The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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maybe you did, it looked like this:
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Yeah same, I just thought it may be weird and maybe some would even be let down by not getting what they were promised
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All I know is that I got a mail from the Newsletter once that brought me to that "What is not a guard from the Knight" question
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Here's what I got:
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Yeah I got it via mail, so I think not everyone has had seen it
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Technically it would prevent the gen from regressing
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Due to the fact that it's a "Horror" Game, it lacks a foundational aspect of Horror since all of the reworks. I remember back in version 1.0.X when the maps were dark and you felt like an actual survivor. Now it feels more like a playground
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It's only about waiting in the lobby for 10-15 minutes as a killer. So when you watch youtube in the meantime, as many do, you don't miss when you get into a lobby
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Tell that to the people that told me "Ez" in twitch chat after I lost against them
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A solution would be some naturally applied perk effects in certain situations. For example, if all living survivors are downed or some are hooked, all downed survivors get the Unbreakable effect without the recovery speed. The last survivor also gets the soul guard effect if he gets up. That way slugging without a chance…
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I'd rather have a natural Endurance effect when you get the 4%, obviously it gets disabled when using Deliverance
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Or if killer get it for existing, then survs should too
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I wouldn't even mind if the killer has to kill at least 2 or 3 Survivors (Cause last one is difficult, due to the hatch)
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I rarely play Meta Perks. When I am in a SWF, everyone keeps complaining, that I am not using Adrenaline (Which I started to use sometimes, cause I almost always get hunted down when the last gen pops), Borrowed time, etc. What I am using often is Calm Spirit for example, everyone says that it's a bad perk, and that can be…