Comments
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I don't think increasing the gen repair time is the way to go, gens are already the worst part about this game for the Survivor gameplay, being just a glorified loading screen. What I see as a problem is toolboxes, they can consistently make the gens very fast, reworking them into providing different effects onto gens…
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I agree that making the game fun for everyone is a great idea (even tho that's almost impossible to achieve), but with your suggesstions you would make Twins so weak to the point that playing them would make them misserable, so kinda going against your point of making the game fun for everyone.
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Instead of nerfing the Blindness Status Effect, they should rework it, it's not really that good against SWF, but very strong against SoloQ which is just bad design. What they could do is: Blindness no longer affects the default Auras By that I mean a Survivor on a hook, a downed Survivor, basically all the Auras that you…
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If the Twins players want to win, they have to heavily slug sadly, that's just how much BHVR screwed up their design. They once tried to fix them, which took them 2 years and resulted in the most broken Killer in the history of Dead By Daylight, so they had to revert it. You cannot really do anything about them without…
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I think he doesn't need anything extra, he is in a good spot, I agree that the hit and run playstyles can be a bit annoying, but not worth changing a whole killer imo.
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I do agree that this aspect of him is a bit unfair, but if you removed this, he would be one of the worst Killers in the game, he already performs quite badly, so nerfing him isn't ideal without some big compensations.
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Yea I guess that's fair. I think the Homemade Mask should just get reworked completely, Blindness as a Very Rare add-on is just funny haha. Imo Very Rares should change the gameplay of the Killer a bit or add onto it. Status Effects are for Rare and Uncommon add-ons!
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But The Unknown is on the nice list wdym??!!? :(
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Great to hear!
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If Killers can get basically killed in hotfixes I'm quite scared about what they can do to other Killers pretty much at anytime… Chucky is actually quite a slog now, wish they revert it sooner than later.
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I disagree, he was in a pretty good spot in 8.4.0, pretty strong chase, speedy, fun Killer, but 8.4.1 just gutted him, I hope we're not stuck with this version of him for long
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This isn't really relevant to the Houndmaster, but will Chucky's changes be at least partially reverted? Nobody is happy about his changes (mostly the lowered movement speed), any info or will Chucky be left in this state for a long time?
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Agreed
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Nah, he is so slow that you can easily reach windows now without Chucky being able to do anything about it, if he Scampers all you have to do is to just sit right next to the Window and you're fine, he also feels like ######### to play.
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I'm talking about his 250% movement speed being reduced to 200% movement speed, should have clarified that
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Yea he kinda sucks now, he feels really bad
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He feels really bad, removing 50% from his speed is just overkill.
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It would be cool if something like this was made: Dropped pallets are automatically destroyed by the entity in 90/75/60 seconds. If the pallet is interacted with in any way, the timer refreshes. I think that would be funny and useful for all Killers, Survivors can just vault the pallet every now and then to prevent it from…
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Yea I was also positive it was today, but I guess not
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Yea good luck doing 2 full devotions just to get the cosmetic, you're not getting it for free if you need to spend several weeks of your free time grinding for shards.
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Yeah it wasn't the smartest move, but really helped me in the end haha
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I don't think it really needs a buff, but I must agree that 10% looks better haha
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I think the Perk doesn't need any penalties, the effects it provides are nice, but not penalty worthy!
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I really like the first idea!
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Yea it was bugged like this on the PTB, it seems like they partially fixed it, sometimes this doesn't happen, but sometimes it does, it's quite inconsistent.
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Yea you're right, you cannot even mix it with different cosmetics, how cool would it be if there was a dedicated power cosmetic slot?!
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Yea that's also really annoying, Snug tried to get the shortest path to you, if that means going through a window he will lock into it, which prevents you from using chase… Another thing, during chase, if Snug vaults and Survivor vaults aswell, they pretty much cannot be hit by him…
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Yea that would be amazing! Also a running animation needs to be added, running at 6.0m/s base-kit and power-walking is funny but looks unfinished.
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Why?
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I do not understand why Chests have higher priorities than Killer power related objects, I assume it's because those objects spawn right after Chests in the code, so right as the game starts → Chests spawn → The Killer objects spawn, which is unfortunate if true, they should fix that.
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I meant shared mories in the sence of both Killers being involved in the mori animation (so a completely new one), not only one playing their original animation, of course right now you can have one Killer perform the mori whilst the other just spins there waiting for you to finish haha
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Looks like I didn't forgot about it haha, I have only forgot to mention it in the description (and in the math, but the final result is still the same, so good thing nobody proof-checked it 💀)
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Damn I knew I forgot about something! Will add it tomorrow and let you know!
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Not in the slightest, just thought it was a nice piece of Trivia haha
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Nah, there is no way they're gonna nerf it again, they buffed it for a reason, 3 seconds is only in the most ideal of situations, you wouldn't get this speed constantly in every match lol, maybe not even in one haha, since you need teammates with those Perks for a very niche effect
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Idk, would be cool tho!
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Thanks! For Swift Dispatch, I'm counting with the wipe weapon animation cooldown and the time to pick a Survivor up, so that would be around 15 seconds I think if you instantly picked a Survivor up once you down them!
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THE PTB IS TODAY????????
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HOLY SMOKES GUYS PTB DOGGO https://forums.bhvr.com/dead-by-daylight/kb/articles/479
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Hopefully today, quite a few Killer tweaks, a new Killer and several Perk changes iirc!
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Huh interesting, maybe it might be today! If not at least the new Killer teaser could drop :)
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If a Bubba downs your whole team at the start of the match or even more Survivors than one that sounds like you or your team issue and not the Bubba's fault, all you need to do is split up, which prevents him from downing multiple Survivors. His best counter are windows, if you're a good looper you can force an m1 without…
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Hmm, yea you're probably right, I'll change it to 10 seconds for both!
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Pinhead is really fun to vs until your solo q teammates prove you otherwise
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They should make the map darker aswell, if you bring a fog offering the map is just fully white which just kills my eyes :(
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Next Tuesday is most likely the PTB release itself (hopefully)
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I think they really cooked with the Tunnels and the Turrets, the only issue I have is the Tail attack, from the movie standpoint it does make sense a bit, but when I imagine a xenomorph, I see a stealthy fast creature, not a creature that just stabs you to death with a tail to be honest.
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That's why I'm giving it a buff
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Yea it probably could use some buffing, I wasn't sure because I didn't wanted to make it too strong in some scenarios haha
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Yea there are so many things that don't grant score events on the Survivors' side it's crazy, some Killers also don't receive score events for stuff that you would expect to give some blood points, like The Legion's 5th insta-down hit doesn't award bps iirc, or Dracula's Wolf form doesn't give you points for collecting the…