Comments
-
No way. Blight's power changes depending on the choice of maps. While some maps such as Macmillan Estate would maximize Blight's potential, maps like Larry's would give Blight a hard time. Maps like Autohaven Wreckers is also debatable as Blight's power is pretty useless against short pallet loops such as cars, unlike…
-
I can't believe there are still survivors who are complaining. Look at the recent update, open-handed+kindred nearly lets you do WH, BT works regardless of the terror radius, Obsession occurs without any Obsession perks. DS still works as an anti-tunneling perk as it should be. What do you need more?
-
Because nobody or very few people want to play killers?
-
I'd suggest to quit. I'm not trolling, there is no obligation for you to play killers. You play games to have fun, not to get stressed. If you don't enjoy it, just leave and look around other games.
-
I'd say this update is a nail in the coffin for my motivation against this game. BT works regardless the terror radius? Obsession is applied without any Obsession perks needed? Freaking 32m kindred with open handed? It's just making this game more boring and less required to think than ever.
-
I would genuinely suggest you to stop playing killers like myself. If you don't enjoy it, just quit and go somewhere else. I don't play anymore because killers are too stressful, survivors are too easy, and the future of this game doesn't seem to fit my style.
-
Another "fix camping" post here lmao
-
Here we go again.
-
Yeah killers are OP, I'd say let's remove all hooks so killers can't even hook anyone.
-
I cannot wait for the devs to remove it and nerf Blight to the ground. Then I will have no regret to leave DBD. People like Brokenbones will definitely make DBD a nice campfire game.
-
But that doesn't deny the fact there are SWFs who utilize full potential of voice comms. The point is, using voice comms gives you advantages more or less in some degree. Some SWFs exploit the full power of voice comms like an army, some SWFs like you and your friends just use voice comms casually without caring winning…
-
It doesn't need to be that extreme, they could simply add debuff on gen speed or healing efficiency for people in SWF. So the way you play is exactly the same, just the efficiency gets nerfed. This isn't a punishment, just a compensation for advantages SWFs get. If this is not the way then, they have to add in-game voice…
-
Maybe you're fine with SWFs, and maybe you're right that there are not many sweaty SWFs and most of SWFs are casual players, but that doesn't mean SWFs with voice comms have more advantages than solo ques. As long as the gap exist between solo ques and SWFs, balancing this game is a nightmare. Buffing killers based on SWFs…
-
What about voice comms? DBD doesn't have in-game voice comms, shouldn't it be prohibited because SWFs are taking advantage of external tools?
-
So I ended up to investigate further and concluded this is definitely bugged. You can check my ticket. https://forum.deadbydaylight.com/en/discussion/244629/rarity-of-chest-is-bugged#latest 10 keys out of 30 chests without Plunderer. Keys are supposed to have only 7%, but in my test 1/3 of the items were keys.
-
There is a counter and you know it. Do gens. Yes, it's annoying and unlucky for the guy who is being face camped, but you can't deny the fact that maybe that was Bubba's strategy to win, like camping one guy to death before 3 gens done then kill others later or something. Or simply he liked that way or he was not confident…
-
Probably devs trying to encourage people to play killers more?
-
Hahaha, sorry because I just couldn't care less your opinion about camping. Camping is a strategy, not a bad play. And it's not unhealthy for camping to exist in the game. Camping varies killers tactics and which makes the game more interesting. If everyone can just unhook without any risks and the game becomes stale.…
-
You play killers at rank 1 and still complaining about face camp? Lol You said yourself that camping is a strategy. Without grabbing, killers won't be able to camp. Unhooking is supposed to be a risky act for survivors, not something that they can do without risk.
-
Why do you think it's healthier to give more disadvantages to killers? Without grabbing, basically killers without 1 shot kill have no way to camp. Survivors are free to do trades any time and that's just too helpless for killers. Even with grabbing exists, if you go with 2 people you can still save them by blocking…
-
If that's what SWFs want, so be it. Killers are also players. This game needs killers yet devs and SWFs don't understand how painful and stressful to go up against SWFs as a killer. You can't make people to play against you when they don't want to. If you want to enjoy as a survivor, you also have to respect killers to…
-
1. Stay away from the basement 2. Don't go resucue 3. Use Kindred
-
Yeah, let's make this survivors vs survivors battle royale game.
-
That doesn't negate the fact there are a lot of SWFs which utilize voice comms and gain advantages. Also since the game itself doesn't offer in-game voice comms or text base chatting system mid game, "solo ques can use voice comms" is too weak excuse. You can say it's fair if there is an in-game voice comms and solo ques…
-
That doesn't negate the fact there are a lot of SWFs which utilize voice comms and gain advantages. Also since the game itself doesn't offer in-game voice comms or text base chatting system mid game, "solo ques can use voice comms" is a weak excuse. You can say it's fair if there is an in-game voice comms and solo ques can…
-
Never thought about it, but yeah, maybe it is boring. It could be more interesting if survivors had to collect items all over the map to fix gens? Like finding wrenches, bolts, gas etc?
