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Survivors are abusing a bugged perk.
Comments
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This is a major issue that needs to be fixed. For the people saying that the old double blade should be banned because it ruins gameplay, so does insanely fast generators. Killers and some survivors even admit that gens can be done too quickly but with this bug they can be done even quicker, ruining the gameplay for killers.
Although I don't agree on banning people, some people say using perks shouldn't be bannable but back when the double blade exploit was a thing it should have been bannable? Although I have to say the double blade was way worse, both of these exploits ruin the gameplay for either side.
i hope this bug gets fixed in a hot patch and we don't need to wait until Mid-Chapter to have fair games again
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That's amazing 😘 I hope it will be fixed in hotfix.
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That's interesting. The team has a way of telling who is using what perks, but do they have a way of disabling seriously bugged perks until they're fixed?
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They probably have logging code in place already to get statistics. That is difference from a hotfix.
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The devs have stated ever since exhaustion was changed that this is a smart and effective way to use sprint burst, it isn't broken, it was completely intended. If you're having trouble with it, don't swing if the survivor suddenly starts walking instead of running.
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are you joking. this isnt even of a closer comparison how detrimental this bug is ending the game before the killer can do anything and it affecting almost every action. all tinkerer did was permanently remove terror radius .... and most people wont of even had tinkerer 2. im sure every iteration of the perk wake up affects the actions gens etc. idk i dont use wake up. but it ruins the experience from what ive read
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Legion's addons were useful as well. Yet I couldn't use them anymore after the bug was discovered. Not to mention I've never seen anyone use Wake Up before this
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"All tinkerer did was permanently remove terror radius"
As if that isnt a massive advantage to most killers.
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It certainly isn't as strong as ending the game in a few minutes.
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You mean ending the game 15% faster than normal. Which is already possibly "a few minutes" for a bad killer/ toolbox crew.
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I actually use it, always. So now im forced to take it off because they somehow managed to ######### that perk
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They won’t ban everyone using it. Losing a third of the survivor player base would be awful.
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Dude Tinkerer broke the game. It gave killers with huge terror radius no terror radius as soon as one gen was done. It literally broke every match which they were in because survivors had no warning a killer was coming, especially playing it with billy when you wouldn't know he was on you until he was sawing you.
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I have Mother Daughter Rings and Moris for every Wake Up gamer. The Spirit does not forget. Just hope that we don't meet again. Tunnel tunnel tunnel tunnel tunnel tunnel tunnel tunnel tunnel tunnel tunnel
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I never said it’s legit. I said they can’t afford to ban 1 in 4 people playing the game. The unfortunate state of reality is that too many people seem to be using it atm.
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Agreed that it needs fixing asap, or just suspend the perk until it's fixed.
That said, it is funny that it happened to a perk that is hardly ever used. It is a waste of a slot to load up that perk, until it gets bugged. Thus why you could suspend the perk (grey it out) and nobody would really care except someone trying to adept that character. I don't think I even bought that character because it was all around useless.
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If they did ban for this it would be totally deserved imo. This crosses the line of simple common decency and sportsmanship if you are using it at this point and weren’t before.
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They could hotfix the value to zero instead of disabling it.
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So Wake Up is making all actions 15% faster?
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Most of them yes
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Jesus.
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Gen rush is real lol
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What if you were using before (like me) and used it for a few games when it was broken (like me) I didnt even know that i was doing things quicker. And still i'll get banned
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If anybody at all should be banned it is the incompetent developers and QA (is there anybody in this department actually working ??) people who managed to implement such a bug in the first place. Hand them a box and accompany them out of the office for good.
And for all the mathematical geniuses here - 4/5 of the player base is actually survivors. So yes, sure, go ahead, ban 80 % of your player base....a reasonable thing to do to punish players for the mistake the developers made
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Didn't even know it was bugged. I mainly use tht perk when I'm doing a ritual
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Any rule, before becoming mandatory for anyone, must be made public: if the developers wish to ban those who use the bugged perk, they must publish an announcement in the game, similar to the patch notes, which is impossible to miss. Players are not required to consult the forum or to read up on any hidden programming defects, and cannot be punished for having used a resource (perk, add-on, offering ...) legitimately unlocked and made available according to the ordinary mechanics of play (Bloodweb, Shrine of Secrets), unless this prohibition is brought to the attention of all people with appropriate means of publicity.
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Are they in a better place now?
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They had to go outside.
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The difference between Wake Up bug and Mending bug is that the Mending bug could have been used to hold the game hostage. Wake Up bug does not do that. I do think that the Sloppy Butcher bug should have been bannable, ONLY BECAUSE it could potentially crash your game. If it was just the visual aspect of the bug I wouldn't have had such a problem with it. But when a player can purposely make your game crash, that's a very serious thing.
I don't think Wake Up bug should be bannable because it's not holding the game hostage and it doesn't crash the game. Yes it's really stupid unfair, but it's not literally breaking the game. If it's found that it crashes the game or something, then I would say make it bannable until it can be fixed. Tinkerer bug was similar; stupid unfair but didn't cause these serious issues with the game, therefore not bannable.
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Tempting as it is, I won't use Wake Up until they fix it.
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I don't get why the perks and add-ons can't be disabled until it's fixed.
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What's worse is, I don't get why they would go through making it possible to record who's using what perks without making a way to disable them. Especially since we know for a fact that they're capable of disabling offerings.
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It was never a question of making it possible, it's how it always worked. If you look into your log files, you'll see that with DbD's current P2P system, each Character's Perks are logged amongst many other parameters.
