Callmehandsome

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Callmehandsome
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  • They should just add own matchmaking pool for serial disconnectors. Once you are put on the "naughty list" you can only queque with people with similar offense. Once you stop disconnecting you are matched again with normal people
  • I'm running BT/DS in every survivor build as well, but to be fair most killers have to dedicate half of perks to slowdown gens as well. For example running corrupt/pop or ruin,undying
  • I would save that key to a game when you actually need it, unless you have large collection of them
  • I managed to enjoy solo when you stop expecting anything from other solo survivors. If nobody other than me are repairing gens i stop repairing them as well. I gather some bloodpoints as i can and move on to the next game. Why waste time repairing 2-3 gens alone when you are going to die anyways.
  • He is one of my favorite killers to go against because he is so weak, but yeah he could use few buffs indeed
  • Your best bets are hiding and gen rushing because she is very strong in chases. If you are in SWF it's very possible to win against her
  • Not bad troll thread sluzz. I give it 7 out of 10 this time. Keep it up!
  • I usually ignore the flashlight clicker most of the game. I chase other survivors and break down pallets around the map, creating dead zones. It's much juicer to down the clicker when he has nothing left to work with when i finally start chasing him. So he has two options, keep following me (so i keep 2 survivors off gens…
  • I think devs said in stream long time ago that their idea of average chase length is 30 seconds. But in reality catching good survivors can take much longer than that. That's why your first chase is the most important as it lays foundation how remaining of the game goes. If it takes you longer than 1 minute to catch first…
  • I don't think any asymmetrical game can be perfectly balanced, ever. But there are things you can do to get closer to actual balance even in high level game play. Devs are just lazy or too scared to do drastic changes specially when it comes to survivor side, which is kind of obvious as they bring majority of the money in.…
  • Both evolve and Deathgarden died because they balanced the game around majority. It wasn't uncommon that scavengers had hilariously long queque compared to hunter. This should speak how unbalanced the game was. Saying that you cannot high level gameplay in dead by daylight is same as saying that survivors should stay…
  • It doesn't really matter how long time passes as most survivors discredited the experiment for x reasons. If every argument fails they can just say that "you rarely go against these teams anyways"
  • I agree with you. But the thing that bothers me is that a lot survivor mains want those few killers nerfed that CAN challenge these hardcore teams. When we look at tournaments even nurses and spirits struggle against teams like that. I think killers should have few very high skillcap killers that you rarely see in lower…
  • Dead by daylight is 1v4 so i don't see what 1v1 is supposed to prove anyways. Once you are found as a survivor you are supposed to be at heavy disadvantage when it comes to chase mechanic. If survivors could go toe to toe with killer the balance is clearly quacked as we see here.
  • You didn't watch these videos clearly. They had rule that they aren't allowed to cleanse ruin and Tru3 still got stomped lmao
  • That's not true. They nerfed mories out of nowhere, that's why nobody had time to spam them like keys. They first hinted that mories are being looked at like literally 2 YEARS ago, so unless you have been spamming mories 2 years straight..
  • Has there been any killer that Sluzzy thinks is balanced? I feel like these threads pop up after he had bad game against one.
  • Not only quantity of the pallets, but i've seen survivors get 13 low value pallets while other group of survivors got 18 high value pallets. So not only the other group had MORE pallets but higher quality pallets as well. It doesn't make any sense
  • I think there are few problems here, either you have: bad timing with pallet drop OR there is bad connection. Personally as a killer i often chase survivors and i let them think they will reach the pallet in time and lunge for a hit, they drop it too late so i get hit AND their pallet. Good survivors however won't fall for…
  • How are they still harassing you if you made the profile private? i had a player harassing me where he started doing this to my public screenshots.. once they were private he moved to my GAME REVIEWS.
  • They should fix those bugged grab animations with every killer. Lost countless hit's cuz of failed grab animation and then there is delay until you can hit
  • I was playing duo with friend of mine and we both survived like 20 streak with keys easily. Not much killer can do to stop it.
  • From what i have seen from Wraith buffs, yes they do. I mean people have been complaining for years that strong killers like nurse, spirit, freddy etc should be nerfed and weaker killers buffed closer to them. Once weak killers get buffed survivor mains still complain. In reality some players just want to face killers that…
  • I'm a killer who uses ruin as only gen defense perk. I tell you right now that old ruin was MUCH better perk.
  • The reason nurse stays like that because it's extremely rare to face nurse that you feel completely hopeless. Similarly survivors are very OP if you face good survivor team who knows what they are doing. I highly doubt you are good nurse either.
  • I love how survivor mains want you to play stealth killer and then expect you to play him like regular chase killer like clown etc. Wraiths power is designed to sneak up on you and you are playing wraith wrong if you dedicated long time chasing a single survivor.
