Amacky

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Amacky
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  • I think it's pretty cool but one thing that confuses me is its power, it looks more like fused perks than a power, and I think what the devs are looking for is more of a new playstyle. In others hands, I like the details about the killer, it's pretty precise and the illustrations are really nice too
  • Thank you for your interest in my skin guys, someone send me a link about this post to see the discussion about it ! I can tell my original design is pretty different from the in-game version because they can adjust like they want the outfit. They did some mistake about the communication, it was a little frustrating but…
  • I can understand, I believe the negative comments also played a role in Claudette's changes. A lot of people wished they had Yui but I think his skin was pretty similar in style to what Yui wears in general. Freestyle Claudette offers a fairly new concept that fits Claudette well. That's why I don't understand all the hate…
  • We have to wait a little, for my Legion, the renderings are quite minimalist, we do not see all the details and the final quality, But I still saw some interesting changes, they are no longer the same mittens, they are different but very classy! These are cables that keep the spray on his chest, it's a better idea than…
  • Like I said, it can be interesting for both sides, for silent killers for example, but they can also, like when it rains in real life, increase in return the footprints (scratchmark). Each offering benefits a side game in all cases, chance offerings, spawn offerings, hook offerings, map offerings. I don't think it would be…
  • The conversation deviated from its subject. I recently died while being removed from the cage, DS and Borrow Time not working on the killer. The game I mentioned, I died because he had decided to tunnel me at the start of the game, after hanging on to the cellar and placing his red power at their exit. Even with Urban…
  • Once again, this is not a solution. I have to sacrifice two perks for counter one killer or counter toxic players, this is not logic. Very weird way of thinking anyway
  • Really good exemple, I agree with the "Sunny Offering" too who could also bypass the Rain Offering. That's exactly what I was thinking for the to-do list, it would be something that could be thought of and implemented much later and not necessarily in one or two future patch notes ! We already have some rain and snow in…
  • You know, when you're the one to be camp and when you have to use one perk like Urban Evasion to counter one killer, it's difficult. It's just getting around a problem without trying to really solve it, if I play with random players, they don't know specifically that I'm camping. We are going to say "play with friends",…
  • Oh, why that ?
  • He's already nerf, but I fall on a insidious Pyramidhead, in the basement. So, after the unhook, I fall again. He hook me again and camp me again. After that, he did the same thing except my friend save me with borrow time, but it's not working with insidious. Once at the top of the stairs, I walked in these markings and…
  • This kind of detail is adjustable. Of course, the rain effects can make the survivors a little discreet, but it is also the idea of the offering, it would not hide them entirely, it would simply change the tones of the map and add some effects. I'm sure they can increase the brightness or that sort of thing. I know that it…
  • Yeah, true for some map, but this can't work on every map, this is why rain and storm should vary depending on the map Agree, the sound could be light but it could also be interesting to have distant sounds of thunderstorms at times. That could benefit the survivors but also the silent killers. Even the gameplay in general…
  • Thank you, this can be cool too ! Thank you but it's not a very good photoshop montage, I did it quickly, we see the faults but happy you like it !
  • It's not something that could be added right away, the game improves every day a little more, graphically soon, by adding features, new objectives, new chapters, crossplay, the game is constantly evolving and if someday the game needs something new, i think it might be a pretty good idea
  • I agree with that, Freddy is very powerfull. Freddy without power is already very fast and difficult to spot since he is invisible at a certain distance, he also has a higher hitbox problem than the other killers. The fact that he can replace a fake pallet right after a survivor has fallen into the trap is a little too…
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