Yep keep nerfing solo survivors like me

Oputeev_Stas
Oputeev_Stas Member Posts: 184
edited July 23 in General Discussions

Thanks for the upcoming nerf to Sprint Burst and Vigil nerfs perks that I have to use just to have a chance at escaping through the gates as a solo survivor to grind out those trashy milestone and weekly escape challenges. Did you forget that there are fast and strong anti-loop killers and who don't even care about a survivor's Sprint Burst? Plus, I need it when a killer sneaks up on me (especially on indoor maps stealth is very strong), since they don't have a lullaby to warn me and there's no voice chat between survivors to call it out. Oh, and you reduced the endurance effect after an unhook that’s just pathetic, when will you stop nerfing survivors? Aren't the long killer queues proof enough? It’s laughable watching your streams where the microphones barely even work and reading your useless updates that only ever nerf survivors kit (like the Cross Exam perk). I really hope survivors stop playing these one sided game so killer queues increased even further!

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Comments

  • Wiccamanplays
    Wiccamanplays Member Posts: 381

    I was going to try and reason through why Sprint Burst and Vigil were unhealthy for the game being as strong as they were and how the boosted Endurance created no-win situations for Killers who aren't even tunnelling but I don't think there's anything anyone could say that could change your mind. I'd suggest you maybe stop playing for a bit to get some perspective, or maybe try playing some Killer and seeing how these perks can make it really difficult for weaker Killers to do anything at all, but again I don't think you came here for advice or to advocate for an actual solution to shake up the incredibly stale meta we've had for more than a year now.

  • Archangel2O
    Archangel2O Member Posts: 499
    edited July 23

    Sprint Burst needed a nerf, it was by far one of the best perks in the game and by far the best exhaustion perk in the game, and with Vigil it just became free distance every 24 seconds of walking. If the meta was ever going to change then the top perks need a bit of a nerf, the issue is that buffs for other perks are needed to give more viable options / replacements. The ones they've gone over so far have been pretty much nothingburgers and still no one will run something like Apocalyptic Ingenuity which is the issue. Lets just hope the perk updates in like 4 months will be more meaningful.

    The solo queue experience (of which I am part) is a separate issue that needs to be addressed by giving things to solo queue survivors that people in groups have (making it easier to see teammates' perks, I have a post about how to change the UI for that. some people have suggested something akin to a basekit Kindred at least to see your teammates. etc)

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 720

    If you can’t escape without using these perks then that explains exactly why they need to be nerfed. Same applies for killers who can’t get kills without using the strongest perks. Everyone complains about a stale meta where everyone is using the same perks in every match and BHVR are finally addressing some of them.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,051

    as a solo you do not need these perks. In fact, these exact perks are why we have killers like Ghoul.

  • NeverSolus
    NeverSolus Member Posts: 362

    As she said in the stream, because the endurance was being abused by people. It's meant to protect you from being tunneled but a lot of people were using the free hit to body block, which was not the intent of the protection.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 323

    my thoughts exactly.

    My tip for survivors if you want to get better fast? Stop running exhaustion perks (at least the strong ones) for a few weeks, you’ll be amazed how much better of a player you actually become.
    Same with WoO or 5 steps ahead or Deja, I haven’t ran windows for years and using it now feels like cheating because the macro is done for you.

  • Readyplayerone
    Readyplayerone Member Posts: 45
    edited July 23

    Remember that time I said survivors act like victims of nerfs to overpowered perks?

    This is the proof.

  • Readyplayerone
    Readyplayerone Member Posts: 45
    edited July 23

    You mean like how the endless survivor complaints led to Jason being nerfed only 35 days after he was added to the game?

  • Star99er
    Star99er Member Posts: 1,571

    The sprint Burst Change wasn’t really necessary, the only reason it sees a lot of play is because people like the Simplicity of how it works, objectively Lithe is the best Exhaustion perk.

  • Readyplayerone
    Readyplayerone Member Posts: 45

    You claim Behavior caves into killer complaints, but you don't even know what nerfs Jason got? And for the record, no, killers don't normally receive nerfs that fast, especially after spending years trying to obtain their license.

  • Readyplayerone
    Readyplayerone Member Posts: 45

    Last I checked, killers are not in a good spot right now and have not been for a long time.

    Survivors though? You guys got a slap on the wrist with the SB / Vigil changes that might come.

