Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

So, could we get an official update on earlier discussed topics?

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These are all topics from the July 2025 AMA from 8 months ago. From plans to internal discussions to updates with no ETA. Even the minimum of updates to these topics would be appreciated, like just saying that the offering updates is now in development and not on an internal discussion.

Comments

  • Balrog
    Balrog Mod, Co-ordinator Posts: 914

    I don't have a lot of specifics or ETAs to share with you, which I can understand is disappointing. Your curiosity and questions are always appreciated, and as soon as there is anything to share, we want you to be in the know!

  • vol4r
    vol4r Member Posts: 1,055

    Yeah, 3 different flashlight batteries and 5 different charge addons for med-kit doesn't feel good

  • Balrog
    Balrog Mod, Co-ordinator Posts: 914

    I can appreciate why it reads that way, but I also have a duty to manage expectations as things are worked on. I don't want to deliver hope and then take it back a month from now. Timelines can shift, and right now there isn't any specifics to share.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 914

    I'm not refuting, I just don't think it's a wholly accurate translation. I appreciate the opportunity to give clarity on my intention. ❤️

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 889

    okay so i don't normally go out of my way to do this, but this was such an eyebrow raiser and i had to respond.

    was it necessary to respond with such sarcasm? i understand if a user may have been pedantic, but this doesn't feel like a professional-level response from a staff member.

    all i'm saying is you didn't have to do that to unicorn, man. there was a much better way to respond to that.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 914

    Noooo, my forum tone! I promise I wasn't being sarcastic! <3

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 889

    i understand you may have not been, but it can read that way. unfortunately some of us are being driven to assume otherwise due to how things have been going lately on the forums, including myself. that's why you were being questioned.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 914

    Please feel free to call out if my tone feels off, I don't want to leave you with that impression at all.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 914

    Not ignoring, promise! That one is just taking me longer.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 889

    understood. let's collaborate to make the forum a more welcoming place together o7

  • MechWarrior3
    MechWarrior3 Member Posts: 5,863
    edited April 20

    Exactly.

    Or something to the effect of “We have had a change of plans.” Or “We still have plans for this”

    Or “We haven't forgotten! Some things are better left as surprises”


    However stuff we already have I don’t want as a surprise. Like tell me when trapper is getting reworked. Tell me when skull merchant is getting reworked. Tell me when certain characters are getting some buffs or qol. We have that content already. It shouldn’t be a waiting game.

    Post edited by MechWarrior3 on
  • vol4r
    vol4r Member Posts: 1,055

    There is so many things we can do for the bloodweb.

    1. Decrease every item's addon to 5-7.
      There is no reason we have 3 batteries, 2 grips (that no one uses), 3 lenses and 5 durations.
      Same for med-kits - 5 charges, 3 speeds, 2 needles, 2 skill check zone addons - which are mostly not used.
    2. We don't need 3 different offerings for single category bloodpoints - we got 4 categories. That's 12 offerings in total.
      Just keep the highest one in game.
    3. 6 luck offerings on survivor side… We never use them, just keep the Vigo's jar of salty lips in game.
    4. 2 chest offerings on each side - make it 1
    5. 4 fog addons… same as luck, keep just 1
    6. 4 hook distance offerings - keep 1 for each side

    This would be a good start. There is no reason to decrease for so many items and offerings.

    We use the same things anyway, we just change characters or keep getting the things we want.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,863

    I gave you the benefit of the doubt, but I genuinely do feel ignored now. I was trying to be respectful and kind. Everyone deserves that. What did I do to not receive the same sentiment from you?

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  • Fenril
    Fenril Member Posts: 86

    Well said. I've been playing DBD since early 2019. There were only 2 times that Behavior actually listened to us:

    1. Auto-purchase on bloodweb (+levels and stuff);
    2. Nerfing Blight (and I'm not even sure if it's enough to stop him from getting 3k or 4k all the time, hence why Momo The 7th almost made to 2000 victories with Blight in a win streak… TWO THOUSAND MATCHES, GUYS).

    I do not feel heard. I do not feel appreciated for walking alongside Behavior for 7 years, for spending my time typing suggestions, making ''wake up calls'', etc.

    And lately, cheaters are running rampant. And what are they doing? I have no idea. 5 out of 10 matches I'm playing against cheaters. Killers that read my aura and find me in the most unsuspected places with self-preservation active on me. These days I faced a Nemesis that would have his zombies walk all the way from the shack to Thompson's house and stand right in front of the locker I was hiding in, with arms strecthed forward, like if it was about to catch me. I wasn't infected nor hurt. He was about to hook someone, but decided to ''mori'' that person. The zombie wouldn't let me leave and stood there.

