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AhoyWolf

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AhoyWolf
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  • I do not understand why Chests have higher priorities than Killer power related objects, I assume it's because those objects spawn right after Chests in the code, so right as the game starts → Chests spawn → The Killer objects spawn, which is unfortunate if true, they should fix that.
  • I meant shared mories in the sence of both Killers being involved in the mori animation (so a completely new one), not only one playing their original animation, of course right now you can have one Killer perform the mori whilst the other just spins there waiting for you to finish haha
  • Looks like I didn't forgot about it haha, I have only forgot to mention it in the description (and in the math, but the final result is still the same, so good thing nobody proof-checked it 💀)
  • Damn I knew I forgot about something! Will add it tomorrow and let you know!
  • Not in the slightest, just thought it was a nice piece of Trivia haha
  • Nah, there is no way they're gonna nerf it again, they buffed it for a reason, 3 seconds is only in the most ideal of situations, you wouldn't get this speed constantly in every match lol, maybe not even in one haha, since you need teammates with those Perks for a very niche effect
  • Idk, would be cool tho!
  • Thanks! For Swift Dispatch, I'm counting with the wipe weapon animation cooldown and the time to pick a Survivor up, so that would be around 15 seconds I think if you instantly picked a Survivor up once you down them!
  • THE PTB IS TODAY????????
  • HOLY SMOKES GUYS PTB DOGGO https://forums.bhvr.com/dead-by-daylight/kb/articles/479
  • Hopefully today, quite a few Killer tweaks, a new Killer and several Perk changes iirc!
  • Huh interesting, maybe it might be today! If not at least the new Killer teaser could drop :)
  • If a Bubba downs your whole team at the start of the match or even more Survivors than one that sounds like you or your team issue and not the Bubba's fault, all you need to do is split up, which prevents him from downing multiple Survivors. His best counter are windows, if you're a good looper you can force an m1 without…
  • Hmm, yea you're probably right, I'll change it to 10 seconds for both!
  • Pinhead is really fun to vs until your solo q teammates prove you otherwise
  • They should make the map darker aswell, if you bring a fog offering the map is just fully white which just kills my eyes :(
  • Next Tuesday is most likely the PTB release itself (hopefully)
  • I think they really cooked with the Tunnels and the Turrets, the only issue I have is the Tail attack, from the movie standpoint it does make sense a bit, but when I imagine a xenomorph, I see a stealthy fast creature, not a creature that just stabs you to death with a tail to be honest.
  • That's why I'm giving it a buff
  • Yea it probably could use some buffing, I wasn't sure because I didn't wanted to make it too strong in some scenarios haha
  • Yea there are so many things that don't grant score events on the Survivors' side it's crazy, some Killers also don't receive score events for stuff that you would expect to give some blood points, like The Legion's 5th insta-down hit doesn't award bps iirc, or Dracula's Wolf form doesn't give you points for collecting the…
  • I'm not sure if I like the idea of having basically two identical Perks with slight differences tbh. (the other one being OoO) Don't get me wrong, this would make Spine Chill at least usable and it would have a nice stacking effect with OoO itself! I had an idea a while back to rework Spine Chill, it went something like…
  • Hmm, I think the idea is decent on paper! However there are a few issues with this change. Even tho the slugging is short term, the Perk still promotes slugging by making the Killer Undetectable. Which tells them to leave the Survivor slugged and patrol other people to make the most use out of the effect. I have an idea to…
  • Hopefully the next PTB is going to be November 12th, Dev Notes with sneak peaks could be between November 5th - November 7th, I hope they're tomorrow because I cannot wait to see what BHVR has cooked!
  • No worries, I haven't worded it exactly well either haha. EDIT: I have slightly edited the Perk's description to reflect a bit more that the Perk deactivates after a fast vault!
  • I would really love to see old Dead Hard getting a comeback someday, maybe it could be a part of No Mither?! So you trade a healthstate forever for some more edge in a chase instead of just being the weakling of the team while still being harder to survive!
  • I think that would be just annoying more than anything, removing information isn't really a good design choice tbh.
