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five moves ahead perk small change.

Sepi
Sepi Unconfirmed, Member Posts: 35

make the aura read infinite. rn there isn't really a point running five moves ahead instead of windows since the aura read stops right away and it's not that easy to connect tiles without it. yes the pallet thing should be on cd but the aura read should not.

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Comments

  • Feather
    Feather Member Posts: 175

    Imo Windows of opportunity being great tool to learn for begginers, is also unhealthy perk crippling their growth as a player.

    I had a lot of Times where giving blindness to a survivour completly removed their ability to exist. Because they are used to having information handed to them. They go on autopilot

    5 moves ahead is way healthier in that aspect, since you get information on where to go, and after using resource you need to think what to do next and you are not handholded

    And its better since it gives you secondary effect.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,410
    edited June 4

    I consider Five moves ahead better than WoO already, if you know maps a bit at least.

    I really don't need to see constant hold W guidence for my chases, nor I want to. I really like the fact it works only in TR and is limited with CD.
    The faster recovery from dropping makes it actually good chase perk. If you stun killer with this perk, they can as well drop the chase.

  • Sepi
    Sepi Unconfirmed, Member Posts: 35

    the change is unnoticable and wont affect chase much. hatchets will still hit you, axes, xeno tail. everything will still hit you the same bcs they attack WHILE you're dropping. not after. and I use windows to connect different tiles cuz even after 800 hours i can't remember every tile connection or remember if some pallets have been used since i dont have aura read on my build so even have the capability of remembering where my friends have been looping and which pallets they have used

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,410
    edited June 8

    Well, that's about preference.
    Seeing pallets in my area is enough for me and saves time, because before I would do it myself and always find pallet/window around the gen I am going to work on, now I don't have it.

    I have stopped playing WoO on purpose, simply because I didn't enjoy to chase with it. It was boring for me.
    Nothing wrong with people running it, it's just subjective.

    Five moves is perfect merge for me, I get told where to run start of the chase, but rest of the chase I have to work out myself again.

    I think you underestimate pallet recovery, sure it won't always save you from projectiles, but it will definetly give you better chance at avoiding it.
    Ultimately it's used best for predrops, where ranged killers won't always prepare their attack on time, or you can just continue running to keep more distance against other killers.

    Against killers like Bubba/Billy extra distance can often make you reach loop you otherwise wouldn't.
    Getting mind game to pallet drop can help you avoid the hit, because you start moving/vault faster than killer expects.

    It's not big effect like Finesse, but it's also not irrelevant, so just for that I would put it above WoO.