    If that's not cheating, I don't know what cheating is anymore.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 914

    I can appreciate that the wait has been frustrating; I do not have an answer yet.

  • Fenril
    Fenril Member Posts: 86

    That is precisely the problem. The never-coming answers. And you know what infuriates us the most? When Behavior employees publicly say "we do listen to our community" shuckles. Maybe you do, maybe you don't, but it's you (Behavior) who decide when updates and stuff we've been begging for comes to the game (or not), and right now, we, as clients, as consumers of your product, feel like your focus is not where it trully matters.

    The problem with cheaters is escalating… do you recall that live when Behavior told us about some things that would be coming to the game? Anti-tunnel, New Anti-cheat, etc? Where are those things? Seriously, I wish I was joking. This is the first time in my entire life I wish SO BAD I was joking, but unfortunately I am not. Unintentionally, that Yun Jin perk rework proved to be the biggest snitch of all times. I've been reporting those godamn epic games cheaters (not every epic games player, but always an epic games player) everyday, but the consensus among the community is that ''Behavior knows about them and couldn't care less, so why should I waste my time reporting them?". This is the point of mistrust that we have reached.

    As a faithful community, we need to rebuild trust. We love the game, but we hate how important things and decisions take aeons to be made. We are loyal to DBD, but this relationship is quickly deteriorating. Are you guys going to save "this marriage" or let it sink?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,921

    I'm going to step in here and hopefully offer some clarity. First of all thank you for the questions and for the patience that you have shown.

    When we responded to those questions and advised that they were things in discussion, often there are things that we would love to do, but they are considered to be a lower priority or affect other things and therefore the scope widens which then leaves bandwidth issues. The current situation as it stands that these things are not on our scheduling yet, which doesn't mean that we're not working on them or have changed our minds on things, just that priorities have changed and that likely these things are lower down the list of priorities - for the last question regarding new players, those are things that are done in small patches so for example, showing team mates perks, being able to hover over team mates perks and learn what they do in custom games (which is coming next release), the UI progress bar update etc - all those things contribute to the new player experience.

    Tutorials are a massive one and we've had MANY conversations on how this should be done, its not easy - if it were we would have done it already! But for many different killers, its very difficult to do a Tutorial that encompasses all those things. Its impossible to create tutorials for every killer and have them in the build from a size perspective, imagine how big the downloads will be for one thing, plus there's the scoping of everything that has to be done for it.

    We do not have infinite resources, there's only so much time in a day, there's only so much that can fit in the patch and the joys of a live game are that there is always something that pushes the priority of something else and it might be related to things that are upcoming so whilst you don't see the priority on something changing, you do not have the full picture on things:

    The Production process on a game is not a simple one, there's many different developers of many different departments and they each have their own needs, that have to be juggled and prioritised, its not always just about design, and what our designers would like to change, but about what has to change because of some upcoming things. We plan very far ahead, so things we're talking about now internally, we're looking at 2028 / 2029 before those things will be implemented unless its considered urgent enough that it requires re-prioritising of something, which will then drop something else down the priority list.

    TLDR things are not forgotten about, but they might not have the same priorities or require more technical impacts than initially scoped for, which adjusts what we can do.

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  • Fenril
    Fenril Member Posts: 86
    edited April 24

    We understand and thank you for coming here to clarify things. Right now, after talking to some people around here, I think that our main concern is about cheaters. I did not know that there is this thing which has gone viral in EU and NA and turn killers into automated terminators. In SA, we're facing classic aura cheaters, superspeed cheaters, instadown-mapwide-cheaters, stuff like that. It's crazy. At least 5 out of 10 matches there is a Killer that "knows too much", even when we're using perks like Distortion, Self-preservation, Lightweight+Ghostnotes+Sprint+Self-preservation, etc.

    We understand how hard it is to try and fit every need of the game in a tight schedule. It's not easy on you, specially when you're planning 2029 already, we get that, for sure.

    But in our end, it's been really, really miserable, due to the ammount of cheaters. They're even able to snipe streamers and content creators just to stress those people. Is there any possibility of prioritizing anti-cheat measures asap? ;-/

    I mean, we can wait, of course, but me and a lot of people can play 1, 2, 3 games per day until hit by the realization that cheaters are growing like fungus and then go play something else, but we do love dead by daylight and we wanna play dead by daylight… it's just that, at the end of the day, we feel like we're there, playing, just to make someone (that's decided we are sc__ and therefore deserve all the worst) happy, satisfied, with the feeling that a vendetta has been accomplished.