Yep keep nerfing solo survivors like me

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  • Xendritch
    Xendritch Member Posts: 2,086

    You really don't need exhaustion perks to escape, I never run them and I escape plenty. As for the perks getting nerfed SB has been the best exhaustion perk since the inception of DBD so it's fine if it's usage goes down a little.

    Vigil nerf isn't terribly crazy either, you get your exhaustion perks back 6 seconds slower and it's still curing you of every status effect much sooner.

    Also the OP sounds kinda troll. "I need it when stealth killers sneak up on me" I mean, that's kinda the point? They're good at sneaking up on you and suck at everything else. And people complaining about ghoul here while yes ghoul is kinda dumb SB isn't the counter like ghoul actively counters holding W so not really sure why ghoul is being brought up.

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 165

    I honestly don't see a world where quad-slowdown is the worst thing in the world anymore. Gen exploding perks like Pain-Res or Pop gets heavily affected by Diminishing Returns while gen blocking perks like DMS or Deadlock got nerfed.

    Even if someone were to equip something that isn't affected by Diminishing Returns, like, Corrupt Intervention, Pain Res, Overcharge and Grim Embrace are a far cry than having to deal with something like Pain Res, Pop, Eruption, Surge and other gen exploding perks altogether without consequence.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 720

    That’s because the strong regression/slowdown perks were already nerfed in previous updates, not to mention the addition of the gen kick limit mechanic which was an additional nerf to slowdown.

    I respect your opinion about this because I know you play both sides, even if we disagree. I think most of the people who are upset about this either don’t play killer at all or play it only occasionally and not regularly against good survivors. I play a lot of killer and most of the survivor players I go up against know what they are doing. SB/Vigil are by far the most common perks I see and it’s for good reason. They’re extremely strong in the hands of good players and make it nearly impossible for B tier and lower killers to keep up. As survivor I’ve been playing with SB/Vigil myself for a while now and even I agree they could use an adjustment because of how strong they are.

  • Domicci
    Domicci Member Posts: 419

    but they all were effected by the gen regretion limit. surge and eruption hit the limit hella fast and pain rez was giga nerfed already and to be honest isnt that good i would rather run general slowdown like Thanatophobia or gen blocking perks and if i wanted to run gen regretion pop is much better and you can use it where you need it like on your 3 gen and not on a gen on the other side of the map that would be hard to petrol.

  • Domicci
    Domicci Member Posts: 419

    it wont happen for a really long time and its not even a ati survivor patch killers also getting nerfed

  • JohnNemesisMan
    JohnNemesisMan Member Posts: 165

    If you mean there's no actual number change, like, if you were to put Pop as the first perk, then Pain Res isn't being halved due diminishing returns even when both perks state that both are generators exploding, then that's actually insane. If that's true I wholeheartly admit that I am wrong.

    More so, Diminishing Returns specifically states all those perks as generators exploding and should be affected by it. If its not, then I don't know what logic Diminishing Returns operates under. They did such a bad job at explaining Diminishing Returns that it causes this confusion.

  • FerrousFacade
    FerrousFacade Member Posts: 540

    They were nerfed ages ago, other than DMS, and PGTW was buffed recently. Despite those nerfs they remain the most used killer perks in the game even with the kick limit. Any way you slice it they are still in a powerful state, if they weren't people wouldn't run them and they especially wouldn't run four of them. This is before we note that the strongest killers make better use of them than weaker killers do.

    I can agree that SB and Vigil needed some nerfs, particularly for the sake of the weaker killers, but I expected those changes to come alongside nerfs to the strongest killers, the killer meta perks, or some other form of major shake up. The 45 more are coming months from now and I honestly think the SB and Vigil changes are going to be more impactful than anything that is to come, especially since there are going to be no killer changes in that patch. Nerfing SB and Vigil isn't going to make people play weaker killers, they are just going to continue playing their favorites or whoever they win with most often and that is naturally going to skew towards the stronger killers.

    These nerfs on top of the change to unhook protections is just a major nerf to survivor shortly after the release of a strong killer (and a slew of strong killers before him and what looks like another strong killer coming soon). You say you face these perks often and you believe the survivors you face are good, so is it resulting in you losing? Do you have a slew of killers below the 60% kill rate? If not then these changes could have waited until we also got changes to the killer meta or at least until we got the other coming changes for a real shake up.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 323

    diminishing returns as a whole was a failure.

    All it did was nerf already niche builds like haste/hinder, action speed, and stacking healing speed perks.

    Only for it to not affect the actual problematic perks like the ones used in quad slowdown/gen blocking perks, then added a new a healing perk completely unaffected by the system (I use lend a hand and my duo uses resurgence and I’m sorry but it’s just not fair. Healing in a second and 1/2 off a hook just shouldn’t be possible)

  • Readyplayerone
    Readyplayerone Member Posts: 45
    edited July 24

    Indeed. It's coming from someone who said DH / DS alongside SB / Vigil, as in either or, not at the same time.