  • Yea, only once tho, then you get Exhausted and cannot use it anymore, so if you wanna save it during a chase, you cannot vault for the next 10 seconds after vaulting, so like 99% of Exhaustion Perks, it can only be used once per chase! Not really, you can only use it once per chase and then you cannot use any Exhaustion…
  • Also a good idea, had a similiar idea once but wasn't sure how to word it haha
  • I think with a buff like this it would be equally as strong as Q&Q, one requires you to make a loud noise before being hidden and then you need to keep vaulting or doing rushed actions to keep it which could make you predictable, the second just work whenever but has a shorther cooldown, so it could be potentionally used…
  • Yea that would also be a really good change! So something like: Iridescent Head Survivors hit from at least 30 metres away with Hatchets are put into the Dying State. Reduces maximum carried Hatchet amount by 3. Having 4 Hatchets by default with this add-on instead of the regular 7 seems fair to me!
  • Yea removing Scratchmarks would probably not be a good idea tbh, I don't really find tracking with him that hard tho. Maybe what they could do is to slightly muffle the sounds of Survivors so they're not impossible to track, but you don't really know their exact location, to make it better for tracking but worse for…
  • Hmm, depends on the loop, if it's a longer loop I can use Pounce to deny the window, if not I can just play a normal Killer with a 3rd person cam, low profile and ocasionally a 4.8 m/s movement speed, you cannot really go backwards, but you can go sideways so I'm doing that to mindgame Survivors a bit!
  • Yea they'll probably nerf the bat a bunch, the ideal nerf in my eyes would be to make Survivors really difficult to track, so you cannot really use it well in a chase, only for traversal, + a slightly longer switching cooldown for bat form only, so from Vampire to Wolf it would be the current 2.5 seconds, and from Wolf /…
  • Hmm, yea, maybe we could add a 20 second cooldown, so the new version would be something like: Rookie Spirit You keep a careful eye on objectives when they're slipping away. You can see the Auras of regressing Generators. When you stop a Generator from regressing, reveal the Killer's Aura for 4/5/6 seconds, this can only…
  • Hmm, maybe they can actually make wolf form viable instead of the bat form! But one thing is certain, Bat form is getting nerfed no matter what haha
  • As terrible as he is, I still have fun playing him that way which I think is the most important thing you can do in this game :)
  • An add-on that removes bat form and only allows you to use Wolf form when? :3
  • Even tho the Wolf form alone isn't the best, I still enjoy playing as my little worse Wesker clone!
  • I really like the idea of items that only appear in chests during the Trial, it always baffled me how chests are basically luck-based time wasters right now, instead of getting items in chests, you can just bring them in normally before the Trial even starts, saving you several precious seconds + you can equip add-ons…
  • The detection right now is really strong because it's technically not 24 metres because it follows the Killer, if it was tied to a Gen, that strength would be kinda removed completely, I think if it was changed to only emitting from the gen but had a 32 metre Radius that would be a pretty decent change, still a strong aura…
  • Currently I'm trying the Obsession switch-aroo build, which kinda also works like a slow down x Stealth build if you really squint your eyes haha Not the best build in the world but I think it's quite fun as wolf-only dracula!
  • I'll be sure to try some! I have been using Monitor & Abuse along the Moonstone Necklace for a 20 meter Terror Radius, but going full stealth would probably be even better! Any suggesstions?
  • Aura reading Perks have different durations for a reason, the reason being different activation conditions, how good would for example Wicked be if the duration was only 2 seconds? With such a short duration you could even miss the Killer haha, especially since it only activates twice per match lol
  • Oh that's a really neat idea! I love the idea of hatchets basically kicking gens for you! Maybe you could go a bit deeper with that idea! So something like: Hatchets that directly hit generators "kick" them for you. (the default 5% regression + the gen starts regressing) If a Survivor is on said gen as you hit it the…
  • Yea it's quite bad, I have just tested it on The Dredge and if I didn't have an anti-healing build (Sloppy Butcher & Leverage) I wouldn't get any value, but it was quite helpful that match, but I also cannot recommend it on anyone, because like you said, it's just worse BBQ…
  • Oh yea I guess it could work very well on Mint Rag Hag or The Dredge, I wish the Oblivious was longer because 20 seconds just isn't really realistic for most Killers to make use out of.
  • I mean, you cannot really change them without making them bad or too strong, they're designed to slug right now, otherwise you cannot really win with them against decent players. They tried to change them to not be that slug heavy, but in the process they managed to make them uncounterable and strong or even stronger than…
  • I like the idea of the Perk actually being competetive haha! But I think it needs a whole new effect to be competetive about, I think the current effect either is too weak (like right now), or it could become too strong.
  • Huh, I recall that he used to have the old voice in live aswell, but I might have just been mistaken haha
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