Comments
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I noticed that too, got like two offerings and no items within 10 bloodwebs...
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I think it's very good and very balanced! Would totally be down for it
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They stated in the livestream that: Not everything can change from the PTB to the Live servers. The PTB is just a means to make sure that, bugs and other issues are found on the build 3 weeks earlier. Those are 3 weeks that they can try to track down what is causing the issues and fix it. And, sometimes, even those 3 weeks…
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200 generators? This can't be right O_O
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She looks like Mulher Pepita lmao
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I think all the offerings that modify gameplay should just not exist. I don't think it's healthy for the game for people to throw a offering and bend the entire match gameplay. It should be RNG. This would open more space for fair balance. This means: no more map, moris, shrouds, hooks and mist offerings. Offerings should…
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Oh, I get it now! It's a really useful change. Thanks for the answer :D
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I personally think moris should just be deleted. I think is BS that you can put on a offering and change a gameplay aspect. BUT, since they're already on the game, they sould at lest be tweaked to either work only on death hook or after you hook all four survivors at least once (meaning you cant just camp/mori); For keys,…
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I dont like the idea of crafting, but I think you should be able to sell add-ons for half BP you bought them! specially survivor one's, since there are so many useless ones nowdays
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I actually really like all of these ideas, specially the terror radius one
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Can you please explain how pallet/window hits work? Like, the timing and distance of the lunge, the conditions (medium and slow vaults, injured survivors) required to connect a hit and etc. Some hits are suppose to hit (there's even an achievement for it), but it's hard to understand how, so I think having a demonstration…
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Maybe they were doing a daily or going to the achievement
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I heard someone working on a generator on the tile I was going to hook a survivor, and still walked through the pallet (got stunned of course) I also may have slugged a no mither waay back (but thats only because I didnt know they could pick themselves up at the time)
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I think they should tweak it make it also work other way around. When using object, you can quickly scan the killer position then look at the other side. When in a sweaty SWF on comms, I can agree this is pretty nasty. I think that, whenever the killer looks at your position, even if you're not looking at him, it should…
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You mean during a chase? Because If you phase walk during a chase, the husk still leaves out a terror radius so I dont think going completely silence it's going to help; although it might confuse them and a confused survivor its always a easier prey
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As a survivor, I use DS - only because I dont like being tunneled, its the only thing that really tilts me but I almost never use it anyway, its just a general prevention Lithe - people say it's the worst exhaustion perk, but I really like it; I usually use it before the killer comes closer so I can get more distance…
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I think the reason why hex totems arent really useful nowdays it's because of old ruin. Since it was used on most matches, survivors have already memorized the spawns -- wich was not that hard, specially on the OG maps. Now that ruin doesnt really apply much pressure on early game (at least not enough so they just run…
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It has happened to me as a killer, but not really often, it's more of a bad matchmaking case OR when I'm playing Huntress, wich I'm not good at it btw so I end up missing a bunch of hatchets and losing (but I'm aware it's because I'm bad, not because they're good). If I knew how to run loops more correctly I could play her…