least favorite perk to go against

TropesDaMan
TropesDaMan Member Posts: 182

what is the people of the forums least fav perk to play against on both killer and survivor?

i personally hate Blood Favor and DS

Comments

  • cogsturning
    cogsturning Member Posts: 3,311

    It depends on what killer I'm playing as or against. Probably Sprint Burst if I'm Henry. I strongly dislike the Bamboozle/Dissolution combo on a lot of killers, Dissolution more so. Lazy way to deal with chase. Blood Favor is similar but can at least be removed.

  • QwQw
    QwQw Member Posts: 4,715

    Sprint Burst for sure. By far the laziest perk in the entire game yet also one of the strongest.

    As for survivor, maybe Third Seal? I pretty much only play solo-que so getting a killer who runs that and slugs the whole game isn't exactly fun.

  • TropesDaMan
    TropesDaMan Member Posts: 182
  • QwQw
    QwQw Member Posts: 4,715

    Yeah, it's not typically very common. Blindness doesn't usually do that much unless you heavy slug.

    It's rare that I encounter it, though when I do it's normally a Twins, Oni, or Wraith (for some reason?) running a full hex build and playing like their life's on the line. Not what I would call fun to go against 😅

    Blindness in general just needs a rework in my opinion.

  • zonkednb
    zonkednb Member Posts: 374

    Iron Will. Sprint burst probably costs me more games, but Iron Will takes away so much passive info. Also my forum picture should give another reason I don't like it.

    As a survivor, Hex: Blood Favor. Sure, it can be cleansed, but so many killers get a relatively easy first hit that you'll usually have to deal with a no-pallet chase at least once per game.

    Honourable mention goes to Lethal Pursuer + other aura reads on Nurse. At least those games are over quickly.

  • TropesDaMan
    TropesDaMan Member Posts: 182

    alas if only i could play Spirit. but thats fair i too hate Iron Will

  • PapaEmeritus69
    PapaEmeritus69 Member Posts: 30

    I generally don't care about perks and don't really get bothered by much in the game. I always try to make my own fun, whether I'm survivor or killer.

    However, Ive lately been feeling like windows and 5 moves ahead (mostly this one) have been giving just so much of an advantage to lower skilled players. Skill expression should be important and it's hard to learn or get better when all you do is pre-drop every pallet and run to the next. With how many pallets are in game in some maps now, you just don't have time get much done.

    On survivor, I still dislike the pain res, dms combo. It's annoying that the counterplay to one of them immediately activates the other. I don't think its OP or an issue, just personally annoying.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,527

    My most hated killer perk is a toss up between franklins and NOED. Bloodwarden never bothers me any more since me and my team learned to not open gates when killer's about to hook.

    As for survivor perks? I reserve a special hatred for blast mine. Maybe because I tend towarda gen kick builds. Doesn't stop me taking a perverse glee when I use it against killers though 🤣

  • zonkednb
    zonkednb Member Posts: 374

    The best thing about Blast Mine is I don't need to kick again with Nowhere to Hide to just know the survivor is nearby. Kinda like an arsonist always returning to the scene of the crime, a Blast Mine user is always going to watch the fruits of their misdeeds. Mirrored Illusion is the same.

  • hermitkermit
    hermitkermit Member Posts: 1,107

    My least favorite survivor perk is probably head-on. I don’t like when it happens to me but I also don’t like when my solo mates have it because usually they spend more time trying to get value out of that perk than they do on gens lol.

    Least favorite killer perk is probably infectious fright. It’s interrupted so many totem cleanses, ruined skill checks, gave away me injured or my teammates injured who I’m trying to heal or save etc. Just not a fan of the concept in general either. Survivor screams are loud.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,527
    edited May 18

    Oh when I use blast mine I clear as MUCH distance from the gen as possible so killer doesn't realise I was the culprit. Tends to lead to getting tunneled if I dont 🤣

    Still cackle like a goblin with a stick of dynamite when I see the noise notification 😈

  • zonkednb
    zonkednb Member Posts: 374
    edited May 18

    Then you are stronger than I am. I am the survivor that sticks close to watch it happen.

    I'm also the survivor that will 99 a gen then trap it, just so I can finish right in Ghostface's ghost face during his stun animation and be the first thing he sees when his vision comes back.

    I deserve the resulting shiv between the ribs, but I can't help it.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 155

    As survivor, probably NOED. It feels terrible when the killer plays poorly and then gets rewarded with a free, cheap kill in endgame.

    As killer, I can’t think of anything that I really hate to go against. The exhaustion perks are annoying but as someone who also plays survivor I am glad they are in the game. I guess if I have to pick one it would be Dead Hard. Even after it was nerfed, it still feels terrible to deal with “press button for free health state”.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,897

    It used to be knockout and franklins demise. But both have been changed since then. Knockout used to hide downed survivor auras until someone got really close. So killers would use it to actively run around slugging the whole team.

    Franklins demise used to drain your item of charges once the killer knocks it out of your hand, which was quite annoying when you bring something to help with healing speed and it just gets deleted, it also paired with Weave Attunement to be this area of effect aura minefield that was quite overpowering when the combo first came out. And youd be forced to leave your item in a corner of the map just because of the combo.

    As for survivor perks there was a combo that got fixed, but it was aggravating enough to disconnect lol. For the people + buckle up. At the time buckle up would give you and the picked up survivor endurance. When combined with for the people, it allowed survivors to follow you around, and instantly pickup whoever you knocked down, right in your face and both injured targets get endurance so the chase starts all over again no matter which one you go for. Thankfully that got fixed.

