The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Keys only become useful if a game is already close to its end, and rely on rng to find the hatch. I rarely see people use keys on hatches, even when they bring them into matches. If a killer brings an ebony mori, they are all but guaranteed to not only use it, but get a cheesed 4k and waste everyones time. Also, you have…
-
Bro, ebony moris were busted before. Literally turned matches into cheese games. Im all for refunding players for the ones they have, but this change is healthy for the state of the gameplay.
-
Equating keys to moris is an odd choice. Moris are far more game breaking than keys.
-
Just a quick comment here: I got adept achievement with the Twins in my very first match with them yesterday. So their emblems are working correctly, at least for me on PC
-
A) looping has been in this game since the very beginning. The game is not slowly dying. It has only grown and grown. People have been saying it is killing the game for 4 years now. It hasn't, it has done the opposite. B) Your first chase really lasts 3 minutes? I can pretty consistently hook my first survivor within 2…
-
Sabotaging isn't currently unbalanced, nor is it a problem. Most survivors don't even bother doing it unless they have dailies. This change is neither a buff nor nerf to sabotaging, just a change in how it works. I don't see the problem, and I definitely don't see sabotaging surging in popularity after the change.
-
Item retention makes absolutely zero impact at all. Items were nerfed across the board for survivors. You could, RIGHT NOW, use a rare toolbox to 99% and stop using it so you don't lose it. Now you can use it to 100%. It recieved a 1% buff, but at the cost of ALWAYS losing add-ons. Before and after this change, you need to…
-
Ultimately, this. I stopped carrying ruin on all killers LONG before it was changed because after 30-60 seconds, it was always a game where I only had 3 perks. And I still managed to get at least a 2k in just about all my games with all killers in red ranks, and more often than not it would be at least a 3k. And 2k is a…
-
Unbreakable and Borrowed time are fine as is. They are the only tools survivors have to combat slugging and face camping, and if the killers chooses not to go with those tactics, they are wasted perk slots for survivors. DS nerf you suggested would be fine if it also stunned the killer for those 5 seconds, giving survivors…
-
You are implying the only way to do well before the update was to use ruin, which is false. I stopped using ruin almost a year ago, and still frequently 3k as any killer. I get adept achievements in one of my first 3 games as new killers after each update (in red ranks). A lot of killers are struggling right now because…
-
Some of the suggestions in here are way too strong. I think it wouldn't be unreasonable for all totems to just give a notification to the killer when cleansed (the same kind as when a gen explodes). It would be dumb to light up the survivor the rest of the match like some people suggested. But giving the killer a brief…
-
People kept saying Dr was nerfed, but I think this update made him stronger than ever
-
Survivor achievements in general have higher percentages because there are more people playing survivor at any given time, and probably more survivor "mains". With 4 people playing survivor and 1 person playing killer, it makes sense that more players are getting rank 1 survivor than rank 1 killer. If it was split evenly…
-
But the "recovery" is an intended flow for the game. Killer starts at a disadvantage because they have too many objectives to protect, but get more powerful as matches reach the end, since they have a smaller area to protect, and usually less survivors to worry about. It is natural, even healthy for the game, for the first…
-
I play both sides often, but prefer survivor gameplay, so consider myself a survivor main. Don't nerf hillbilly. Buff other killers to his level. He should he the standard to how deadly a killer can be. He is also loopable and you can juke his chainsaw pretty easily.
-
I love achievements, and always eagerly look forward to seeing what the news ones are in each update. I have 100% achievements, and always get back to that after each DLC. Adepts for killers are unnecessarily difficult. I always make sure to grab it on day 1, while survivors still don't know how to deal with the new…
-
It doesnt need to be anything more than that though. Its a multiplayer game. Not a narrative. Why should we hold a game like this up to that expectation? Who cares about the story in a game like this? What matters is balance and fun new mechanics added. You chose the wrong game to invest in if a story is what you seek.…
-
I created an account just to reply to all this nonsense. There will never be a narrative payoff for Rin. She will never encounter her father. If you are expecting some sweeping story from this game, you are setting yourself for major disappointment. The backstories are only there to give loose context for killers. This…