hard to implement.

  • zonkednb
    zonkednb Member Posts: 258

    I think it's more a case of these perks being super swingy and situational. The best uses I've seen of them have been incidental or a result of clever positioning, and they have legitimately saved games. Head on is also a mild failsafe if the killer catches you in a locker. I wouldn't say they are bad but they're a gamble; they should be seen as an option, not an expectation.

    Also, sometimes things should just be fun.

  • Lorelei_Albrecht_TTV
    Lorelei_Albrecht_TTV Member Posts: 43

    never said I can not face these people. I'm saying it's ######### boring to face especially if you run into it multiple times in a row. Genuinely if you're queuing in just to be a dickhead maybe you shouldn't be playing the game. Also I pointed out that it's a problem for solo survivors in question as well because what I see fairly often is if they don't take first chase and die is they'll genuinely let me or the other rando if it's only a two stack die and for what? Like I said some people are just queing in to be dickheads and just waste other people's time and I don't think that that should be easy to do because the survivor role is a TEAM role. Bhvr should do things that encourage playing as a team that isn't uselessly (or needlessly) following the killer around.

  • Lorelei_Albrecht_TTV
    Lorelei_Albrecht_TTV Member Posts: 43
    edited April 14

    Problem is DS is super easy to use and it procs even if you aren't tunneling lol. Like I've lost games over it and that is a problem in of itself. A lot of the anti tunnel shite including the basekit bt are things that I've only ever seen used agressively.

  • Lorelei_Albrecht_TTV
    Lorelei_Albrecht_TTV Member Posts: 43
    edited April 14

    I disagree that the game would be dead. But, the amount of times that I've lost games as a solo because the knobheads who run this ######### are too busy trying to clipfarm is unbearable. These people also have super inflated egos and when you beat them they crash out to the point where I've had to private my steam profile because I was tired of having to clean out the bs. It's good for content creators but generally unhealthy for the game. Especially since the dev team uses spreadsheets with data that isn't completely accurate for balancing.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,338

    4.8 is nuts, no killer has that kind of base speed, and there's a good reason for that. And yh i remember how sadako used to work. She was way to weak and basically never got to use condemned. Tbh ifk why they changed her m1 removing the tape and adding condemned. But I really dislike going aginst her on her current state. There is a happy medium somewhere. Realistically she needs some kind of anti loop.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,328

    I didn't say it but I did say it, is what I'm reading here

    No one is being rude by playing aggressive, you are the one expecting a linear trial by flowchart, doesn't that make you in turn boring?

    If you want to play against AI, there is custom games.