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Devs will either enforce it by banning people abusing it or cave in like every time until now and drop in their credibility.
I still remember Asylum unaccessible spot which was exploited every game and people didn't get banned for it.
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Enforce the fact that just because you find a bug doesn't mean you should be abusing it every game?
But you shouldn't have anything to worry about if you didn't do that.
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Exploiting bugs is already against the Terms of Service. They already announced what is bannable from the beginning. The announcement for the Legion exploit was merely a courtesy, and it is obvious that it gave the wrong message to the playerbase.
You don't need to make up imaginary rules for the owners of the game to follow, and there's no feigning ignorance when you consistently used a broken mechanic only at the exact time it is broken.
For everyone's reference:
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Exactly! All the drama about announce ban waves, people who still make posts and reports, and people who don't give a ######### and use it anyway... Just temporarily Block them like the old moonshine bouquets or event offerings (proof that it's possible btw) till its fixed and noone gets banned by accident and everyone can keep enjoying to play. Simple. So simple.
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Ikr? Double standards at its best.
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I use that perk so i can get more blodpoints can i still use the perk or how does it work can anyone tell me plez
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They shouldn't ban people for potentially using a perk they didn't even know was bugged. I use that perk sometimes just for fun, and I myself actually used it recently before I realized it affected all actions.
Plus what if people who don't check the forums etc. use that perk? Even if they announced to not use it or you'll get banned then those people would get banned for no apparent reason because they didn't know about it.
It's the devs fault it's bugged anyways, instead of punishing people for their mistake they should just focus on fixing it
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Bhvr should make a good faith announcement lol. Some completely innocent people would get banned otherwise; and even one is too many.
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OH #########!
Really?!
Same as all the killers who abused the legion addons bug? Imo those killers who did deserve it.
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what perk are u guys talking about? ppl should know before they getting banned.
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not the communits fault, most people dont know about half of the game breaking bugs on perks, thanantaphobia is bugged to where you sometimes cant see the skill checks? Sprint burst, play with your food, flip flop, legion double blades. The thing is, some of these were reported on the ptb, like 2.5 when the 3 man lobbies were common and STILL came live. I just dont get punishing the community for the designers fault, and in no means am I a game devloper, but there are so many broken addons/perks i just mentioned a few that give people a competitive advantage.
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Wake up is part of the game, I have used it since the update and I didn't even notice it did what it did until yesterday. I think it would be harmful for the likes of me, an innocent and clueless but very loyal player to be banned for exploiting a bug without knowing it was a thing. I have seen so many use it so bans seem unrealistic and probably not consistent. I can imagine a player being banned for using it a few times and another player not for using it in most of thiers.
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It would be nice to get official notice of which perks are screwed up right now. Some people say Thanataphobia is making skill checks disappear. Wake Up is obviously bugged. You really shouldn't ban by it being in the loadout. I have seen it used in real games. Although, people swapping normal builds for it would be sign of knowing exploitation.
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Big Brother is watching.
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@Visionmaker What you call imaginary rules are centuries-old principles of civilization, applied to matters far more serious than the abuse of a bug in a videogame, for example criminal law. Punishment follows a knowingly illicit behavior, otherwise it is arbitrary harassment.
If a survivor, by hypothesis, lowered three pallets in sequence, vaulted two particular windows, cleansed a given totem in a given map and unlocked the hatch to finally jump in, and this happened repeatedly, it would be clear to all his bad faith: the combination of actions is not accidental, and the result, clearly eccentric in regard to the normal game mechanics (pallets, jumps and totems do NOT open the hatch), makes evident the presence of a bug, whose exploitation is therefore deliberate and contrary to the Terms of Service.
But do you want to argue that equipping a perk is an illegal action? Each player is free to use, as he sees fit, everything he gets from Bloodweb or from the Shrine of Secrets, so we are in the presence of a physiological, common, unquestionable action. I repeat, the player is not required to study the debates of the forum, he is not required to time the repair times of a gen and to notice the savings of X seconds, he is not required to approach the game as one approaches a professional competition: he paid a license to have fun, not to review the programming and detect the flaws.
If the product is defective, the main responsibility of remedying it is of the producer: the consumer is not the expert responsible for quality control, it is his full right to play even superficially, without asking too many questions about the interactions between certain perks, add-ons or cosmetics or other.
You maybe play competitive and spend hours on the forum: admirable, but not mandatory. Your claim that everyone is necessarily aware of the failure of the perk is arbitrary, even more so for those who play in the non-English language, given the translation errors that sometimes distort the meaning of the caption. This in terms of reasonableness.
In terms of mere convenience, it would be self-defeating to punish the players for a development error: they would feel abused, used as scapegoats to hide the developers' wrongs, and would abandon the game en masse.
Unlike some users in here, who also vulgarly insult the developers (I read really disgusting comments during the test of the first Ghostface), I hold the highest respect for them and I'm adoring the growing fluidity of the gaming experience, aware of their great efforts to make the program better, richer and more enjoyable. Precisely in this spirit of affectionate esteem, I do not blame them if a bug has escaped the controls or if there is no system to disable a defective perk: I only say that writing an explicit announcement about the prohibition of using a certain perk, because bugged, it does not cost anything, prevents many players from being punished without any fault and maintains a relationship of transparency, loyalty and mutual trust between players and developers. Your idea of punishing everyone, punishing immediately, punishing without warning, seems to be the daughter of a blind rage, which demands a sort of implacable revenge.
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