Comments
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Will this update bring any drastic change to the frame-rate and overall performance on console? A post titled “The Road to 60fps” in march gave us a roadmap on optimization and there hasn’t been much of an update since.
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I would really like some sort of legacy skin for Freddy. Basically, if you P3’d him before a certain date, you get a special cosmetic to show that you played him to his fullest before he was reworked. I know licensing makes this difficult, but it’s not a completely far fetched idea. Ideas for the cosmetic could be a worn…
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I have been playing him all day at high ranks and my most successful build is Corrupt Intervention, PGTW, MYC and STBFL. Corrupt gives you time to set up your portal network and it’s more reliable than ruin. PGTW and MYC pair well with his portals which will allow you to pressure multiple generators and keep hooks…
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@CantLoopTheEntity It’s subjective. Charge speeds only effect how fast you charge the blink distance, not the distance you reach. I did specify “distance muscle memory”. Distance add-ons mess with my muscle memory, not charge add-ons.
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I only like to use bad man keepsake and dull bracelet for add-ons as they only affect blink and charge speeds so it won’t mess with your distance muscle memory. You should try and read your opponent a bit and gather what jukes they like to resort to when you initially encounter them with your two blinks. Don’t swing unless…
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I only like to use bad man keepsake and dull bracelet for add-ons as they only affect blink and charge speeds so it won’t mess with your distance muscle memory. You should try and read your opponent a bit and gather what jukes they like to resort to when you initially encounter them with your two blinks. Don’t swing unless…
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Similar to switching soundtrack themes with different killers, has the option to switch between visual themes ever been discussed?
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Players on all platforms suffer from frame drops, but console seems to get hit the worst. Mind elaborating on what optimizations you have been working on since you have seen this problem?
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I do wonder of the process.
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Players on all platforms suffer from framerate issues, but console seems to get hit the worst. Mind elaborating on what optimizations you have been working on since you have seen this problem? Is it possible for console to also get a graphics option to maybe reduce this problem?