  • The thing is that you don't need to keep killer busy for hours. If spirit takes 40 seconds to down the first survivor that will be 3 generators half done. Scott has said this himself that there are SWF groups that would beat him. What it would say about game balance if a single survivor could keep killer busy for hours?…
  • Spirit is slightly oppressive yeah, but the thing is at highest level of game play survivors do just fine against her. We have seen many tournaments where survivors juke best spirit players really well even without strong counter perks like iron will or dead hards. Biggest mistake i see survivors do is simply not spreading…
  • I guess problem problem with DH is that best of the best survivors nearly always run DH. Deadhard used correctly is third hit for a survivor. Downing good survivors is already very difficult and once you add second chance perks with non existent requirements it can become issue. Still dead hard is one of those perks that…
  • I guess you see more of them because DS got nerfed so they move to the next perk in line. Similarly survivors started complaining more about spirit as Freddy got toned down a bit. It's never ending cycle.
  • Old billy was con cindered by many what was strong but balanced killer. Billy still got punished with chainsaw cool down if he missed you which allowed the survivor to take another loop and even some cases get to stronger looping position. Right now Hillbilly got stripped with most cool and fun stuff and what we have left…
  • Sounds like a lie tbh. Most of the time i see hook suiciders do it for selfish reasons, not there to help teammates. I usually rush the hook before they can suicide so i can at least milk some points of them
  • I think most frustrating is that all skillful play with billy is punished. If you are basic billy who uses chainsaw to move around the map and then just walk behind a survivor and use chainsaw to down them cooldown doesn't hurt you much. But if you try to be curve billy around loops it's punished A LOT, even faking the…
  • I have been playing hit and run style wraith a lot. It's funny that survivors complain abaut it when they have been preaching for years that "just chase someone else" and now they are literally saying that i should commit to the chase if survivor reaches strong loop like jungle gym window chained next to a shack? I don't…
  • Nemesis will get nerfed. It's not uncommon that they release slightly OP or good killer and then nerf it few weeks or month later once majority of sales are done. If you compare this killer to others he has too much things going on. He is like buffed plague
  • I think it's too strong. It doesn't make any sense for it to do multiple things like detect totems AND also allow to clean them much, much faster. In solo games this perk would be perfectly fine, but once again only one survivor in SWF group needs to run this to gut killer totems.
  • If you want to make a case why spirit should be nerfed do not use 2k headphones as an argument my dude haha. But seriously i doubt buying 1 million dollar headphones would do much difference. If i'm not mistaken survivor injured groans have 8 meter distance you can hear without stridor, so no matter what headphones you…
  • Sluzzy you have complained for years how impossible it is to play survivor. Why haven't you switched to killer or maybe try CIV 5?
  • Iron Grasp is one of the last perks i would run on ANY killer. Agitation is always better option as you can catch up to survivors and get more free hits if they try to bodyblock. Anyways i would still maybe run something like infectious fright instead as you can put more pressure to near by survivors and also avoid…
  • Makes me wonder if you are lying. These three perks do not stack together well. Usually good killers run like corrupt+pop or ruin+ undying/ or other perk with it.
  • I'm not spirit main but anytime i played her i didn't like using stridor with her. Stridor just confused me when you could hear other survivors loudly and iron users quietly so i didn't know when i'm near survivors. I switched stridor to sloppy butcher and did much better. Maybe if i mained her and bought better headset…
  • So many things are wrong what you said. Good nurses and spirits don't need Coup de Graces. Majority of their perks will be just for tracking. Also lucky break timer didn't go down while slugged in PTB unless they have changed that.
  • If stridor was such a hard counter what timer change have anything to do with it? Problem was that lucky break could be used several times in chase with minimal counter play. 45 seconds is still enough to get 1-2 uses with medkit. I'm going to test the perk tonight myself. Stridor really isn't that strong perk, specially…
  • It's not that killers are mad abaut changing the meta, but just the fact that new overpowered perks REPLACE survivor meta. 90 second lucky break was hilariously broken perk. Can you imagine if something like brutal strength got buffed to 80% pallet breaking speed, it would change killer meta and also be extremely…
  • Why would you use selfcare with lucky break? yellow medkit with brown addon will give you 2 heals in roughly 12 seconds.
  • As a former killer main i can say that gens will go fast if survivors play optimally. Strongest survivor setup always will be spreading around the map at beginning repairing 3-4 different generators. So even if you down first survivor in reasonable time like under 30-40 seconds, this will be nearly half generators done of…
  • Trapper needs some reworks. He is strongest if you play defensively aka hook somebody in the basement, trap every path and soft camp the area. Easiest way to get 4k with him. I would like to see trap being stronger the more distance you have for survivor, so it would benefit killer for being more aggressive and less campy.…
  • No. This is exactly why DS was changed the first place. If you have time to do all of those things you aren't being tunneled. Only change that i would revert is that you should be allowed to heal yourself without de-activating DS. MAYBE heal others with drastic reduction of DS timer.
  • Wake up was not bannable, so there is no need to make lies. Only time survivors got ban threats if killer literally couldn't kill them, like abusing infinites back in the day or using dead hard to get in asylum areas where killer once again couldn't kill them.
  • I think they should just disable the perk until they fix it. It's game breaking bug and you could take the game hostage if you wanted. Survivors literally cannot die if they bring perk like no mither.
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