"Left Behind" Perk Rework/Buff

Blue_Guy
Blue_Guy Member Posts: 46
edited October 30 in Feedback and Suggestions

When all other Survivors are dead, while within 24/28/32m of the Hatch, you see its Aura.

When hooked for the first time, you cannot progress to the second hook stage. 95/90/85% of your hook progression beyond the second-stage threshold is instead stored and applied when you are hooked again, reducing the time you have before being sacrificed.

Additional buff concept, may be too overpowered?: While on the hook, your Resolve bar will continue to increase at 70/60/50% reduced speed even if the Killer is chasing another Survivor around you.

Current Left Behind is just so niche and you're basically throwing by equipping it because you're essentially assuming that you're going to lose the game. With this buff, it at least accounts for an extra scenario when your solo queue teammates are incompetent and don't or can't get you off the hook. Honestly as a solo queue main I've always thought it was kind of odd you get punished so severely for something that only your teammates can control (unless you have Deliverance). In this case, of course there's still the punishment of having less time on the hook in the second stage, but it's not as severe as taking away one of your lives.

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Comments

  • sprintburstsucks
    sprintburstsucks Applicant Posts: 30

    definitely, i genuinely dont know how we have perks like Sprint Burst that get value every single game no matter what meanwhile a perk like Left Behind even has the chance to not get value in the unlikely scenario you're even the last survivor in the first place

    also now that i think about it its weird there's not a single survivor perk that affects hook health / HP whatever so this is cool