The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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But that example doesn't make sense because you're not supposed to play knight like spirit. His power is to put split pressure, punish pre dropping, and zone survivors into really panicky situations to force mistakes with noise to get the guards attention imo, no?
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Long Legs
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I've made a report and nothing yet 😭 should I make a bug report post on the forums or should I keep waiting?
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Thank you for the knight buffs. He feels viable now. Just wish if the window/pallet manipulation stays, then the flag buffs of endurance and haste be removed or make it simply just remove blindness if the fag is captured. please 🥺
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I've actually been enjoying survivor more lately. Pub and with friends. Only time matches suck are against nurse, trickster, & Oni players because I don't like those killers when I'm playing against them. I struggle 😔
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I hope so. That would be so nice
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I like it. To me it feels more organized and not so overly big like before. It also feels a bit easier to find characters compared to before and for the future dlc's to come, they'll fit in more in the character Menu.
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Doesn't distortion counter the aura? You could take that with you and it'll be permanently dealt with once moved away to a corner. I like to think of it as the same thing as if I was healing a team mate (time wise), no?
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Tip: Don't bring items or place items in comp corners.
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True but I wouldn't mind if I looked that awesome 😎
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But Behavior, if you do wish to do a full rework of Map Of The Realm, I'd suggest make it like Zanshin Tactics set at a range of 8 or 10 meters
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Or something