  • KerJuice
    KerJuice Member Posts: 2,121

    As killer, Windows. As survivor, Lethal. See a pattern here? Get rid of the wall hacks in this game.

  • Donkeybqlls
    Donkeybqlls Member, Alpha Surveyor Posts: 122

    NOED and Sprintburst

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,527

    Oh you're the one who's been making all those dbd shorts 🤣

  • Mrpugalug916
    Mrpugalug916 Member Posts: 47

    I dont mind ds anymore because I picked up nurse. Definitely dead hard or any endurance perk. Basically fixes their mis play or outpositioning

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,590

    as a survivor i loathe current pain resonance, dead man's switch, 3rd Seal and nowhere to hide and as killer more than anything I despise Finesse. If I could go back in time and stop Tomb Raider from ever existing, I'd change history to spare us all from Lara and her ridiculous vault perk

  • Abbzy
    Abbzy Member Posts: 3,420

    Well dissolution is revealed to survivor after injure and its way weaker tham bam or blood favor, its weaker than spirit furry+endurending and even that combo can be outplayed by predroping.

  • TheArbiter
    TheArbiter Member Posts: 2,792

    I hate playing survivor and being sabotaged by my own teammates when they bring the killer perks invocations

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,586

    On survivor side its dissolution because its just a brainless perk on certain killers.

    On killer its sprint burst. Just get a big speed boost for free.

  • Balrog
    Balrog Mod, Co-ordinator Posts: 984

    Thanks for this thread - knowing what isn't fun is really great information for us to take back to the team! With the feedback, the more information you can share about what makes them not fun, the more helpful it is. 

  • TropesDaMan
    TropesDaMan Member Posts: 182

    Hey no problem! i was just generally curious on what people hate going against

  • BreadSilence
    BreadSilence Member Posts: 117

    As survivor- Mindbreaker, Lethal Pursuer, Phantom Fear, and Nowhere To Hide.

    As killer- Boil Over. I don't have it happen to me too often, but survivors who put Boil Over on and purposely keep going down at the second level of a main building (I.e. Dead Dawg, Ironworks of Misery) so they can never get hooked deserve to step on a million LEGOs while barefoot.

  • CorgiSploots
    CorgiSploots Member Posts: 37

    RN for Both sides it's Friends to the End If I use on killer half the time I have to regard as a dead perk because BHVR is so overly reliant on RNG without understanding how to code it. It will just go back on the first person I hooked and I don't tunnel. Survivor I'm immediately tunneled out because it cycles back to me. I readily admit it by itself is already one of the most bloated killer perks we have for how much value it has. But good god please for the love of god BHVR force it to properly go through the survivors instead of just screwing one person over.

  • TamaraLatte
    TamaraLatte Member Posts: 126

    Rancor. I can go a whole match and not take a hook, be productive, do gens, great chases. Then I'm exposed and instantly out of the match if I'm caught. What kind of BS is that?

  • wesker_shades
    wesker_shades Member Posts: 10
    edited May 20

    As survivor: Friends till the End / Turn Back the Clock. I dislike them both equally, since they pretty much counter my build.

    As killer: Finesse. God how I hate seeing that perk. Sprint Burst being another candidate.

  • For_The_People
    For_The_People Member Posts: 708

    I have been caught observing these fruits on many an occasion haha

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,473

    Yeah, after living through the old DH/DS/IW/MoM era, the worst the surv side throws at you seems tame. OG DH stands alone atop the pantheon of busted BS perks.

    From the surv side, it's Lethal + whatever other aura perks (there are like a million to choose from now). It's not that I play stealth or anything, it's that killers don't have to work/think to find/track you anymore. Especially if they're high mobility killers like Blight, just having a near constant location feed takes a lot of the fun/skill out of it.

  • CorgiSploots
    CorgiSploots Member Posts: 37

    Completely agree, it's wild how much aura read there is and no indicator survivor side so they can react. Like even OW has Widow announce she's wallhacking so people can react accordingly.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,482
    edited 4:59AM

    I'd have to go with dissolution on killer side, it enables killers who are way too strong with it (Krasue/Ghoul).

    As for survivor side, probably current dead hard, not because its strong but the servers seem to have really jank interactions with it (you swing after waiting way longer than 0.5s and it still lands). I honestly would prefer if it was just a dodge again, remove the distance. Like I'd argue even the distance in old DBD was just because the game was slower, Dramaturgy proves that much that it'd be fine now.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,473

    "Completely agree, it's wild how much aura read there is and no indicator survivor side so they can react."

    As the aura reading meta was really taking off and before it was nerfed, I ran Distortion not to be hidden or play like a rat, but because I used it to quickly suss out which aura reading perks the killer was running. Once you know, you can adjust how you play the rest of the match.

    I mean you figure it out with no help (and I just assume Lethal in every match), but if you have a Blight/Ghoul/etc. running multiple aura perks, the game is gonna be over at that point.

    I just miss the old days when killers used game knowledge, meta gameplay, sound, and environmental clues to find survs.

  • CorgiSploots
    CorgiSploots Member Posts: 37

    lethal itself is extremely problematic now that survivors always start across the map. Like why wasn't it changed to address this when we know from the getgo where they'll be. and like you said on a fast killer it's almost always over before the game can really start. I mostly play 2v8 now as both roles and forgot I had bbq on spirit and barely used it be because it really is just that easy to know priority gens

  • radiantHero23
    radiantHero23 Member Posts: 5,119

    Honestly? I don't really mind any perk too much right now.

    It used to be dead hard pre 6.1.0