  • Readyplayerone
    Readyplayerone Member Posts: 45

    Guess how many times I have seen crap like DH/DS being stacked alongside Vigil / SB. I'm sure that is perfectly balanced too right?

  • Readyplayerone
    Readyplayerone Member Posts: 45

    Clearly you haven't played killer side much if you think this. There is good reason killer mains are not happy about being pushed into A/S tier killers more-so than ever.

  • Readyplayerone
    Readyplayerone Member Posts: 45

    No, it's not normal. And yes, those were major nerfs to the killer.

    You are literally trying to downplay massive changes to a killer and it is hilarious to read.

  • Readyplayerone
    Readyplayerone Member Posts: 45

    My friend, DH / DS, shouldn't even exist by any metric of game balancing. You are literally defending get out of jail free card design, one of the worst mechanics ever introduced to gaming.

  • Readyplayerone
    Readyplayerone Member Posts: 45
    edited July 23

    It's almost as if the Survivor changes, we might see are actually in response to players abusing the ever-living hell out of them, hence their possible changes. And to commemorates this; they went ahead and nerfed a much addon to combat exactly what they claim they might address.

    I'm so glad to see the biggest talker on the thread has zero idea of what is actually going.

  • Readyplayerone
    Readyplayerone Member Posts: 45

    All I read was, "I have almost 4k posts and haven't learned a single thing this entire time".

  • AliceNull
    AliceNull Member Posts: 114

    The issue is these nerfs aren't for the purpose of a meta shakeup. Theres a reason healthy perks like Lithe, Five Moves etc. aren't being looked at despite being extremely popular. Vigil, sprint burst, and the three nerfed killer perks are largely unhealthy for the game and are being changed on that basis, not for being meta. There isn't really anything basekit you could nerf for the killer role without some kind of major gameplay update, and with how much of a catastrophic failure the 9.2 and 9.3 PTBs were, they're unlikely to look in THAT direction until the big overall update next year.

  • Oputeev_Stas
    Oputeev_Stas Member Posts: 184

    Well Lithe is also great but you need a windows for it which can be tricky to reach if you are working on far a gen or if it's a mobile or stealth killers especially with stealthy perks (imagine Bubba/Hillbilly with stealth perks on indoor or hard to see maps) that's why Sprint and Vigil is saving grace for such situations

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,051

    how do you convince people to play killers that just lose to pre running, hold w and checkspot? Because they sure as heck ain't playing Henry, a truly powerful and fearsome killer. People would rather play Ghoul, Blight and Nurse. 2 of which cost no money.

  • Oputeev_Stas
    Oputeev_Stas Member Posts: 184

    I agree, apparently, they don't see that the queue time for killers never drops below 3 mins even though I remember it used to be just 10 seconds a few months ago. Someone needs to open these developers eyes, do they even understand what they're doing? It feels like the whole team is completely disconnected, with everyone changing whatever they feel like mostly just making life easier for killers (newly buffed Nurses Calling, they are literally just reverting it with bigger radius, CoB is also fine I use no idea why they buffed it too to make more money from Onryo?😂)

  • AliceNull
    AliceNull Member Posts: 114

    Again, the 6 perk nerfs they're doing soon are NOT for the purpose of a meta shakeup, and those are the balancing decisions I was talking about. I don't see how you expect them to change 4 slowdowns at all? None of the current slowdown perks are unhealthy for the game once they tap down Thrill, and dead by daylight has never had perk lockouts. Tunneling at 5 gens would need a major gameplay update, regardless of whether the change ends up being good and well thought out, or extremely stupid (see the aforementioned PTBs), and they're not going to be doing that right now. Meanwhile (while I think non-endgame should still be 15 seconds) its incredibly easy to just change a number value on offhook endurance.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,051

    what I'm saying is, the top perks are what's creating environments that you don't like. I could just easily say if you don't want to put in the work to loop and not just have SB do it for you why complain? But I don't.

    SB warps the game balance just like Nurse does. Maps have to be designed for both Nurse and Trapper. If we get rid of the bottlenecks on both sides we can make some actual changes to the game.

    But people don't want their side touched and would prefer knee-jerk reactions. People refuse to look at the big picture.

  • terumisan
    terumisan Member Posts: 2,556

    slowdown has been garbage this is just the best of the worst

  • Shadow_Born
    Shadow_Born Member Posts: 3
  • QwQw
    QwQw Member Posts: 4,815

    What a self report, lmao

    If people actually learned how to play the game maybe you wouldn't need to run these busted-ass perks to win