    So, good job demonstrating how bad your reading skills are.

  • Readyplayerone
    Readyplayerone Member Posts: 45
    edited July 24

    Oh, wonderful job my boy, you brought my prediction right into this sub.

    Exactly 10 days ago I said survivors pretend to be victims of nerfs to overpowered perks within that post. And here we are, survivors doing exactly that even after the developers themselves acknowledged the perks in questions are too powerful.

    Post edited by Balrog on
  • BlackRabies
    BlackRabies Member Posts: 1,438

    People forget just how busted they were against the weaker killers I'm glad these perks are finally getting nerfed. We might see a bit more variety now in killers being played after some of the strongest survivor perks get nerfed or would you rather keep your strong perks and only see the strongest killers game after game like Jason and Ghoul?

  • Domicci
    Domicci Member Posts: 419

    No they don't i run overcome and escape against these killers no problem. Sb hasn't been changed sense 2017 thats 9 years of being hard meta maybe pick up a new perk

  • Domicci
    Domicci Member Posts: 419

    But people do run sb dh I see it about every 10 games and try to correct them.

  • BlackRabies
    BlackRabies Member Posts: 1,438

    Yes it's primarily the power creep of stronger killers getting released and the strongest killers are the only ones that have a decent chance against having to play the strongest survivor perks why they're played so much. Nerf the strongest survivor perks down a bit the weaker killers see more play having a better chance then go back and give proper nerfs to the strongest killers. If the other way around nerfing the strongest killers first without touching survivor perks then it'll just make playing killer role even more miserable.

    Regardless this is still just an early preview that could change there's still a full list of buffs and nerfs in the works for both sides and already people are crying.

  • BlackRabies
    BlackRabies Member Posts: 1,438
    edited July 24

    I don't see it as the strongest perk either. What i see that's wrong with it is that it gives the most consistent value. It's free distance before the chase even starts and there's zero requirements to trigger it while every other exhaustion perk requires the survivor to perform a certain action to trigger it which usually only happens during chase. So it's more punishing for slower killers while killers with mobility won't care about it.

  • QwQw
    QwQw Member Posts: 4,815

    More mindless Us vs Them, great

    When did I say anything about killers? The uncomfortable truth is that people across both roles of this game would much rather slap on an overtuned meta build then bother to actually use their skills and smarts to win.

    Obviously this is a problem with pretty much every PvP game to some extent, but rarely have I seen it so prevalent.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 4,053

    I don't use exhaustion, actually. you picked the wrong guy to say that to because I play on Xbox. I'm still conditioned to not use exhaustion because exhaustion perks used to freeze our game, so I quite literally had to get good and play 5+ seconds in the future at all times. And server issues aren't a balance issue.

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  • Mr_K
    Mr_K Member Posts: 10,733

    Is it possible to nerf SWFs and only SWFs? I would say no. SWFs strength is external to the game. Players you know and communication. That means a nerf to survivor could be seen as nerfing solo survivor because that's the sympathetic victim.

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  • squbax
    squbax Member Posts: 1,790

    If comp players who are vastly better than 99% of tbe playerbase and experienced players agree its one the strongest perks (because it is). I might be more inclined to hear their arguments rather than just "its laughable to me" as someone who has been playing since 2016 there is a reason SB has never dropped off the meta and it is because it is and will probably still be the best exhaustion perk in the game.

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  • CrypticGirl
    CrypticGirl Member Posts: 1,757

    If the accusations were false, you would be offended, not amused.

  • Oputeev_Stas
    Oputeev_Stas Member Posts: 185

    By the way, I just remembered something, if devs reduce the endurance duration to 10s, all future modifiers without the DS/OTR perks will turn into a "tunnel fest", especially in Chaos Shuffle where it's easy to slug and tunnel. It’s just another embarrassment for the devs that they didn't think this through.

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  • P38Springy
    P38Springy Member Posts: 19

    Great shout for entitlement ngl. Was funny scrolling down to see your comment have more dislikes than likes, massive Ratio.

  • GroovieAshes
    GroovieAshes Member Posts: 104

    "Just do Gens" Killer patrols the map with full Regression build.

    "Just reset somewhere safe" Killer has every Aura reading ability, and probably some you don't even know exist in their addon kit.

    "Just get good at looping" Killer's power laughs at pallet and windows.

    "Just have encyclopedic knowledge of the Powers / Perks and Addons that you might be facing."

    "Just know that you were facing a Stealth Killer at the start... somehow."

    "Just waste 5 to 10 minutes trying to find and break their Hex build" Only Killer is allowed to have powerful totem builds.

    "Just use the six new useless Perks we made for Survivor." We already nerfed the old ones!