-
I would say voice comms are way unfairer than cross play. For cross play, at least you have an option to turn off. For voice comms, killers don't have a choice to avoid SWF with voice comms and solo ques can't use them. So no, if you bring up the fairness of DBD, there are unfairer things in DBD which should be more…
-
I don't think so. I'm not counting the green broken one, all keys I got from chests were purple and rainbow. Rest of the items were mostly purple and green as well, I only got 1 or 2 brown and yellow ones.
-
I tested yesterday in custom game. 20 chests opened, 5 keys found without plunderer. Completely bugged.
-
I play both at red rank and I don't think she needs a nerf. It's actually fun to go up against her as a survivor, at least it's way more enjoyable than Deathslinger or hard camping Freddy. Probably the only problem would be stridor.
-
What you're saying is "just be good", but this doesn't negate the fact a lot of SWF teams use voice comms, and voice comms brings advantages which solo ques can't have, which is definitely "unfair" situation for both solo ques and killers. SWF isn't a problem, but the advantage voice comms brings is.
-
I know. I've been saying this as well. The fact survivors can just tap gens in the middle of chase to stop regression is pretty stupid. I also do tapping gens when I play survivors, and still I think it shouldn’t exist.
-
I haven't seen any posts so I'm not sure. But this is definitely happening as I'm seeing purple and rainbow keys way more often than it used be without plunderer.
-
Is there a bug report about it? If not, I'm going to test in custom match. This is definitely a thing and needs to be fixed ASAP.
-
Seriously, have you even played Spirit? You're just saying OP because you don't know how to counter her. Yes she is strong, but there are so many good red rank survivors who can dodge her for more than 1 minute. Which is damn enough to do 1 or 2 gens. Most killers are underpowered considering how fast gens are now. Twins…
-
100% agreed. Bugs should be fixed. That doesn't change the fact the game is favoring survivors more.
-
Not until the gen speed, gen kicks, gen tapping are addressed. Spirit is strong, but not OP considering how fast the gen speed is now.
-
All of Coldwind Farm maps are way too big. I think Coal Tower is such a balanced map. Medium size, enough amount of jungles and pallet loops, the unique building is strong but not so OP. Cambells Chapel is fine except some rubble objects are annoying.
-
Did you even read? Every killer plays survivors lol Stop talking like there are killer mains which don't have survivor mindset. The point of discussion is how to prevent survivors from neglecting the game. Playing survivors is already a common sense which you don't even need to mention, because there is no such thing as…
-
"Try playing survivor" Pretty much every killer plays survivor. Nobody plays only killers. Even you have the survivor mindset, once survivors decide to hide in a locker without leaving any clues, it's pretty impossible to find, unless you keep opening every locker one by one.
-
There is no such thing as "killer main". Pretty much every killer plays survivor as well. In-game voice comms or texting during the match need to be implemented to close the gap between solo ques and SWF. If not, SWF just needs some nerf to balance out.
-
Anyone who is ok with the current gen speed, gen tapping, gen kicks are obviously not in the red rank on both survivor and killer. If you play both at the red rank, you can tell it's so much easier and relaxed to play survivors than killers. Pallets are everywhere, SWF with voice comms, hex totems get destroyed in a…
-
Time limit sounds a good idea. 15 min and all survivors get instant kill.
-
Then they have to add in-game voice comms and make texting available during the game, so even solo ques can use them. Basically SWFs are utilizing something doesn't exist in the game, which is cheating. If devs added in-game voice comms, no one would complain because it'll indicate that's intentionally designed.
-
Hahaha Nice one.
-
Well, I don't think it's a waste of time. Imagine if you're the Trapper and haven't placed traps under gate switches, No Way Out could let you buy some time to set them up even if gates are spread apart.
-
Agreed. They have to do something about it such as the same amout of time killers spent on kicking gens or more is required to stop regression.
-
Then they have to make an in-game voice comm system, or at least make the text base chatting available during the match. If voice comms are intended for DBD, then all these tools should be more accessible and endorced to be used. Apex Legends, Destiny, all these games designed to be played as a team have an in-game voice…
-
It's nothing wrong with SWF, it's just BHVR is not balancing out. They should decide whether this game is meant to be played with friends with voice comms or not. If it is, they should add an in-game voice comm system so random survivors can also use voice comms, and make texting available during the match, like other…
-
I thought this was intentional. Since undying protects only once now, reducing the amount of fire is a nice touch. I mean, it's a hex totem... If the totem is way too obvious and gets broken in a minute right after the start, nobody would use it.